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-rw-r--r--AAA_GOFILES/box.go121
-rw-r--r--AAA_GOFILES/button.go114
-rw-r--r--AAA_GOFILES/checkbox.go124
3 files changed, 0 insertions, 359 deletions
diff --git a/AAA_GOFILES/box.go b/AAA_GOFILES/box.go
deleted file mode 100644
index caf49e3..0000000
--- a/AAA_GOFILES/box.go
+++ /dev/null
@@ -1,121 +0,0 @@
-// 12 december 2015
-
-package ui
-
-import (
- "unsafe"
-)
-
-// #include "ui.h"
-import "C"
-
-// Box is a Control that holds a group of Controls horizontally
-// or vertically. If horizontally, then all controls have the same
-// height. If vertically, then all controls have the same width.
-// By default, each control has its preferred width (horizontal)
-// or height (vertical); if a control is marked "stretchy", it will
-// take whatever space is left over. If multiple controls are marked
-// stretchy, they will be given equal shares of the leftover space.
-// There can also be space between each control ("padding").
-type Box struct {
- c *C.uiControl
- b *C.uiBox
-
- children []Control
-}
-
-// NewHorizontalBox creates a new horizontal Box.
-func NewHorizontalBox() *Box {
- b := new(Box)
-
- b.b = C.uiNewHorizontalBox()
- b.c = (*C.uiControl)(unsafe.Pointer(b.b))
-
- return b
-}
-
-// NewVerticalBox creates a new vertical Box.
-func NewVerticalBox() *Box {
- b := new(Box)
-
- b.b = C.uiNewVerticalBox()
- b.c = (*C.uiControl)(unsafe.Pointer(b.b))
-
- return b
-}
-
-// Destroy destroys the Box. If the Box has children,
-// Destroy calls Destroy on those Controls as well.
-func (b *Box) Destroy() {
- for len(b.children) != 0 {
- c := b.children[0]
- b.Delete(0)
- c.Destroy()
- }
- C.uiControlDestroy(b.c)
-}
-
-// LibuiControl returns the libui uiControl pointer that backs
-// the Box. This is only used by package ui itself and should
-// not be called by programs.
-func (b *Box) LibuiControl() uintptr {
- return uintptr(unsafe.Pointer(b.c))
-}
-
-// Handle returns the OS-level handle associated with this Box.
-// On Windows this is an HWND of a libui-internal class.
-// On GTK+ this is a pointer to a GtkBox.
-// On OS X this is a pointer to a NSView.
-func (b *Box) Handle() uintptr {
- return uintptr(C.uiControlHandle(b.c))
-}
-
-// Show shows the Box.
-func (b *Box) Show() {
- C.uiControlShow(b.c)
-}
-
-// Hide hides the Box.
-func (b *Box) Hide() {
- C.uiControlHide(b.c)
-}
-
-// Enable enables the Box.
-func (b *Box) Enable() {
- C.uiControlEnable(b.c)
-}
-
-// Disable disables the Box.
-func (b *Box) Disable() {
- C.uiControlDisable(b.c)
-}
-
-// Append adds the given control to the end of the Box.
-func (b *Box) Append(child Control, stretchy bool) {
- c := (*C.uiControl)(nil)
- if child != nil {
- c = touiControl(child.LibuiControl())
- }
- C.uiBoxAppend(b.b, c, frombool(stretchy))
- b.children = append(b.children, child)
-}
-
-// Delete deletes the nth control of the Box.
-func (b *Box) Delete(n int) {
- b.children = append(b.children[:n], b.children[n + 1:]...)
- // TODO why is this uintmax_t instead of intmax_t
- C.uiBoxDelete(b.b, C.uintmax_t(n))
-}
-
-// Padded returns whether there is space between each control
-// of the Box.
-func (b *Box) Padded() bool {
- return tobool(C.uiBoxPadded(b.b))
-}
-
-// SetPadded controls whether there is space between each control
-// of the Box. The size of the padding is determined by the OS and
-// its best practices.
