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-rw-r--r--grid.go234
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+// 25 february 2014
+
+package ui
+
+import (
+ "fmt"
+)
+
+// A Grid arranges Controls in a two-dimensional grid.
+// The height of each row and the width of each column is the maximum preferred height and width (respectively) of all the controls in that row or column (respectively).
+// Controls are aligned to the top left corner of each cell.
+// All Controls in a Grid maintain their preferred sizes by default; if a Control is marked as being "filling", it will be sized to fill its cell.
+// Even if a Control is marked as filling, its preferred size is used to calculate cell sizes.
+// One Control can be marked as "stretchy": when the Window containing the Grid is resized, the cell containing that Control resizes to take any remaining space; its row and column are adjusted accordingly (so other filling controls in the same row and column will fill to the new height and width, respectively).
+// A stretchy Control implicitly fills its cell.
+// All cooridnates in a Grid are given in (row,column) form with (0,0) being the top-left cell.
+//
+// As a special rule, to ensure proper appearance, non-standalone Labels are automatically made filling.
+type Grid interface {
+ Control
+
+ // SetFilling marks the given Control of the Grid as filling its cell instead of staying at its preferred size.
+ // It panics if the given coordinate is invalid.
+ SetFilling(row int, column int)
+
+ // SetStretchy marks the given Control of the Grid as stretchy.
+ // Stretchy implies filling.
+ // Only one control can be stretchy per Grid; calling SetStretchy multiple times merely changes which control is stretchy (preserving the previous filling value).
+ // It panics if the given coordinate is invalid.
+ SetStretchy(row int, column int)
+}
+
+type grid struct {
+ controls [][]Control
+ filling [][]bool
+ stretchyrow, stretchycol int
+ stretchyfill bool
+ widths, heights [][]int // caches to avoid reallocating each time
+ rowheights, colwidths []int
+}
+
+// NewGrid creates a new Grid with the given Controls.
+// NewGrid needs to know the number of Controls in a row (alternatively, the number of columns); it will determine the number in a column from the number of Controls given.
+// NewGrid panics if not given a full grid of Controls.
+// Example:
+// grid := NewGrid(3,
+// control00, control01, control02,
+// control10, control11, control12,
+// control20, control21, control22)
+func NewGrid(nPerRow int, controls ...Control) Grid {
+ if len(controls)%nPerRow != 0 {
+ panic(fmt.Errorf("incomplete grid given to NewGrid() (not enough controls to evenly divide %d controls into rows of %d controls each)", len(controls), nPerRow))
+ }
+ nRows := len(controls) / nPerRow
+ cc := make([][]Control, nRows)
+ cf := make([][]bool, nRows)
+ cw := make([][]int, nRows)
+ ch := make([][]int, nRows)
+ i := 0
+ for row := 0; row < nRows; row++ {
+ cc[row] = make([]Control, nPerRow)
+ cf[row] = make([]bool, nPerRow)
+ cw[row] = make([]int, nPerRow)
+ ch[row] = make([]int, nPerRow)
+ for x := 0; x < nPerRow; x++ {
+ cc[row][x] = controls[i]
+ if l, ok := controls[i].(Label); ok && !l.isStandalone() {
+ cf[row][x] = true
+ }
+ i++
+ }
+ }
+ return &grid{
+ controls: cc,
+ filling: cf,
+ stretchyrow: -1,
+ stretchycol: -1,
+ widths: cw,
+ heights: ch,
+ rowheights: make([]int, nRows),
+ colwidths: make([]int, nPerRow),
+ }
+}
+
+func (g *grid) SetFilling(row int, column int) {
+ if row < 0 || column < 0 || row > len(g.filling) || column > len(g.filling[row]) {
+ panic(fmt.Errorf("coordinate (%d,%d) out of range passed to Grid.SetFilling()", row, column))
+ }
