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-rw-r--r--BBB_GOFILES/draw.go484
-rw-r--r--BBB_GOFILES/image.go58
2 files changed, 0 insertions, 542 deletions
diff --git a/BBB_GOFILES/draw.go b/BBB_GOFILES/draw.go
deleted file mode 100644
index fd21a75..0000000
--- a/BBB_GOFILES/draw.go
+++ /dev/null
@@ -1,484 +0,0 @@
-// 13 december 2015
-
-package ui
-
-// #include <stdlib.h>
-// #include "ui.h"
-// #include "util.h"
-// static uiDrawBrush *newBrush(void)
-// {
-// return (uiDrawBrush *) pkguiAlloc(sizeof (uiDrawBrush));
-// }
-// static uiDrawBrushGradientStop *newStops(size_t n)
-// {
-// return (uiDrawBrushGradientStop *) pkguiAlloc(n * sizeof (uiDrawBrushGradientStop));
-// }
-// static void setStop(uiDrawBrushGradientStop *stops, size_t i, double pos, double r, double g, double b, double a)
-// {
-// stops[i].Pos = pos;
-// stops[i].R = r;
-// stops[i].G = g;
-// stops[i].B = b;
-// stops[i].A = a;
-// }
-// static void freeBrush(uiDrawBrush *b)
-// {
-// if (b->Type == uiDrawBrushTypeLinearGradient || b->Type == uiDrawBrushTypeRadialGradient)
-// free(b->Stops);
-// free(b);
-// }
-// static uiDrawStrokeParams *newStrokeParams(void)
-// {
-// return (uiDrawStrokeParams *) pkguiAlloc(sizeof (uiDrawStrokeParams));
-// }
-// static double *newDashes(size_t n)
-// {
-// return (double *) pkguiAlloc(n * sizeof (double));
-// }
-// static void setDash(double *dashes, size_t i, double dash)
-// {
-// dashes[i] = dash;
-// }
-// static void freeStrokeParams(uiDrawStrokeParams *sp)
-// {
-// if (sp->Dashes != NULL)
-// free(sp->Dashes);
-// free(sp);
-// }
-// static uiDrawMatrix *newMatrix(void)
-// {
-// return (uiDrawMatrix *) pkguiAlloc(sizeof (uiDrawMatrix));
-// }
-// static void freeMatrix(uiDrawMatrix *m)
-// {
-// free(m);
-// }
-import "C"
-
-// Path represents a geometric path in a drawing context.
-// This is the basic unit of drawing: all drawing operations consist of
-// forming a path, then stroking, filling, or clipping to that path.
-// A path is an OS resource; you must explicitly free it when finished.
-// Paths consist of multiple figures. Once you have added all the
-// figures to a path, you must "end" the path to make it ready to draw
-// with.
-// TODO rewrite all that
-//
-// Or more visually, the lifecycle of a Path is
-// p := NewPath()
-// for every figure {
-// p.NewFigure(...) // or NewFigureWithArc
-// p.LineTo(...) // any number of these in any order
-// p.ArcTo(...)
-// p.BezierTo(...)
-// if figure should be closed {
-// p.CloseFigure()
-// }
-// }
-// p.End()
-// // ...
-// dp.Context.Stroke(p, ...) // any number of these in any order
-// dp.Context.Fill(p, ...)
-// dp.Context.Clip(p)
-// // ...
-// p.Free() // when done with the path
-//
-// A Path also defines its fill mode. (This should ideally be a fill
-// parameter, but some implementations prevent it.)
-// TODO talk about fill modes
-type Path struct {
- p *C.uiDrawPath
-}
-
-// TODO
-//
-// TODO disclaimer
-type FillMode uint
-const (
- Winding FillMode = iota
- Alternate
-)
-
-// NewPath creates a new Path with the given fill mode.
-func NewPath(fillMode FillMode) *Path {
- var fm C.uiDrawFillMode
-
- switch fillMode {
- case Winding:
- fm = C.uiDrawFillModeWinding
- case Alternate:
- fm = C.uiDrawFillModeAlternate
- default:
- panic("invalid fill mode passed to ui.NewPath()")
- }
- return &Path{
- p: C.uiDrawNewPath(fm),
- }
-}
-
-// Free destroys a Path. After calling Free the Path cannot be used.
-func (p *Path) Free() {
- C.uiDrawFreePath(p.p)
-}
-
-// NewFigure starts a new figure in the Path. The current point
-// is set to the given point.
