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authorPietro Gagliardi <[email protected]>2015-12-11 20:37:59 -0500
committerPietro Gagliardi <[email protected]>2015-12-11 20:37:59 -0500
commitf8e3f12ab02b528f2a05a4f713d7af7ea8e44b42 (patch)
tree82dedf4d37f0f6d31e88ebb2ca1ce6499dead261 /mergeback
parente34c561ed5bedeb180437ec165882b98d70d38c1 (diff)
LET'S GET THIS FINAL REWRITE EVER STARTED
Diffstat (limited to 'mergeback')
-rw-r--r--mergeback/layout.go36
-rw-r--r--mergeback/table_mouseleave_windows.c4
-rw-r--r--mergeback/windows-one-tab.go115
3 files changed, 0 insertions, 155 deletions
diff --git a/mergeback/layout.go b/mergeback/layout.go
deleted file mode 100644
index e88cae4..0000000
--- a/mergeback/layout.go
+++ /dev/null
@@ -1,36 +0,0 @@
-package ui
-
-// Recursively replaces nils with stretchy empty spaces and changes the orientation
-// of inner stack so they are perpenticular to each other.
-func resetControls(parent *Stack) {
- for i, control := range parent.controls {
- switch control.(type) {
- case *Stack:
- stack := control.(*Stack)
- stack.orientation = !parent.orientation
- resetControls(stack)
- case nil:
- emptySpace := newStack(horizontal)
- parent.controls[i] = emptySpace
- parent.stretchy[i] = true
- }
- }
-}
-
-// Creates a new Stack from the given controls. The topmost Stack will have
-// vertical orientation and margin borders, with each nested stack being
-// oriented oppositely. Controls are displayed with a default padding
-// between them.
-func Layout(controls ...Control) *Stack {
- stack := &Stack{
- orientation: vertical,
- controls: controls,
- stretchy: make([]bool, len(controls)),
- width: make([]int, len(controls)),
- height: make([]int, len(controls)),
- }
-
- resetControls(stack)
-
- return stack
-}
diff --git a/mergeback/table_mouseleave_windows.c b/mergeback/table_mouseleave_windows.c
deleted file mode 100644
index 9412c40..0000000
--- a/mergeback/table_mouseleave_windows.c
+++ /dev/null
@@ -1,4 +0,0 @@
- case WM_MOUSELEAVE:
- tablePushed(t->gotable, -1, -1); // in case button held as drag out
- // and let the list view do its thing
- return (*fv_DefSubclassProc)(hwnd, uMsg, wParam, lParam);
diff --git a/mergeback/windows-one-tab.go b/mergeback/windows-one-tab.go
deleted file mode 100644
index 04babc8..0000000
--- a/mergeback/windows-one-tab.go
+++ /dev/null
@@ -1,115 +0,0 @@
-// 25 july 2014
-
-package ui
-
-import (
- "unsafe"
-)
-
-// #include "winapi_windows.h"
-import "C"
-
-/*
-On Windows, container controls are just regular controls that notify their parent when the user wants to do things; changing the contents of a switching container (such as a tab control) must be done manually.
-
-We'll create a dummy window using the pre-existing Window window class for each tab page. This makes showing and hiding tabs a matter of showing and hiding one control.
-
-TODO
-- make sure all tabs cannot be deselected (that is, make sure the current tab can never have index -1)
-*/
-
-type tab struct {
- _hwnd C.HWND
- tabs []*container
- switchrect C.RECT // size that new tab should take when switching to it
-}
-
-func newTab() Tab {
- hwnd := C.newControl(C.xWC_TABCONTROL,
- C.TCS_TOOLTIPS | C.WS_TABSTOP,
- 0)
- t := &tab{
- _hwnd: hwnd,
- }
- C.controlSetControlFont(t._hwnd)
- C.setTabSubclass(t._hwnd, unsafe.Pointer(t))
- return t
-}
-
-func (t *tab) Append(name string, control Control) {
- c := newContainer(control)
- c.setParent(&controlParent{t._hwnd})
- t.tabs = append(t.tabs, c)
- // initially hide tab 1..n controls; if we don't, they'll appear over other tabs, resulting in weird behavior
- if len(t.tabs) != 1 {
- t.tabs[len(t.tabs) - 1].hide()
- }
- C.tabAppend(t._hwnd, toUTF16(name))
-}
-
-//export tabChanging
-func tabChanging(data unsafe.Pointer, current C.LRESULT) {
- t := (*tab)(data)
- t.tabs[int(current)].hide()
-}
-
-//export tabChanged
-func tabChanged(data unsafe.Pointer, new C.LRESULT) {
- t := (*tab)(data)
- // resize the new tab...
- t.tabs[int(new)].move(&t.switchrect)
- // ...then show
- t.tabs[int(new)].show()
-}
-
-func (t *tab) hwnd() C.HWND {
- return t._hwnd
-}
-
-func (t *tab) setParent(p *controlParent) {
- basesetParent(t, p)
-}
-
-func (t *tab) allocate(x int, y int, width int, height int, d *sizing) []*allocation {
- return baseallocate(t, x, y, width, height, d)
-}
-
-func (t *tab) preferredSize(d *sizing) (width, height int) {
- // TODO only consider the size of the current tab?
- for _, s := range t.tabs {
- w, h := s.child.preferredSize(d)
- if width < w {
- width = w
- }
- if height < h {
- height = h
- }
- }
- return width, height + int(C.tabGetTabHeight(t._hwnd))
-}
-
-// a tab control contains other controls; size appropriately
-func (t *tab) commitResize(c *allocation, d *sizing) {
- var r C.RECT
-
- // figure out what the rect for each child is...
- // the tab contents are children of the tab itself, so ignore c.x and c.y, which are relative to the window!
- r.left = C.LONG(0)
- r.top = C.LONG(0)
- r.right = C.LONG(c.width)
- r.bottom = C.LONG(c.height)
- C.tabGetContentRect(t._hwnd, &r)
- // and resize tabs
- // resize only the current tab; we trigger a resize on a tab change to make sure things look correct
- if len(t.tabs) > 0 {
- t.tabs[C.SendMessageW(t._hwnd, C.TCM_GETCURSEL, 0, 0)].move(&r)
- }
- // save the tab size so we can
- t.switchrect = r
- // and now resize the tab control itself
- basecommitResize(t, c, d)
-}
-
-func (t *tab) getAuxResizeInfo(d *sizing) {
- basegetAuxResizeInfo(t, d)
-}