diff options
Diffstat (limited to 'area_darwin.go')
| -rw-r--r-- | area_darwin.go | 186 |
1 files changed, 0 insertions, 186 deletions
diff --git a/area_darwin.go b/area_darwin.go deleted file mode 100644 index 7a4464b..0000000 --- a/area_darwin.go +++ /dev/null @@ -1,186 +0,0 @@ -// 29 march 2014 - -package ui - -import ( - "image" - "unsafe" -) - -// #include <stdlib.h> -//// #include <HIToolbox/Events.h> -// #include "objc_darwin.h" -import "C" - -func makeArea(parentWindow C.id, alternate bool, s *sysData) C.id { - area := C.makeArea() - area = makeScrollView(area) - addControl(parentWindow, area) - return area -} - -func areaInScrollView(scrollview C.id) C.id { - return getScrollViewContent(scrollview) -} - -//export areaView_drawRect -func areaView_drawRect(self C.id, rect C.struct_xrect) { - s := getSysData(self) - // no need to clear the clip rect; the NSScrollView does that for us (see the setDrawsBackground: call in objc_darwin.m) - // rectangles in Cocoa are origin/size, not point0/point1; if we don't watch for this, weird things will happen when scrolling - cliprect := image.Rect(int(rect.x), int(rect.y), int(rect.x+rect.width), int(rect.y+rect.height)) - max := C.frame(self) - cliprect = image.Rect(0, 0, int(max.width), int(max.height)).Intersect(cliprect) - if cliprect.Empty() { // no intersection; nothing to paint - return - } - i := s.handler.Paint(cliprect) - C.drawImage( - unsafe.Pointer(pixelData(i)), C.intptr_t(i.Rect.Dx()), C.intptr_t(i.Rect.Dy()), C.intptr_t(i.Stride), - C.intptr_t(cliprect.Min.X), C.intptr_t(cliprect.Min.Y)) -} - -func parseModifiers(e C.id) (m Modifiers) { - const ( - _NSShiftKeyMask = 1 << 17 - _NSControlKeyMask = 1 << 18 - _NSAlternateKeyMask = 1 << 19 - _NSCommandKeyMask = 1 << 20 - ) - - mods := uintptr(C.modifierFlags(e)) - if (mods & _NSControlKeyMask) != 0 { - m |= Ctrl - } - if (mods & _NSAlternateKeyMask) != 0 { - m |= Alt - } - if (mods & _NSShiftKeyMask) != 0 { - m |= Shift - } - if (mods & _NSCommandKeyMask) != 0 { - m |= Super - } - return m -} - -func areaMouseEvent(self C.id, e C.id, click bool, up bool) { - var me MouseEvent - - s := getSysData(self) - xp := C.getTranslatedEventPoint(self, e) - me.Pos = image.Pt(int(xp.x), int(xp.y)) - // for the most part, Cocoa won't geenerate an event outside the Area... except when dragging outside the Area, so check for this - max := C.frame(self) - if !me.Pos.In(image.Rect(0, 0, int(max.width), int(max.height))) { - return - } - me.Modifiers = parseModifiers(e) - which := uint(C.buttonNumber(e)) + 1 - if which == 3 { // swap middle and right button numbers - which = 2 - } else if which == 2 { - which = 3 - } - if click && up { - me.Up = which - } else if click { - me.Down = which - // this already works the way we want it to so nothing special needed like with Windows and GTK+ - me.Count = uint(C.clickCount(e)) - } else { - which = 0 // reset for Held processing below - } - // the docs do say don't use this for tracking (mouseMoved:) since it returns the state now, and mouse move events work by tracking, but as far as I can tell dragging the mouse over the inactive window does not generate an event on Mac OS X, so :/ (tracking doesn't touch dragging anyway except during mouseEntered: and mouseExited:, which we don't handle, and the only other tracking message, cursorChanged:, we also don't handle (yet...? need to figure out if this is how to set custom cursors or not), so) - held := C.pressedMouseButtons() - if which != 1 && (held&1) != 0 { // button 1 - me.Held = append(me.Held, 1) - } - if which != 2 && (held&4) != 0 { // button 2; mind the swap - me.Held = append(me.Held, 2) - } - if which != 3 && (held&2) != 0 { // button 3 - me.Held = append(me.Held, 3) - } - held >>= 3 - for i := uint(4); held != 0; i++ { - if which != i && (held&1) != 0 { - me.Held = append(me.Held, i) - } - held >>= 1 - } - repaint := s.handler.Mouse(me) - if repaint { - C.display(self) - } -} - -//export areaView_mouseMoved_mouseDragged -func areaView_mouseMoved_mouseDragged(self C.id, e C.id) { - // for moving, this is handled by the tracking rect stuff above - // for dragging, if multiple buttons are held, only one of their xxxMouseDragged: messages will be sent, so this is OK to do - areaMouseEvent(self, e, false, false) -} - -//export areaView_mouseDown -func areaView_mouseDown(self C.id, e C.id) { - // no need to manually set focus; Mac OS X has already done that for us by this point since we set our view to be a first responder - areaMouseEvent(self, e, true, false) -} - -//export areaView_mouseUp -func areaView_mouseUp(self C.id, e C.id) { - areaMouseEvent(self, e, true, true) -} - -func sendKeyEvent(self C.id, ke KeyEvent) { - s := getSysData(self) - repaint := s.handler.Key(ke) - if repaint { - C.display(self) - } -} - -func areaKeyEvent(self C.id, e C.id, up bool) { - var ke KeyEvent - - keyCode := uintptr(C.keyCode(e)) - ke, ok := fromKeycode(keyCode) - if !ok { - // no such key; modifiers by themselves are handled by -[self flagsChanged:] - return - } - // either ke.Key or ke.ExtKey will be set at this point - ke.Modifiers = parseModifiers(e) - ke.Up = up - sendKeyEvent(self, ke) -} - -//export areaView_keyDown -func areaView_keyDown(self C.id, e C.id) { - areaKeyEvent(self, e, false) -} - -//export areaView_keyUp -func areaView_keyUp(self C.id, e C.id) { - areaKeyEvent(self, e, true) -} - -//export areaView_flagsChanged -func areaView_flagsChanged(self C.id, e C.id) { - var ke KeyEvent - - // Mac OS X sends this event on both key up and key down. - // Fortunately -[e keyCode] IS valid here, so we can simply map from key code to Modifiers, get the value of [e modifierFlags], and check if the respective bit is set or not — that will give us the up/down state - keyCode := uintptr(C.keyCode(e)) - mod, ok := keycodeModifiers[keyCode] // comma-ok form to avoid adding entries - if !ok { // unknown modifier; ignore - return - } - ke.Modifiers = parseModifiers(e) - ke.Up = (ke.Modifiers & mod) == 0 - ke.Modifier = mod - // don't include the modifier in ke.Modifiers - ke.Modifiers &^= mod - sendKeyEvent(self, ke) -} |
