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authorPietro Gagliardi <[email protected]>2014-08-30 23:02:02 -0400
committerPietro Gagliardi <[email protected]>2014-08-30 23:02:02 -0400
commit77bf566ebbcb62acd4d08d905d9542d6ff9b6b80 (patch)
treeeeb8e72bc3bf57f5be7f0c0af4319189ac6de838 /tab_windows.go
parent155899c65ed32245e2ccad4197a10c77017d835b (diff)
...in with the new.
Diffstat (limited to 'tab_windows.go')
-rw-r--r--tab_windows.go118
1 files changed, 118 insertions, 0 deletions
diff --git a/tab_windows.go b/tab_windows.go
new file mode 100644
index 0000000..5aabd8d
--- /dev/null
+++ b/tab_windows.go
@@ -0,0 +1,118 @@
+// 25 july 2014
+
+package ui
+
+import (
+ "unsafe"
+)
+
+// #include "winapi_windows.h"
+import "C"
+
+/*
+On Windows, container controls are just regular controls that notify their parent when the user wants to do things; changing the contents of a switching container (such as a tab control) must be done manually.
+
+We'll create a dummy window using the pre-existing Window window class for each tab page. This makes showing and hiding tabs a matter of showing and hiding one control.
+*/
+
+type tab struct {
+ _hwnd C.HWND
+ tabs []*container
+}
+
+func newTab() Tab {
+ hwnd := C.newControl(C.xWC_TABCONTROL,
+ C.TCS_TOOLTIPS | C.WS_TABSTOP,
+ 0) // don't set WS_EX_CONTROLPARENT here; see uitask_windows.c
+ t := &tab{
+ _hwnd: hwnd,
+ }
+ C.controlSetControlFont(t._hwnd)
+ C.setTabSubclass(t._hwnd, unsafe.Pointer(t))
+ return t
+}
+
+func (t *tab) Append(name string, control Control) {
+ c := newContainer(control)
+ c.setParent(t._hwnd)
+ t.tabs = append(t.tabs, c)
+ // initially hide tab 1..n controls; if we don't, they'll appear over other tabs, resulting in weird behavior
+ if len(t.tabs) != 1 {
+ t.tabs[len(t.tabs) - 1].hide()
+ }
+ C.tabAppend(t._hwnd, toUTF16(name))
+}
+
+//export tabChanging
+func tabChanging(data unsafe.Pointer, current C.LRESULT) {
+ t := (*tab)(data)
+ t.tabs[int(current)].hide()
+}
+
+//export tabChanged
+func tabChanged(data unsafe.Pointer, new C.LRESULT) {
+ t := (*tab)(data)
+ t.tabs[int(new)].show()
+}
+
+//export tabTabHasChildren
+func tabTabHasChildren(data unsafe.Pointer, which C.LRESULT) C.BOOL {
+ t := (*tab)(data)
+ if len(t.tabs) == 0 { // currently no tabs
+ return C.FALSE
+ }
+ if t.tabs[int(which)].nchildren > 0 {
+ return C.TRUE
+ }
+ return C.FALSE
+}
+
+func (t *tab) hwnd() C.HWND {
+ return t._hwnd
+}
+
+func (t *tab) setParent(p *controlParent) {
+ basesetParent(t, p)
+}
+
+func (t *tab) allocate(x int, y int, width int, height int, d *sizing) []*allocation {
+ return baseallocate(t, x, y, width, height, d)
+}
+
+func (t *tab) preferredSize(d *sizing) (width, height int) {
+ for _, s := range t.tabs {
+ w, h := s.child.preferredSize(d)
+ if width < w {
+ width = w
+ }
+ if height < h {
+ height = h
+ }
+ }
+ return width, height + int(C.tabGetTabHeight(t._hwnd))
+}
+
+// a tab control contains other controls; size appropriately
+func (t *tab) commitResize(c *allocation, d *sizing) {
+ var r C.RECT
+
+ // figure out what the rect for each child is...
+ // the tab contents are children of the tab itself, so ignore c.x and c.y, which are relative to the window!
+ r.left = C.LONG(0)
+ r.top = C.LONG(0)
+ r.right = C.LONG(c.width)
+ r.bottom = C.LONG(c.height)
+ C.tabGetContentRect(t._hwnd, &r)
+ // and resize tabs
+ // don't resize just the current tab; resize all tabs!
+ for _, c := range t.tabs {
+ // because each widget is actually a child of the Window, the origin is the one we calculated above
+ c.move(&r)
+ }
+ // and now resize the tab control itself
+ basecommitResize(t, c, d)
+}
+
+func (t *tab) getAuxResizeInfo(d *sizing) {
+ basegetAuxResizeInfo(t, d)
+}