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-rw-r--r--mergeback/layout.go36
-rw-r--r--mergeback/table_mouseleave_windows.c4
-rw-r--r--mergeback/windows-one-tab.go115
3 files changed, 155 insertions, 0 deletions
diff --git a/mergeback/layout.go b/mergeback/layout.go
new file mode 100644
index 0000000..e88cae4
--- /dev/null
+++ b/mergeback/layout.go
@@ -0,0 +1,36 @@
+package ui
+
+// Recursively replaces nils with stretchy empty spaces and changes the orientation
+// of inner stack so they are perpenticular to each other.
+func resetControls(parent *Stack) {
+ for i, control := range parent.controls {
+ switch control.(type) {
+ case *Stack:
+ stack := control.(*Stack)
+ stack.orientation = !parent.orientation
+ resetControls(stack)
+ case nil:
+ emptySpace := newStack(horizontal)
+ parent.controls[i] = emptySpace
+ parent.stretchy[i] = true
+ }
+ }
+}
+
+// Creates a new Stack from the given controls. The topmost Stack will have
+// vertical orientation and margin borders, with each nested stack being
+// oriented oppositely. Controls are displayed with a default padding
+// between them.
+func Layout(controls ...Control) *Stack {
+ stack := &Stack{
+ orientation: vertical,
+ controls: controls,
+ stretchy: make([]bool, len(controls)),
+ width: make([]int, len(controls)),
+ height: make([]int, len(controls)),
+ }
+
+ resetControls(stack)
+
+ return stack
+}
diff --git a/mergeback/table_mouseleave_windows.c b/mergeback/table_mouseleave_windows.c
new file mode 100644
index 0000000..9412c40
--- /dev/null
+++ b/mergeback/table_mouseleave_windows.c
@@ -0,0 +1,4 @@
+ case WM_MOUSELEAVE:
+ tablePushed(t->gotable, -1, -1); // in case button held as drag out
+ // and let the list view do its thing
+ return (*fv_DefSubclassProc)(hwnd, uMsg, wParam, lParam);
diff --git a/mergeback/windows-one-tab.go b/mergeback/windows-one-tab.go
new file mode 100644
index 0000000..04babc8
--- /dev/null
+++ b/mergeback/windows-one-tab.go
@@ -0,0 +1,115 @@
+// 25 july 2014
+
+package ui
+
+import (
+ "unsafe"
+)
+
+// #include "winapi_windows.h"
+import "C"
+
+/*
+On Windows, container controls are just regular controls that notify their parent when the user wants to do things; changing the contents of a switching container (such as a tab control) must be done manually.
+
+We'll create a dummy window using the pre-existing Window window class for each tab page. This makes showing and hiding tabs a matter of showing and hiding one control.
+
+TODO
+- make sure all tabs cannot be deselected (that is, make sure the current tab can never have index -1)
+*/
+
+type tab struct {
+ _hwnd C.HWND
+ tabs []*container
+ switchrect C.RECT // size that new tab should take when switching to it
+}
+
+func newTab() Tab {
+ hwnd := C.newControl(C.xWC_TABCONTROL,
+ C.TCS_TOOLTIPS | C.WS_TABSTOP,
+ 0)
+ t := &tab{
+ _hwnd: hwnd,
+ }
+ C.controlSetControlFont(t._hwnd)
+ C.setTabSubclass(t._hwnd, unsafe.Pointer(t))
+ return t
+}
+
+func (t *tab) Append(name string, control Control) {
+ c := newContainer(control)
+ c.setParent(&controlParent{t._hwnd})
+ t.tabs = append(t.tabs, c)
+ // initially hide tab 1..n controls; if we don't, they'll appear over other tabs, resulting in weird behavior
+ if len(t.tabs) != 1 {
+ t.tabs[len(t.tabs) - 1].hide()
+ }
+ C.tabAppend(t._hwnd, toUTF16(name))
+}
+
+//export tabChanging
+func tabChanging(data unsafe.Pointer, current C.LRESULT) {
+ t := (*tab)(data)
+ t.tabs[int(current)].hide()
+}
+
+//export tabChanged
+func tabChanged(data unsafe.Pointer, new C.LRESULT) {
+ t := (*tab)(data)
+ // resize the new tab...
+ t.tabs[int(new)].move(&t.switchrect)
+ // ...then show
+ t.tabs[int(new)].show()
+}
+
+func (t *tab) hwnd() C.HWND {
+ return t._hwnd
+}
+
+func (t *tab) setParent(p *controlParent) {
+ basesetParent(t, p)
+}
+
+func (t *tab) allocate(x int, y int, width int, height int, d *sizing) []*allocation {
+ return baseallocate(t, x, y, width, height, d)
+}
+
+func (t *tab) preferredSize(d *sizing) (width, height int) {
+ // TODO only consider the size of the current tab?
+ for _, s := range t.tabs {
+ w, h := s.child.preferredSize(d)
+ if width < w {
+ width = w
+ }
+ if height < h {
+ height = h
+ }
+ }
+ return width, height + int(C.tabGetTabHeight(t._hwnd))
+}
+
+// a tab control contains other controls; size appropriately
+func (t *tab) commitResize(c *allocation, d *sizing) {
+ var r C.RECT
+
+ // figure out what the rect for each child is...
+ // the tab contents are children of the tab itself, so ignore c.x and c.y, which are relative to the window!
+ r.left = C.LONG(0)
+ r.top = C.LONG(0)
+ r.right = C.LONG(c.width)
+ r.bottom = C.LONG(c.height)
+ C.tabGetContentRect(t._hwnd, &r)
+ // and resize tabs
+ // resize only the current tab; we trigger a resize on a tab change to make sure things look correct
+ if len(t.tabs) > 0 {
+ t.tabs[C.SendMessageW(t._hwnd, C.TCM_GETCURSEL, 0, 0)].move(&r)
+ }
+ // save the tab size so we can
+ t.switchrect = r
+ // and now resize the tab control itself
+ basecommitResize(t, c, d)
+}
+
+func (t *tab) getAuxResizeInfo(d *sizing) {
+ basegetAuxResizeInfo(t, d)
+}