diff options
| author | Pietro Gagliardi <[email protected]> | 2014-04-06 23:33:27 -0400 |
|---|---|---|
| committer | Pietro Gagliardi <[email protected]> | 2014-04-06 23:33:27 -0400 |
| commit | f7817f6987f83d84893466ee4f8a99af98ee643f (patch) | |
| tree | f5562d591887582e1fd720bbf86c2eb83c7fbbaa /init.go | |
| parent | af770340c9d73a60a1484fd3793ab3a2d4e1076b (diff) | |
Added (untested; VM issues) code to handle Mac OS X Quit Dock menu items and other related stuff that may happen in the future. Will drop the TODO after I can test it.
Diffstat (limited to 'init.go')
| -rw-r--r-- | init.go | 11 |
1 files changed, 11 insertions, 0 deletions
@@ -14,3 +14,14 @@ package ui func Go(main func()) error { return ui(main) } + +// AppQuit is pulsed when the user decides to quit the program if their operating system provides a facility for quitting an entire application, rather than merely close all windows (for instance, Mac OS X via the Dock icon). +// You should assign one of your Windows's Closing to this variable so the user choosing to quit the application is treated the same as closing that window. +// If you do not respond to this signal, nothing will happen. +// Do not merely check this channel alone; it is not guaranteed to be pulsed on all systems or in all conditions. +var AppQuit chan struct{} + +func init() { + // don't expose this in the documentation + AppQuit = newEvent() +} |
