diff options
Diffstat (limited to 'area_darwin.go')
| -rw-r--r-- | area_darwin.go | 186 |
1 files changed, 186 insertions, 0 deletions
diff --git a/area_darwin.go b/area_darwin.go new file mode 100644 index 0000000..7a4464b --- /dev/null +++ b/area_darwin.go @@ -0,0 +1,186 @@ +// 29 march 2014 + +package ui + +import ( + "image" + "unsafe" +) + +// #include <stdlib.h> +//// #include <HIToolbox/Events.h> +// #include "objc_darwin.h" +import "C" + +func makeArea(parentWindow C.id, alternate bool, s *sysData) C.id { + area := C.makeArea() + area = makeScrollView(area) + addControl(parentWindow, area) + return area +} + +func areaInScrollView(scrollview C.id) C.id { + return getScrollViewContent(scrollview) +} + +//export areaView_drawRect +func areaView_drawRect(self C.id, rect C.struct_xrect) { + s := getSysData(self) + // no need to clear the clip rect; the NSScrollView does that for us (see the setDrawsBackground: call in objc_darwin.m) + // rectangles in Cocoa are origin/size, not point0/point1; if we don't watch for this, weird things will happen when scrolling + cliprect := image.Rect(int(rect.x), int(rect.y), int(rect.x+rect.width), int(rect.y+rect.height)) + max := C.frame(self) + cliprect = image.Rect(0, 0, int(max.width), int(max.height)).Intersect(cliprect) + if cliprect.Empty() { // no intersection; nothing to paint + return + } + i := s.handler.Paint(cliprect) + C.drawImage( + unsafe.Pointer(pixelData(i)), C.intptr_t(i.Rect.Dx()), C.intptr_t(i.Rect.Dy()), C.intptr_t(i.Stride), + C.intptr_t(cliprect.Min.X), C.intptr_t(cliprect.Min.Y)) +} + +func parseModifiers(e C.id) (m Modifiers) { + const ( + _NSShiftKeyMask = 1 << 17 + _NSControlKeyMask = 1 << 18 + _NSAlternateKeyMask = 1 << 19 + _NSCommandKeyMask = 1 << 20 + ) + + mods := uintptr(C.modifierFlags(e)) + if (mods & _NSControlKeyMask) != 0 { + m |= Ctrl + } + if (mods & _NSAlternateKeyMask) != 0 { + m |= Alt + } + if (mods & _NSShiftKeyMask) != 0 { + m |= Shift + } + if (mods & _NSCommandKeyMask) != 0 { + m |= Super + } + return m +} + +func areaMouseEvent(self C.id, e C.id, click bool, up bool) { + var me MouseEvent + + s := getSysData(self) + xp := C.getTranslatedEventPoint(self, e) + me.Pos = image.Pt(int(xp.x), int(xp.y)) + // for the most part, Cocoa won't geenerate an event outside the Area... except when dragging outside the Area, so check for this + max := C.frame(self) + if !me.Pos.In(image.Rect(0, 0, int(max.width), int(max.height))) { + return + } + me.Modifiers = parseModifiers(e) + which := uint(C.buttonNumber(e)) + 1 + if which == 3 { // swap middle and right button numbers + which = 2 + } else if which == 2 { + which = 3 + } + if click && up { + me.Up = which + } else if click { + me.Down = which + // this already works the way we want it to so nothing special needed like with Windows and GTK+ + me.Count = uint(C.clickCount(e)) + } else { + which = 0 // reset for Held processing below + } + // the docs do say don't use this for tracking (mouseMoved:) since it returns the state now, and mouse move events work by tracking, but as far as I can tell dragging the mouse over the inactive window does not generate an event on Mac OS X, so :/ (tracking doesn't touch dragging anyway except during mouseEntered: and mouseExited:, which we don't handle, and the only other tracking message, cursorChanged:, we also don't handle (yet...? need to figure out if this is how to set custom cursors or not), so) + held := C.pressedMouseButtons() + if which != 1 && (held&1) != 0 { // button 1 + me.Held = append(me.Held, 1) + } + if which != 2 && (held&4) != 0 { // button 2; mind the swap + me.Held = append(me.Held, 2) + } + if which != 3 && (held&2) != 0 { // button 3 + me.Held = append(me.Held, 3) + } + held >>= 3 + for i := uint(4); held != 0; i++ { + if which != i && (held&1) != 0 { + me.Held = append(me.Held, i) + } + held >>= 1 + } + repaint := s.handler.Mouse(me) + if repaint { + C.display(self) + } +} + +//export areaView_mouseMoved_mouseDragged +func areaView_mouseMoved_mouseDragged(self C.id, e C.id) { + // for moving, this is handled by the tracking rect stuff above + // for dragging, if multiple buttons are held, only one of their xxxMouseDragged: messages will be sent, so this is OK to do + areaMouseEvent(self, e, false, false) +} + +//export areaView_mouseDown +func areaView_mouseDown(self C.id, e C.id) { + // no need to manually set focus; Mac OS X has already done that for us by this point since we set our view to be a first responder + areaMouseEvent(self, e, true, false) +} + +//export areaView_mouseUp +func areaView_mouseUp(self C.id, e C.id) { + areaMouseEvent(self, e, true, true) +} + +func sendKeyEvent(self C.id, ke KeyEvent) { + s := getSysData(self) + repaint := s.handler.Key(ke) + if repaint { + C.display(self) + } +} + +func areaKeyEvent(self C.id, e C.id, up bool) { + var ke KeyEvent + + keyCode := uintptr(C.keyCode(e)) + ke, ok := fromKeycode(keyCode) + if !ok { + // no such key; modifiers by themselves are handled by -[self flagsChanged:] + return + } + // either ke.Key or ke.ExtKey will be set at this point + ke.Modifiers = parseModifiers(e) + ke.Up = up + sendKeyEvent(self, ke) +} + +//export areaView_keyDown +func areaView_keyDown(self C.id, e C.id) { + areaKeyEvent(self, e, false) +} + +//export areaView_keyUp +func areaView_keyUp(self C.id, e C.id) { + areaKeyEvent(self, e, true) +} + +//export areaView_flagsChanged +func areaView_flagsChanged(self C.id, e C.id) { + var ke KeyEvent + + // Mac OS X sends this event on both key up and key down. + // Fortunately -[e keyCode] IS valid here, so we can simply map from key code to Modifiers, get the value of [e modifierFlags], and check if the respective bit is set or not — that will give us the up/down state + keyCode := uintptr(C.keyCode(e)) + mod, ok := keycodeModifiers[keyCode] // comma-ok form to avoid adding entries + if !ok { // unknown modifier; ignore + return + } + ke.Modifiers = parseModifiers(e) + ke.Up = (ke.Modifiers & mod) == 0 + ke.Modifier = mod + // don't include the modifier in ke.Modifiers + ke.Modifiers &^= mod + sendKeyEvent(self, ke) +} |