+ g.filling[row][column] = true
+}
+
+func (g *grid) SetStretchy(row int, column int) {
+ if row < 0 || column < 0 || row > len(g.filling) || column > len(g.filling[row]) {
+ panic(fmt.Errorf("coordinate (%d,%d) out of range passed to Grid.SetStretchy()", row, column))
+ }
+ if g.stretchyrow != -1 || g.stretchycol != -1 {
+ g.filling[g.stretchyrow][g.stretchycol] = g.stretchyfill
+ }
+ g.stretchyrow = row
+ g.stretchycol = column
+ g.stretchyfill = g.filling[g.stretchyrow][g.stretchycol] // save previous value in case it changes later
+ g.filling[g.stretchyrow][g.stretchycol] = true
+}
+
+func (g *grid) setParent(parent *controlParent) {
+ for _, col := range g.controls {
+ for _, c := range col {
+ c.setParent(parent)
+ }
+ }
+}
+
+func (g *grid) allocate(x int, y int, width int, height int, d *sizing) (allocations []*allocation) {
+ max := func(a int, b int) int {
+ if a > b {
+ return a
+ }
+ return b
+ }
+
+ var current *allocation // for neighboring
+
+ if len(g.controls) == 0 {
+ return nil
+ }
+ // 0) inset the available rect by the needed padding
+ width -= (len(g.colwidths) - 1) * d.xpadding
+ height -= (len(g.rowheights) - 1) * d.ypadding
+ // 1) clear data structures
+ for i := range g.rowheights {
+ g.rowheights[i] = 0
+ }
+ for i := range g.colwidths {
+ g.colwidths[i] = 0
+ }
+ // 2) get preferred sizes; compute row/column sizes
+ for row, xcol := range g.controls {
+ for col, c := range xcol {
+ w, h := c.preferredSize(d)
+ g.widths[row][col] = w
+ g.heights[row][col] = h
+ g.rowheights[row] = max(g.rowheights[row], h)
+ g.colwidths[col] = max(g.colwidths[col], w)
+ }
+ }
+ // 3) handle the stretchy control
+ if g.stretchyrow != -1 && g.stretchycol != -1 {
+ for i, w := range g.colwidths {
+ if i != g.stretchycol {
+ width -= w
+ }
+ }
+ for i, h := range g.rowheights {
+ if i != g.stretchyrow {
+ height -= h
+ }
+ }
+ g.colwidths[g.stretchycol] = width
+ g.rowheights[g.stretchyrow] = height
+ }
+ // 4) draw
+ startx := x
+ for row, xcol := range g.controls {
+ current = nil // reset on new columns
+ for col, c := range xcol {
+ w := g.widths[row][col]
+ h := g.heights[row][col]
+ if g.filling[row][col] {
+ w = g.colwidths[col]
+ h = g.rowheights[row]
+ }
+ as := c.allocate(x, y, w, h, d)
+ if current != nil { // connect first left to first right
+ current.neighbor = c
+ }
+ if len(as) != 0 {
+ current = as[0] // next left is first subwidget
+ } else {
+ current = nil // spaces don't have allocation data
+ }
+ allocations = append(allocations, as...)
+ x += g.colwidths[col] + d.xpadding
+ }
+ x = startx
+ y += g.rowheights[row] + d.ypadding
+ }
+ return
+}
+
+// filling and stretchy are ignored for preferred size calculation
+func (g *grid) preferredSize(d *sizing) (width int, height int) {
+ max := func(a int, b int) int {
+ if a > b {
+ return a
+ }
+ return b
+ }
+
+ width -= (len(g.colwidths) - 1) * d.xpadding
+ height -= (len(g.rowheights) - 1) * d.ypadding
+ // 1) clear data structures
+ for i := range g.rowheights {
+ g.rowheights[i] = 0
+ }
+ for i := range g.colwidths {
+ g.colwidths[i] = 0
+ }
+ // 2) get preferred sizes; compute row/column sizes
+ for row, xcol := range g.controls {
+ for col, c := range xcol {
+ w, h := c.preferredSize(d)
+ g.widths[row][col] = w
+ g.heights[row][col] = h
+ g.rowheights[row] = max(g.rowheights[row], h)
+ g.colwidths[col] = max(g.colwidths[col], w)
+ }
+ }
+ // 3) now compute
+ for _, w := range g.colwidths {
+ width += w
+ }
+ for _, h := range g.rowheights {
+ height += h
+ }
+ return width, height
+}
+
+func (g *grid) commitResize(c *allocation, d *sizing) {
+ // this is to satisfy Control; nothing to do here
+}
+
+func (g *grid) getAuxResizeInfo(d *sizing) {
+ // this is to satisfy Control; nothing to do here
+}