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-rw-r--r--main.go3
-rw-r--r--stack.go17
2 files changed, 9 insertions, 11 deletions
diff --git a/main.go b/main.go
index 5745c51..beb2f0e 100644
--- a/main.go
+++ b/main.go
@@ -10,8 +10,7 @@ func main() {
w.Closing = make(chan struct{})
b := NewButton("Click Me")
c := NewCheckbox("Check Me")
- s := NewStack(Vertical)
- s.Controls = []Control{b, c}
+ s := NewStack(Vertical, b, c)
err := w.Open(s)
if err != nil {
panic(err)
diff --git a/stack.go b/stack.go
index ed8d608..78fbc99 100644
--- a/stack.go
+++ b/stack.go
@@ -15,27 +15,26 @@ const (
// A Stack stacks controls horizontally or vertically within the Stack's parent, alotting each the same size.
type Stack struct {
- // The controls of the Stack. Once the Window containing the Stack has been created, this should not be modified.
- Controls []Control
-
lock sync.Mutex
created bool
orientation Orientation
+ controls []Control
}
// NewStack creates a new Stack with the specified orientation.
-func NewStack(o Orientation) *Stack {
+func NewStack(o Orientation, controls ...Control) *Stack {
if o != Horizontal && o != Vertical {
panic(fmt.Sprintf("invalid orientation %d given to NewStack()", o))
}
return &Stack{
orientation: o,
+ controls: controls,
}
}
// TODO adorn errors with which stage failed
func (s *Stack) apply(window *sysData) error {
- for _, c := range s.Controls {
+ for _, c := range s.controls {
err := c.apply(window)
if err != nil {
return err
@@ -48,20 +47,20 @@ func (s *Stack) apply(window *sysData) error {
func (s *Stack) setRect(x int, y int, width int, height int) error {
var dx, dy int
- if len(s.Controls) == 0 { // do nothing if there's nothing to do
+ if len(s.controls) == 0 { // do nothing if there's nothing to do
return nil
}
switch s.orientation {
case Horizontal:
- dx = width / len(s.Controls)
+ dx = width / len(s.controls)
width = dx
case Vertical:
- dy = height / len(s.Controls)
+ dy = height / len(s.controls)
height = dy
default:
panic(fmt.Sprintf("invalid orientation %d given to Stack.setRect()", s.orientation))
}
- for _, c := range s.Controls {
+ for _, c := range s.controls {
err := c.setRect(x, y, width, height)
if err != nil {
return err