-func (b *Box) SetPadded(padded bool) {
- C.uiBoxSetPadded(b.b, frombool(padded))
-}
diff --git a/AAA_GOFILES/button.go b/AAA_GOFILES/button.go
deleted file mode 100644
index 2696f82..0000000
--- a/AAA_GOFILES/button.go
+++ /dev/null
@@ -1,114 +0,0 @@
-// 12 december 2015
-
-package ui
-
-import (
- "unsafe"
-)
-
-// #include "ui.h"
-// extern void doButtonOnClicked(uiButton *, void *);
-// static inline void realuiButtonOnClicked(uiButton *b)
-// {
-// uiButtonOnClicked(b, doButtonOnClicked, NULL);
-// }
-import "C"
-
-// no need to lock this; only the GUI thread can access it
-var buttons = make(map[*C.uiButton]*Button)
-
-// Button is a Control that represents a button that the user can
-// click to perform an action. A Button has a text label that should
-// describe what the button does.
-type Button struct {
- c *C.uiControl
- b *C.uiButton
-
- onClicked func(*Button)
-}
-
-// NewButton creates a new Button with the given text as its label.
-func NewButton(text string) *Button {
- b := new(Button)
-
- ctext := C.CString(text)
- b.b = C.uiNewButton(ctext)
- b.c = (*C.uiControl)(unsafe.Pointer(b.b))
- freestr(ctext)
-
- C.realuiButtonOnClicked(b.b)
- buttons[b.b] = b
-
- return b
-}
-
-// Destroy destroys the Button.
-func (b *Button) Destroy() {
- delete(buttons, b.b)
- C.uiControlDestroy(b.c)
-}
-
-// LibuiControl returns the libui uiControl pointer that backs
-// the Button. This is only used by package ui itself and should
-// not be called by programs.
-func (b *Button) LibuiControl() uintptr {
- return uintptr(unsafe.Pointer(b.c))
-}
-
-// Handle returns the OS-level handle associated with this Button.
-// On Windows this is an HWND of a standard Windows API BUTTON
-// class (as provided by Common Controls version 6).
-// On GTK+ this is a pointer to a GtkButton.
-// On OS X this is a pointer to a NSButton.
-func (b *Button) Handle() uintptr {
- return uintptr(C.uiControlHandle(b.c))
-}
-
-// Show shows the Button.
-func (b *Button) Show() {
- C.uiControlShow(b.c)
-}
-
-// Hide hides the Button.
-func (b *Button) Hide() {
- C.uiControlHide(b.c)
-}
-
-// Enable enables the Button.
-func (b *Button) Enable() {
- C.uiControlEnable(b.c)
-}
-
-// Disable disables the Button.
-func (b *Button) Disable() {
- C.uiControlDisable(b.c)
-}
-
-// Text returns the Button's text.
-func (b *Button) Text() string {
- ctext := C.uiButtonText(b.b)
- text := C.GoString(ctext)
- C.uiFreeText(ctext)
- return text
-}
-
-// SetText sets the Button's text to text.
-func (b *Button) SetText(text string) {
- ctext := C.CString(text)
- C.uiButtonSetText(b.b, ctext)
- freestr(ctext)
-}
-
-// OnClicked registers f to be run when the user clicks the Button.
-// Only one function can be registered at a time.