-func (p *Path) NewFigure(x float64, y float64) {
- C.uiDrawPathNewFigure(p.p, C.double(x), C.double(y))
-}
-
-// NewFigureWithArc starts a new figure in the Path and adds an arc
-// as the first element of the figure. Unlike ArcTo, NewFigureWithArc
-// does not draw an initial line segment. Otherwise, see ArcTo.
-func (p *Path) NewFigureWithArc(xCenter float64, yCenter float64, radius float64, startAngle float64, sweep float64, isNegative bool) {
- C.uiDrawPathNewFigureWithArc(p.p,
- C.double(xCenter), C.double(yCenter),
- C.double(radius),
- C.double(startAngle), C.double(sweep),
- frombool(isNegative))
-}
-
-// LineTo adds a line to the current figure of the Path starting from
-// the current point and ending at the given point. The current point
-// is set to the ending point.
-func (p *Path) LineTo(x float64, y float64) {
- C.uiDrawPathLineTo(p.p, C.double(x), C.double(y))
-}
-
-// ArcTo adds a circular arc to the current figure of the Path.
-// You pass it the center of the arc, its radius in radians, the starting
-// angle (couterclockwise) in radians, and the number of radians the
-// arc should sweep (counterclockwise). A line segment is drawn from
-// the current point to the start of the arc. The current point is set to
-// the end of the arc.
-func (p *Path) ArcTo(xCenter float64, yCenter float64, radius float64, startAngle float64, sweep float64, isNegative bool) {
- C.uiDrawPathArcTo(p.p,
- C.double(xCenter), C.double(yCenter),
- C.double(radius),
- C.double(startAngle), C.double(sweep),
- frombool(isNegative))
-}
-
-// BezierTo adds a cubic Bezier curve to the current figure of the Path.
-// Its start point is the current point. c1x and c1y are the first control
-// point. c2x and c2y are the second control point. endX and endY
-// are the end point. The current point is set to the end point.
-func (p *Path) BezierTo(c1x float64, c1y float64, c2x float64, c2y float64, endX float64, endY float64) {
- C.uiDrawPathBezierTo(p.p,
- C.double(c1x), C.double(c1y),
- C.double(c2x), C.double(c2y),
- C.double(endX), C.double(endY))
-}
-
-// CloseFigure draws a line segment from the current point of the
-// current figure of the Path back to its initial point. After calling this,
-// the current figure is over and you must either start a new figure
-// or end the Path. If this is not called and you start a new figure or
-// end the Path, then the current figure will not have this closing line
-// segment added to it (but the figure will still be over).
-func (p *Path) CloseFigure() {
- C.uiDrawPathCloseFigure(p.p)
-}
-
-// AddRectangle creates a new figure in the Path that consists entirely
-// of a rectangle whose top-left corner is at the given point and whose
-// size is the given size. The rectangle is a closed figure; you must
-// either start a new figure or end the Path after calling this method.
-func (p *Path) AddRectangle(x float64, y float64, width float64, height float64) {
- C.uiDrawPathAddRectangle(p.p, C.double(x), C.double(y), C.double(width), C.double(height))
-}
-
-// End ends the current Path. You cannot add figures to a Path that has
-// been ended. You cannot draw with a Path that has not been ended.
-func (p *Path) End() {
- C.uiDrawPathEnd(p.p)
-}
-
-// DrawContext represents a drawing surface that you can draw to.
-// At present the only DrawContexts are surfaces associated with
-// Areas and are provided by package ui; see AreaDrawParams.
-type DrawContext struct {
- c *C.uiDrawContext
-}
-
-// BrushType defines the various types of brushes.
-//
-// TODO disclaimer
-type BrushType int
-const (
- BrushTypeSolid BrushType = iota
- BrushTypeLinearGradient
- BrushTypeRadialGradient
- BrushTypeImage // presently unimplemented
-)
-
-// TODO
-//
-// TODO disclaimer
-// TODO rename these to put LineCap at the beginning? or just Cap?
-type LineCap int
-const (
- FlatCap LineCap = iota
- RoundCap
- SquareCap
-)
-
-// TODO
-//
-// TODO disclaimer
-type LineJoin int
-const (
- MiterJoin LineJoin = iota
- RoundJoin
- BevelJoin
-)
-
-// TODO document
-const DefaultMiterLimit = 10.0
-
-// TODO
-type Brush struct {
- Type BrushType
-
- // If Type is Solid.
- // TODO
- R float64
- G float64
- B float64
- A float64
-
- // If Type is LinearGradient or RadialGradient.
