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authorPietro Gagliardi <[email protected]>2014-07-02 22:53:03 -0400
committerPietro Gagliardi <[email protected]>2014-07-02 22:53:03 -0400
commit8a81650b3da7ce00725336df9e03b38e935c5a65 (patch)
tree08af843f0460e7226f305cf7162021ef54e8c3f7 /events_notdarwin.go
parent4dd5ceb11d62bd6b9af4847936314a9d8c45707f (diff)
Moved it all back; the preemptive multitaksing during an event handler kills us on all platforms. Going to have to restrict ALL GUI accss to happening from one t hread, so going to need to drop uitask entirely and have just a start() callback for startup code and a post() function for posting requests to windows (like channel sends but into a perpetual buffer).
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+// +build !darwin
+// Mac OS X uses its own set of position-independent key codes
+
+// 29 march 2014
+
+package ui
+
+import (
+ "image"
+)
+
+/*
+Windows and GTK+ have a limit of 2 and 3 clicks, respectively, natively supported. Fortunately, we can simulate the double/triple-click behavior to build higher-order clicks. We can use the same algorithm Windows uses on both:
+ http://blogs.msdn.com/b/oldnewthing/archive/2004/10/18/243925.aspx
+For GTK+, we pull the double-click time and double-click distance, which work the same as the equivalents on Windows (so the distance is in all directions), from the GtkSettings system.
+
+On GTK+ this will also allow us to discard the GDK_BUTTON_2PRESS and GDK_BUTTON_3PRESS events, so the button press stream will be just like on other platforms.
+
+Thanks to mclasen, garnacho_, halfline, and tristan in irc.gimp.net/#gtk+.
+
+TODO - technically a GDK_BUTTON_3PRESS is detected in half the time as a GDK_BUTTON_2PRESS... handle?
+*/
+
+// the zero value is a reset clickCounter ready for use
+// it doesn't matter that all the non-count fields are zero: the first click will fail the curButton test straightaway, so it'll return 1 and set the rest of the structure accordingly
+type clickCounter struct {
+ curButton uint
+ rect image.Rectangle
+ prevTime uintptr
+ count uint
+}
+
+// x, y, xdist, ydist, and c.rect must have the same units
+// so must time, maxTime, and c.prevTime
+func (c *clickCounter) click(button uint, x int, y int, time uintptr, maxTime uintptr, xdist int, ydist int) uint {
+ if button != c.curButton { // different button; start over
+ c.count = 0
+ }
+ if !image.Pt(x, y).In(c.rect) { // not in the allowed region for a double-click; don't count
+ c.count = 0
+ }
+ if (time - c.prevTime) > maxTime { // too slow; don't count
+ // note the above expression; time > (c.prevTime + maxTime) can overflow!
+ c.count = 0
+ }
+ c.count++ // if either of the above ifs happened, this will make the click count 1; otherwise it will make the click count 2, 3, 4, 5, ...
+
+ // now we need to update the internal structures for the next test
+ c.curButton = button
+ c.prevTime = time
+ c.rect = image.Rect(x-xdist, y-ydist,
+ x+xdist, y+ydist)
+
+ return c.count
+}
+
+// call this when losing focus, etc.
+func (c *clickCounter) reset() {
+ c.count = 0
+}
+
+/*
+For position independence across international keyboard layouts, typewriter keys are read using scancodes (which are always set 1).
+Windows provides the scancodes directly in the LPARAM.
+GTK+ provides the scancodes directly from the underlying window system via GdkEventKey.hardware_keycode.
+On X11, this is scancode + 8 (because X11 keyboard codes have a range of [8,255]).
+Wayland is guaranteed to give the same result (thanks ebassi in irc.gimp.net/#gtk+).
+On Linux, where evdev is used instead of polling scancodes directly from the keyboard, evdev's typewriter section key code constants are the same as scancodes anyway, so the rules above apply.
+Typewriter section scancodes are the same across international keyboards with some exceptions that have been accounted for (see KeyEvent's documentation); see http://www.quadibloc.com/comp/scan.htm for details.
+Non-typewriter keys can be handled safely using constants provided by the respective backend API.
+
+Because GTK+ keysyms may or may not obey Num Lock, we also handle the 0-9 and . keys on the numeric keypad with scancodes (they match too).
+*/
+
+// use uintptr to be safe; the size of the scancode/hardware key code field on each platform is different
+var scancodeKeys = map[uintptr]byte{
+ 0x02: '1',
+ 0x03: '2',
+ 0x04: '3',
+ 0x05: '4',
+ 0x06: '5',
+ 0x07: '6',
+ 0x08: '7',
+ 0x09: '8',
+ 0x0A: '9',
+ 0x0B: '0',
+ 0x0C: '-',
+ 0x0D: '=',
+ 0x0E: '\b', // seems to be safe on GTK+; TODO safe on windows?
+ 0x0F: '\t', // seems to be safe on GTK+; TODO safe on windows?
+ 0x10: 'q',
+ 0x11: 'w',
+ 0x12: 'e',
+ 0x13: 'r',
+ 0x14: 't',
+ 0x15: 'y',
+ 0x16: 'u',
+ 0x17: 'i',
+ 0x18: 'o',
+ 0x19: 'p',
+ 0x1A: '[',
+ 0x1B: ']',
+ 0x1C: '\n', // seems to be safe on GTK+; TODO safe on windows?
+ 0x1E: 'a',
+ 0x1F: 's',
+ 0x20: 'd',
+ 0x21: 'f',
+ 0x22: 'g',
+ 0x23: 'h',
+ 0x24: 'j',
+ 0x25: 'k',
+ 0x26: 'l',
+ 0x27: ';',
+ 0x28: '\'',
+ 0x29: '`',
+ 0x2B: '\\',
+ 0x2C: 'z',
+ 0x2D: 'x',
+ 0x2E: 'c',
+ 0x2F: 'v',
+ 0x30: 'b',
+ 0x31: 'n',
+ 0x32: 'm',
+ 0x33: ',',
+ 0x34: '.',
+ 0x35: '/',
+ 0x39: ' ',
+}
+
+var scancodeExtKeys = map[uintptr]ExtKey{
+ 0x47: N7,
+ 0x48: N8,
+ 0x49: N9,
+ 0x4B: N4,
+ 0x4C: N5,
+ 0x4D: N6,
+ 0x4F: N1,
+ 0x50: N2,
+ 0x51: N3,
+ 0x52: N0,
+ 0x53: NDot,
+}
+
+func fromScancode(scancode uintptr) (ke KeyEvent, ok bool) {
+ if key, ok := scancodeKeys[scancode]; ok {
+ ke.Key = key
+ return ke, true
+ }
+ if extkey, ok := scancodeExtKeys[scancode]; ok {
+ ke.ExtKey = extkey
+ return ke, true
+ }
+ return ke, false
+}