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+// 13 december 2015
+
+package ui
+
+// #cgo LDFLAGS: -L${SRCDIR} -lui -framework CoreFoundation -lpthread
+// #include <CoreFoundation/CoreFoundation.h>
+// #include <pthread.h>
+// extern void _CFRunLoopSetCurrent(CFRunLoopRef);
+// extern pthread_t _CFMainPThread;
+import "C"
+
+// OS X cares very deeply if we don't run on the very first thread the OS creates
+// why? who knows. it's stupid and completely indefensible. let's use undocumented APIs to get around it.
+// apple uses them too: http://www.opensource.apple.com/source/kext_tools/kext_tools-19.2/kextd_main.c?txt
+// apple HAS SUGGESTED them too: http://lists.apple.com/archives/darwin-development/2002/Sep/msg00250.html
+// gstreamer uses them too: http://cgit.freedesktop.org/gstreamer/gst-plugins-good/tree/sys/osxvideo/osxvideosink.m
+func ensureMainThread() {
+ // TODO set to nil like the apple code?
+ C._CFRunLoopSetCurrent(C.CFRunLoopGetMain())
+ // TODO is this part necessary?
+ C._CFMainPThread = C.pthread_self()
+}