- // TODO
- X0 float64 // start point for both
- Y0 float64
- X1 float64 // linear: end point; radial: circle center
- Y1 float64
- OuterRadius float64 // for radial gradients only
- Stops []GradientStop
-}
-
-// TODO
-type GradientStop struct {
- Pos float64 // between 0 and 1 inclusive
- R float64
- G float64
- B float64
- A float64
-}
-
-func (b *Brush) toC() *C.uiDrawBrush {
- cb := C.newBrush()
- cb.Type = C.uiDrawBrushType(b.Type)
- switch b.Type {
- case BrushTypeSolid:
- cb.R = C.double(b.R)
- cb.G = C.double(b.G)
- cb.B = C.double(b.B)
- cb.A = C.double(b.A)
- case BrushTypeLinearGradient, BrushTypeRadialGradient:
- cb.X0 = C.double(b.X0)
- cb.Y0 = C.double(b.Y0)
- cb.X1 = C.double(b.X1)
- cb.Y1 = C.double(b.Y1)
- cb.OuterRadius = C.double(b.OuterRadius)
- cb.NumStops = C.size_t(len(b.Stops))
- cb.Stops = C.newStops(cb.NumStops)
- for i, s := range b.Stops {
- C.setStop(cb.Stops, C.size_t(i),
- C.double(s.Pos),
- C.double(s.R),
- C.double(s.G),
- C.double(s.B),
- C.double(s.A))
- }
- case BrushTypeImage:
- panic("unimplemented")
- default:
- panic("invalid brush type in Brush.toC()")
- }
- return cb
-}
-
-// TODO
-type StrokeParams struct {
- Cap LineCap
- Join LineJoin
- Thickness float64
- MiterLimit float64
- Dashes []float64
- DashPhase float64
-}
-
-func (sp *StrokeParams) toC() *C.uiDrawStrokeParams {
- csp := C.newStrokeParams()
- csp.Cap = C.uiDrawLineCap(sp.Cap)
- csp.Join = C.uiDrawLineJoin(sp.Join)
- csp.Thickness = C.double(sp.Thickness)
- csp.MiterLimit = C.double(sp.MiterLimit)
- csp.Dashes = nil
- csp.NumDashes = C.size_t(len(sp.Dashes))
- if csp.NumDashes != 0 {
- csp.Dashes = C.newDashes(csp.NumDashes)
- for i, d := range sp.Dashes {
- C.setDash(csp.Dashes, C.size_t(i), C.double(d))
- }
- }
- csp.DashPhase = C.double(sp.DashPhase)
- return csp
-}
-
-// TODO
-func (c *DrawContext) Stroke(p *Path, b *Brush, sp *StrokeParams) {
- cb := b.toC()
- csp := sp.toC()
- C.uiDrawStroke(c.c, p.p, cb, csp)
- C.freeBrush(cb)
- C.freeStrokeParams(csp)
-}
-
-// TODO
-func (c *DrawContext) Fill(p *Path, b *Brush) {
- cb := b.toC()
- C.uiDrawFill(c.c, p.p, cb)
- C.freeBrush(cb)
-}
-
-// TODO
-// TODO should the methods of these return self for chaining?
-type Matrix struct {
- M11 float64
- M12 float64
- M21 float64
- M22 float64
- M31 float64
- M32 float64
-}
-
-// TODO identity matrix
-func NewMatrix() *Matrix {
- m := new(Matrix)
- m.SetIdentity()
- return m
-}
-
-// TODO
-func (m *Matrix) SetIdentity() {
- m.M11 = 1
- m.M12 = 0
- m.M21 = 0
- m.M22 = 1
- m.M31 = 0
- m.M32 = 0
-}
-
-func (m *Matrix) toC() *C.uiDrawMatrix {
- cm := C.newMatrix()
- cm.M11 = C.double(m.M11)
- cm.M12 = C.double(m.M12)
- cm.M21 = C.double(m.M21)
- cm.M22 = C.double(m.M22)
- cm.M31 = C.double(m.M31)
- cm.M32 = C.double(m.M32)
- return cm
-}
-
-func (m *Matrix) fromC(cm *C.uiDrawMatrix) {
- m.M11 = float64(cm.M11)
- m.M12 = float64(cm.M12)
- m.M21 = float64(cm.M21)
- m.M22 = float64(cm.M22)
- m.M31 = float64(cm.M31)
- m.M32 = float64(cm.M32)
- C.freeMatrix(cm)
-}
-
-// TODO
-func (m *Matrix) Translate(x float64, y float64) {
- cm := m.toC()
- C.uiDrawMatrixTranslate(cm, C.double(x), C.double(y))
- m.fromC(cm)
-}
-
-// TODO
-func (m *Matrix) Scale(xCenter float64, yCenter float64, x float64, y float64) {
- cm := m.toC()
- C.uiDrawMatrixScale(cm,
- C.double(xCenter), C.double(yCenter),
- C.double(x), C.double(y))
- m.fromC(cm)
-}
-
-// TODO
