diff options
| author | Pietro Gagliardi <[email protected]> | 2014-08-01 23:36:13 -0400 |
|---|---|---|
| committer | Pietro Gagliardi <[email protected]> | 2014-08-01 23:36:13 -0400 |
| commit | 0356d0fd7046071c1320db7340a14df54c79cb0f (patch) | |
| tree | a6a9f389090a7cb32b4b16818da8080e43ed2f43 /redo/sizer_windows.go | |
| parent | e9b2f9f478750539ff9c76147b2d024e70fe958a (diff) | |
Migrated the Windows backend to use sizer.
Diffstat (limited to 'redo/sizer_windows.go')
| -rw-r--r-- | redo/sizer_windows.go | 72 |
1 files changed, 72 insertions, 0 deletions
diff --git a/redo/sizer_windows.go b/redo/sizer_windows.go new file mode 100644 index 0000000..554b285 --- /dev/null +++ b/redo/sizer_windows.go @@ -0,0 +1,72 @@ +// 24 february 2014 + +package ui + +// #include "winapi_windows.h" +import "C" + +// For Windows, Microsoft just hands you a list of preferred control sizes as part of the MSDN documentation and tells you to roll with it. +// These sizes are given in "dialog units", which are independent of the font in use. +// We need to convert these into standard pixels, which requires we get the device context of the OS window. +// References: +// - http://msdn.microsoft.com/en-us/library/ms645502%28VS.85%29.aspx - the calculation needed +// - http://support.microsoft.com/kb/125681 - to get the base X and Y +// (thanks to http://stackoverflow.com/questions/58620/default-button-size) + +type sizing struct { + sizingbase + + // for size calculations + baseX C.int + baseY C.int + + // for the actual resizing + // possibly the HDWP +} + +// note on MulDiv(): +// div will not be 0 in the usages below +// we also ignore overflow; that isn't likely to happen for our use case anytime soon + +func fromdlgunitsX(du int, d *sizing) int { + return int(C.MulDiv(C.int(du), d.baseX, 4)) +} + +func fromdlgunitsY(du int, d *sizing) int { + return int(C.MulDiv(C.int(du), d.baseY, 8)) +} + +const ( + marginDialogUnits = 7 + paddingDialogUnits = 4 +) + +func (s *sizer) beginResize() (d *sizing) { + d = new(sizing) + + d.baseX = C.baseX + d.baseY = C.baseY + + if spaced { + d.xmargin = fromdlgunitsX(marginDialogUnits, d) + d.ymargin = fromdlgunitsY(marginDialogUnits, d) + d.xpadding = fromdlgunitsX(paddingDialogUnits, d) + d.ypadding = fromdlgunitsY(paddingDialogUnits, d) + } + + return d +} + +func (s *sizer) translateAllocationCoords(allocations []*allocation, winwidth, winheight int) { + // no translation needed on windows +} + +//TODO +/* +func (w *widgetbase) preferredSize(d *sizing) (width int, height int) { + // the preferred size of an Area is its size + if stdDlgSizes[s.ctype].area { + return s.areawidth, s.areaheight + } +} +*/ |
