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-rw-r--r--main.go10
-rw-r--r--stack.go73
-rw-r--r--todo.md5
3 files changed, 81 insertions, 7 deletions
diff --git a/main.go b/main.go
index 09c0fe1..5745c51 100644
--- a/main.go
+++ b/main.go
@@ -9,14 +9,10 @@ func main() {
w := NewWindow("Main Window", 320, 240)
w.Closing = make(chan struct{})
b := NewButton("Click Me")
- err := w.Open(b)
- if err != nil {
- panic(err)
- }
-
- w2 := NewWindow("Checkbox Window", 200, 100)
c := NewCheckbox("Check Me")
- err = w2.Open(c)
+ s := NewStack(Vertical)
+ s.Controls = []Control{b, c}
+ err := w.Open(s)
if err != nil {
panic(err)
}
diff --git a/stack.go b/stack.go
new file mode 100644
index 0000000..ed8d608
--- /dev/null
+++ b/stack.go
@@ -0,0 +1,73 @@
+// 13 february 2014
+package main
+
+import (
+ "fmt"
+ "sync"
+)
+
+// Orientation defines the orientation of controls in a Stack.
+type Orientation int
+const (
+ Horizontal Orientation = iota
+ Vertical
+)
+
+// A Stack stacks controls horizontally or vertically within the Stack's parent, alotting each the same size.
+type Stack struct {
+ // The controls of the Stack. Once the Window containing the Stack has been created, this should not be modified.
+ Controls []Control
+
+ lock sync.Mutex
+ created bool
+ orientation Orientation
+}
+
+// NewStack creates a new Stack with the specified orientation.
+func NewStack(o Orientation) *Stack {
+ if o != Horizontal && o != Vertical {
+ panic(fmt.Sprintf("invalid orientation %d given to NewStack()", o))
+ }
+ return &Stack{
+ orientation: o,
+ }
+}
+
+// TODO adorn errors with which stage failed
+func (s *Stack) apply(window *sysData) error {
+ for _, c := range s.Controls {
+ err := c.apply(window)
+ if err != nil {
+ return err
+ }
+ }
+ return nil
+}
+
+// TODO adorn errors with which stage failed
+func (s *Stack) setRect(x int, y int, width int, height int) error {
+ var dx, dy int
+
+ if len(s.Controls) == 0 { // do nothing if there's nothing to do
+ return nil
+ }
+ switch s.orientation {
+ case Horizontal:
+ dx = width / len(s.Controls)
+ width = dx
+ case Vertical:
+ dy = height / len(s.Controls)
+ height = dy
+ default:
+ panic(fmt.Sprintf("invalid orientation %d given to Stack.setRect()", s.orientation))
+ }
+ for _, c := range s.Controls {
+ err := c.setRect(x, y, width, height)
+ if err != nil {
+ return err
+ }
+ x += dx
+ y += dy
+ }
+ return nil
+}
diff --git a/todo.md b/todo.md
index c52a71f..6cc362d 100644
--- a/todo.md
+++ b/todo.md
@@ -2,6 +2,7 @@ so I don't forget:
- Window.SizeToFit() or WIndow.OptimalSize() (use: `Window.SetSize(Window.OptimalSize())`) for sizing a window to the control's interest
- Control.Show()/Control.Hide()
- Control.SetText()
+- Groupbox
super ultra important things:
- the windows build appears to be unstable:
@@ -16,3 +17,7 @@ far off:
- localization
- strip unused constants from the Windows files
- combine more Windows files; rename some?
+- normalize error handling to adorn errors with function call information
+
+maybe:
+- rename Stack to Box?