-func (m *Matrix) Rotate(x float64, y float64, amount float64) {
- cm := m.toC()
- C.uiDrawMatrixRotate(cm, C.double(x), C.double(y), C.double(amount))
- m.fromC(cm)
-}
-
-// TODO
-func (m *Matrix) Skew(x float64, y float64, xamount float64, yamount float64) {
- cm := m.toC()
- C.uiDrawMatrixSkew(cm,
- C.double(x), C.double(y),
- C.double(xamount), C.double(yamount))
- m.fromC(cm)
-}
-
-// TODO
-func (m *Matrix) Multiply(m2 *Matrix) {
- cm := m.toC()
- cm2 := m2.toC()
- C.uiDrawMatrixMultiply(cm, cm2)
- C.freeMatrix(cm2)
- m.fromC(cm)
-}
-
-// TODO
-func (m *Matrix) Invertible() bool {
- cm := m.toC()
- res := C.uiDrawMatrixInvertible(cm)
- C.freeMatrix(cm)
- return tobool(res)
-}
-
-// TODO
-//
-// If m is not invertible, false is returned and m is left unchanged.
-func (m *Matrix) Invert() bool {
- cm := m.toC()
- res := C.uiDrawMatrixInvert(cm)
- m.fromC(cm)
- return tobool(res)
-}
-
-// TODO unimplemented
-func (m *Matrix) TransformPoint(x float64, y float64) (xout float64, yout float64) {
- panic("TODO")
-}
-
-// TODO unimplemented
-func (m *Matrix) TransformSize(x float64, y float64) (xout float64, yout float64) {
- panic("TODO")
-}
-
-// TODO
-func (c *DrawContext) Transform(m *Matrix) {
- cm := m.toC()
- C.uiDrawTransform(c.c, cm)
- C.freeMatrix(cm)
-}
-
-// TODO
-func (c *DrawContext) Clip(p *Path) {
- C.uiDrawClip(c.c, p.p)
-}
-
-// TODO
-func (c *DrawContext) Save() {
- C.uiDrawSave(c.c)
-}
-
-// TODO
-func (c *DrawContext) Restore() {
- C.uiDrawRestore(c.c)
-}
diff --git a/BBB_GOFILES/image.go b/BBB_GOFILES/image.go
deleted file mode 100644
index 9b791fe..0000000
--- a/BBB_GOFILES/image.go
+++ /dev/null
@@ -1,58 +0,0 @@
-// 21 august 2018
-
-package ui
-
-import (
- "image"
-)
-
-// #include <stdlib.h>
-// #include "ui.h"
-import "C"
-
-// Image stores an image for display on screen.
-//
-// Images are built from one or more representations, each with the
-// same aspect ratio but a different pixel size. Package ui
-// automatically selects the most appropriate representation for
-// drawing the image when it comes time to draw the image; what
-// this means depends on the pixel density of the target context.
-// Therefore, one can use Image to draw higher-detailed images on
-// higher-density displays. The typical use cases are either:
-//
-// - have just a single representation, at which point all screens
-// use the same image, and thus uiImage acts like a simple
-// bitmap image, or
-// - have two images, one at normal resolution and one at 2x
-// resolution; this matches the current expectations of some
-// desktop systems at the time of writing (mid-2018)
-//
-// Image allocates OS resources; you must explicitly free an Image
-// when you are finished with it.
-type Image struct {
- i *C.uiImage
-}
-
-// NewImage creates a new Image with the given width and
-// height. This width and height should be the size in points of the
-// image in the device-independent case; typically this is the 1x size.
-func NewImage(width, height float64) *Image {
- return &Image{
- i: C.uiNewImage(C.double(width), C.double(height)),
- }
-}
-
-// Free frees the Image.
-func (i *Image) Free() {
- C.uiFreeImage(i.i)
-}
-
-// Append adds the given image as a representation of the Image.
-func (i *Image) Append(img *image.NRGBA) {
- cpix := C.CBytes(img.Pix)
- defer C.free(cpix)
- C.uiImageAppend(i.i, cpix,
- C.int(img.Rect.Dx()),
- C.int(img.Rect.Dy()),
- C.int(img.Stride))
-}