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+In the new setup, Windows have WindowHandlers. A WindowHandler is defined as
+
+``` go
+type WindowHandler interface {
+ Event(e Event, c interface{})
+}
+```
+
+Whenever an event to the window or any control within the window comes in, the handler's `Event()` method is called with the event type and a context-specific value (usually the control that triggered the event) as an argument.
+
+``` go
+type Event int
+const (
+ Close Event = iota
+ Clicked
+ Checked
+ Selected
+ Dismissed // for dialogs
+ // ...
+ CustomEvent = 5000 // arbitrary but high enough
+)
+```
+
+The argument to `Close` is a pointer to a value that determnes whether to continue the closing of the window or not. The semantics of this value (type, possible values, and default; a special case in Cocoa means there could be three possible values) have yet to be defined.
+
+The argument to all events `e` such that `Clicked` < `e` < `CustomEvent` is a pointer to the Control (or Dialog; see below) that triggered the event.
+
+`CustomEvent` represents the first free ID that can be used by the program for whatever it wants, as a substitute for channels. The argument type is program-defened. To trigger a custom event, use the `Window.Send(e, data)` method. `Send()` panics if the event requested is not custom.
+
+As an example, the timer from `wakeup` might be run on a goroutine:
+
+``` go
+func (w *MainWin) timerGoroutine() {
+ for {
+ select {
+ case t := <-w.start:
+ // set the timer up
+ case <-w.timerChan:
+ w.win.Send(CustomEvent, nil)
+ case <-w.stop:
+ // stop the timer
+ }
+ }
+}
+```
+
+The underlying OS event handler is not existed until the event handling function returns.
+
+With the exception of `Window.Create()`, `Window.Open()`, and `Window.Send()`, no objects and methods are safe for concurrent use anymore. They can only be used within an event handler. They can be used within `AreaHandler` methods as well as from the `WindowHandler` method.
+
+`ui.Go()` no longer takes any arguments. Instead, when initiailization completes, it sends /and waits for the receipt of/ a semaphore value across the `ui.Started` channel, which is immeidately closed after first receipt. Programs should use this flag to know when it is safe to call `Window.Create()`, `Window.Open()`, and `Window.Send()`. A send of a semaphore value to `ui.Stop` will tell `ui.Go()` to return. This return is immediate; there is no opportunity for cleanup.
+
+The semantics of dialogs will also need changing. It may be (I'm not sure yet) no longer possible to have "application-modal" dialogs. The standard dialog box methods on Window will still exist, but instead of returning a Control, they will return a new type Dialog which can be defined as
+
+``` go
+type Dialog interface {
+ Result() Result
+ Selection() interface{} // string for file dialogs; some other type for other dialogs
+ // TODO might contain hidden or unexported fields to prevent creating something that's compatible with Dialog but cannot be used as one for the sake of custom Dialogs; see below
+ // TODO make it compatible with Control?
+}
+```
+
+When the dialog is dismissed, a `Dismissed` event will be raised with that dialog as an argument; get the result code by calling `Result()`.
+
+It might still be possible to have dialog boxes that do not return until the user takes an action and returns the result of that action. I do not know how these will work yet, or what names will be used for either type.
+
+The Dialog specification above would still allow custom dialogs to be made. In fact, they could be built on top of Window perhaps (or even as a mode of Window), but they would need to be reusable somehow...