-func (b *Button) OnClicked(f func(*Button)) {
- b.onClicked = f
-}
-
-//export doButtonOnClicked
-func doButtonOnClicked(bb *C.uiButton, data unsafe.Pointer) {
- b := buttons[bb]
- if b.onClicked != nil {
- b.onClicked(b)
- }
-}
diff --git a/AAA_GOFILES/checkbox.go b/AAA_GOFILES/checkbox.go
deleted file mode 100644
index b518b29..0000000
--- a/AAA_GOFILES/checkbox.go
+++ /dev/null
@@ -1,124 +0,0 @@
-// 12 december 2015
-
-package ui
-
-import (
- "unsafe"
-)
-
-// #include "ui.h"
-// extern void doCheckboxOnToggled(uiCheckbox *, void *);
-// static inline void realuiCheckboxOnToggled(uiCheckbox *c)
-// {
-// uiCheckboxOnToggled(c, doCheckboxOnToggled, NULL);
-// }
-import "C"
-
-// no need to lock this; only the GUI thread can access it
-var checkboxes = make(map[*C.uiCheckbox]*Checkbox)
-
-// Checkbox is a Control that represents a box with a text label at its
-// side. When the user clicks the checkbox, a check mark will appear
-// in the box; clicking it again removes the check.
-type Checkbox struct {
- co *C.uiControl
- c *C.uiCheckbox
-
- onToggled func(*Checkbox)
-}
-
-// NewCheckbox creates a new Checkbox with the given text as its label.
-func NewCheckbox(text string) *Checkbox {
- c := new(Checkbox)
-
- ctext := C.CString(text)
- c.c = C.uiNewCheckbox(ctext)
- c.co = (*C.uiControl)(unsafe.Pointer(c.c))
- freestr(ctext)
-
- C.realuiCheckboxOnToggled(c.c)
- checkboxes[c.c] = c
-
- return c
-}
-
-// Destroy destroys the Checkbox.
-func (c *Checkbox) Destroy() {
- delete(checkboxes, c.c)
- C.uiControlDestroy(c.co)
-}
-
-// LibuiControl returns the libui uiControl pointer that backs
-// the Window. This is only used by package ui itself and should
-// not be called by programs.
-func (c *Checkbox) LibuiControl() uintptr {
- return uintptr(unsafe.Pointer(c.co))
-}
-
-// Handle returns the OS-level handle associated with this Checkbox.
-// On Windows this is an HWND of a standard Windows API BUTTON
-// class (as provided by Common Controls version 6).
-// On GTK+ this is a pointer to a GtkCheckButton.
-// On OS X this is a pointer to a NSButton.
-func (c *Checkbox) Handle() uintptr {
- return uintptr(C.uiControlHandle(c.co))
-}
-
-// Show shows the Checkbox.
-func (c *Checkbox) Show() {
- C.uiControlShow(c.co)
-}
-
-// Hide hides the Checkbox.
-func (c *Checkbox) Hide() {
- C.uiControlHide(c.co)
-}
-
-// Enable enables the Checkbox.
-func (c *Checkbox) Enable() {
- C.uiControlEnable(c.co)
-}
-
-// Disable disables the Checkbox.
-func (c *Checkbox) Disable() {
- C.uiControlDisable(c.co)
-}
-
-// Text returns the Checkbox's text.
-func (c *Checkbox) Text() string {
- ctext := C.uiCheckboxText(c.c)
- text := C.GoString(ctext)
- C.uiFreeText(ctext)
- return text
-}
-
-// SetText sets the Checkbox's text to text.
-func (c *Checkbox) SetText(text string) {
- ctext := C.CString(text)
- C.uiCheckboxSetText(c.c, ctext)
- freestr(ctext)
-}
-
-// OnToggled registers f to be run when the user clicks the Checkbox.
-// Only one function can be registered at a time.
-func (c *Checkbox) OnToggled(f func(*Checkbox)) {
- c.onToggled = f
-}
-
-//export doCheckboxOnToggled
-func doCheckboxOnToggled(cc *C.uiCheckbox, data unsafe.Pointer) {
- c := checkboxes[cc]
- if c.onToggled != nil {
- c.onToggled(c)
- }
-}
-
-// Checked returns whether the Checkbox is checked.
-func (c *Checkbox) Checked() bool {
- return tobool(C.uiCheckboxChecked(c.c))
-}
-
-// SetChecked sets whether the Checkbox is checked.
-func (c *Checkbox) SetChecked(checked bool) {
- C.uiCheckboxSetChecked(c.c, frombool(checked))
-}