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-rw-r--r--image.go58
1 files changed, 0 insertions, 58 deletions
diff --git a/image.go b/image.go
deleted file mode 100644
index 9b791fe..0000000
--- a/image.go
+++ /dev/null
@@ -1,58 +0,0 @@
-// 21 august 2018
-
-package ui
-
-import (
- "image"
-)
-
-// #include <stdlib.h>
-// #include "ui.h"
-import "C"
-
-// Image stores an image for display on screen.
-//
-// Images are built from one or more representations, each with the
-// same aspect ratio but a different pixel size. Package ui
-// automatically selects the most appropriate representation for
-// drawing the image when it comes time to draw the image; what
-// this means depends on the pixel density of the target context.
-// Therefore, one can use Image to draw higher-detailed images on
-// higher-density displays. The typical use cases are either:
-//
-// - have just a single representation, at which point all screens
-// use the same image, and thus uiImage acts like a simple
-// bitmap image, or
-// - have two images, one at normal resolution and one at 2x
-// resolution; this matches the current expectations of some
-// desktop systems at the time of writing (mid-2018)
-//
-// Image allocates OS resources; you must explicitly free an Image
-// when you are finished with it.
-type Image struct {
- i *C.uiImage
-}
-
-// NewImage creates a new Image with the given width and
-// height. This width and height should be the size in points of the
-// image in the device-independent case; typically this is the 1x size.
-func NewImage(width, height float64) *Image {
- return &Image{
- i: C.uiNewImage(C.double(width), C.double(height)),
- }
-}
-
-// Free frees the Image.
-func (i *Image) Free() {
- C.uiFreeImage(i.i)
-}
-
-// Append adds the given image as a representation of the Image.
-func (i *Image) Append(img *image.NRGBA) {
- cpix := C.CBytes(img.Pix)
- defer C.free(cpix)
- C.uiImageAppend(i.i, cpix,
- C.int(img.Rect.Dx()),
- C.int(img.Rect.Dy()),
- C.int(img.Stride))
-}