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-rw-r--r--box.go121
-rw-r--r--tab.go2
-rw-r--r--zz_test.go14
3 files changed, 131 insertions, 6 deletions
diff --git a/box.go b/box.go
new file mode 100644
index 0000000..caf49e3
--- /dev/null
+++ b/box.go
@@ -0,0 +1,121 @@
+// 12 december 2015
+
+package ui
+
+import (
+ "unsafe"
+)
+
+// #include "ui.h"
+import "C"
+
+// Box is a Control that holds a group of Controls horizontally
+// or vertically. If horizontally, then all controls have the same
+// height. If vertically, then all controls have the same width.
+// By default, each control has its preferred width (horizontal)
+// or height (vertical); if a control is marked "stretchy", it will
+// take whatever space is left over. If multiple controls are marked
+// stretchy, they will be given equal shares of the leftover space.
+// There can also be space between each control ("padding").
+type Box struct {
+ c *C.uiControl
+ b *C.uiBox
+
+ children []Control
+}
+
+// NewHorizontalBox creates a new horizontal Box.
+func NewHorizontalBox() *Box {
+ b := new(Box)
+
+ b.b = C.uiNewHorizontalBox()
+ b.c = (*C.uiControl)(unsafe.Pointer(b.b))
+
+ return b
+}
+
+// NewVerticalBox creates a new vertical Box.
+func NewVerticalBox() *Box {
+ b := new(Box)
+
+ b.b = C.uiNewVerticalBox()
+ b.c = (*C.uiControl)(unsafe.Pointer(b.b))
+
+ return b
+}
+
+// Destroy destroys the Box. If the Box has children,
+// Destroy calls Destroy on those Controls as well.
+func (b *Box) Destroy() {
+ for len(b.children) != 0 {
+ c := b.children[0]
+ b.Delete(0)
+ c.Destroy()
+ }
+ C.uiControlDestroy(b.c)
+}
+
+// LibuiControl returns the libui uiControl pointer that backs
+// the Box. This is only used by package ui itself and should
+// not be called by programs.
+func (b *Box) LibuiControl() uintptr {
+ return uintptr(unsafe.Pointer(b.c))
+}
+
+// Handle returns the OS-level handle associated with this Box.
+// On Windows this is an HWND of a libui-internal class.
+// On GTK+ this is a pointer to a GtkBox.
+// On OS X this is a pointer to a NSView.
+func (b *Box) Handle() uintptr {
+ return uintptr(C.uiControlHandle(b.c))
+}
+
+// Show shows the Box.
+func (b *Box) Show() {
+ C.uiControlShow(b.c)
+}
+
+// Hide hides the Box.
+func (b *Box) Hide() {
+ C.uiControlHide(b.c)
+}
+
+// Enable enables the Box.
+func (b *Box) Enable() {
+ C.uiControlEnable(b.c)
+}
+
+// Disable disables the Box.
+func (b *Box) Disable() {
+ C.uiControlDisable(b.c)
+}
+
+// Append adds the given control to the end of the Box.
+func (b *Box) Append(child Control, stretchy bool) {
+ c := (*C.uiControl)(nil)
+ if child != nil {
+ c = touiControl(child.LibuiControl())
+ }
+ C.uiBoxAppend(b.b, c, frombool(stretchy))
+ b.children = append(b.children, child)
+}
+
+// Delete deletes the nth control of the Box.
+func (b *Box) Delete(n int) {
+ b.children = append(b.children[:n], b.children[n + 1:]...)
+ // TODO why is this uintmax_t instead of intmax_t
+ C.uiBoxDelete(b.b, C.uintmax_t(n))
+}
+
+// Padded returns whether there is space between each control
+// of the Box.
+func (b *Box) Padded() bool {
+ return tobool(C.uiBoxPadded(b.b))
+}
+
+// SetPadded controls whether there is space between each control
+// of the Box. The size of the padding is determined by the OS and
+// its best practices.
+func (b *Box) SetPadded(padded bool) {
+ C.uiBoxSetPadded(b.b, frombool(padded))
+}
diff --git a/tab.go b/tab.go
index a337be7..69a062a 100644
--- a/tab.go
+++ b/tab.go
@@ -11,7 +11,7 @@ import "C"
// Tab is a Control that holds tabbed pages of Controls. Each tab
// has a label. The user can click on the tabs themselves to switch
-// pages.
+// pages. Individual pages can also have margins.
type Tab struct {
c *C.uiControl
t *C.uiTab
diff --git a/zz_test.go b/zz_test.go
index cc5ff74..cd9cac5 100644
--- a/zz_test.go
+++ b/zz_test.go
@@ -11,12 +11,16 @@ func TestIt(t *testing.T) {
Quit()
return true
})
- t := NewTab()
- w.SetChild(t)
+ b := NewVerticalBox()
+ w.SetChild(b)
w.SetMargined(true)
- t.Append("First Page", NewButton("Click Me"))
- t.Append("Second Page", NewButton("Click Me Too"))
- t.SetMargined(0, true)
+ button := NewButton("Click Me")
+ button.OnClicked(func(*Button) {
+ b.SetPadded(!b.Padded())
+ })
+ b.Append(button, true)
+ b.Append(NewButton("Button 2"), false)
+ b.Append(NewButton("Button 3"), true)
w.Show()
})
if err != nil {