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-rw-r--r--grid.go6
-rw-r--r--yz_repaint_test.go5
2 files changed, 8 insertions, 3 deletions
diff --git a/grid.go b/grid.go
index 1b4f7bc..a049a38 100644
--- a/grid.go
+++ b/grid.go
@@ -259,12 +259,14 @@ func (g *grid) allocate(x int, y int, width int, height int, d *sizing) (allocat
default:
panic(fmt.Errorf("invalid xalign %d in Grid.allocate()", cell.xalign))
}
+ cell.yoff = 0
switch cell.yalign {
case LeftTop:
// do nothing; this is the default
case Center:
+ cell.yoff = (rowheights[cell.gridy] - cell.height) / 2
case RightBottom:
- // TODO
+ cell.yoff = rowheights[cell.gridy] - cell.height
case Fill:
cell.height = rowheights[cell.gridy]
default:
@@ -280,7 +282,7 @@ func (g *grid) allocate(x int, y int, width int, height int, d *sizing) (allocat
current = nil
for col, c := range xcol {
cell := g.controls[c]
- as := c.allocate(x + cell.xoff, y, cell.width, cell.height, d)
+ as := c.allocate(x + cell.xoff, y + cell.yoff, cell.width, cell.height, d)
if current != nil { // connect first left to first right
current.neighbor = c
}
diff --git a/yz_repaint_test.go b/yz_repaint_test.go
index f940f64..5623b6b 100644
--- a/yz_repaint_test.go
+++ b/yz_repaint_test.go
@@ -31,6 +31,9 @@ func newRepainter(times int) *repainter {
r.img = tileImage(times)
r.area = NewArea(r.img.Rect.Dx(), r.img.Rect.Dy(), r)
r.area.OnTextFieldDismissed(r.tfdone)
+ grid2 := NewGrid()
+ grid2.Add(r.area, nil, South, true, Fill, true, Fill)
+ grid2.Add(NewButton("X"), nil, East, false, LeftTop, true, Center)
r.x = NewTextField()
r.x.OnChanged(r.setx)
r.y = NewTextField()
@@ -50,7 +53,7 @@ func newRepainter(times int) *repainter {
grid.Add(r.width, r.x, South, true, Fill, false, LeftTop)
grid.Add(r.height, nil, East, true, Fill, false, LeftTop)
grid.Add(r.all, nil, East, false, Center, false, LeftTop)
- r.stack = NewVerticalStack(r.area, grid)
+ r.stack = NewVerticalStack(grid2, grid)
r.stack.SetStretchy(0)
return r
}