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authorPietro Gagliardi <[email protected]>2018-08-26 14:09:49 -0400
committerPietro Gagliardi <[email protected]>2018-08-26 14:09:49 -0400
commitd8200a9f043458b900911861277216e17058effe (patch)
treecbd01048480ccf64c3cbb24755c80b1aaeb0fa74 /draw.go
parentd0fe74d60382dd27dec59d286ca5098ee5dceb6c (diff)
Migrated image.go, and migrated draw.go as-is. It needs some refactoring.
Diffstat (limited to 'draw.go')
-rw-r--r--draw.go448
1 files changed, 448 insertions, 0 deletions
diff --git a/draw.go b/draw.go
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index 0000000..4eae5f1
--- /dev/null
+++ b/draw.go
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+// 13 december 2015
+
+package ui
+
+// #include "pkgui.h"
+import "C"
+
+// Path represents a geometric path in a drawing context.
+// This is the basic unit of drawing: all drawing operations consist of
+// forming a path, then stroking, filling, or clipping to that path.
+// A path is an OS resource; you must explicitly free it when finished.
+// Paths consist of multiple figures. Once you have added all the
+// figures to a path, you must "end" the path to make it ready to draw
+// with.
+// TODO rewrite all that
+//
+// Or more visually, the lifecycle of a Path is
+// p := NewPath()
+// for every figure {
+// p.NewFigure(...) // or NewFigureWithArc
+// p.LineTo(...) // any number of these in any order
+// p.ArcTo(...)
+// p.BezierTo(...)
+// if figure should be closed {
+// p.CloseFigure()
+// }
+// }
+// p.End()
+// // ...
+// dp.Context.Stroke(p, ...) // any number of these in any order
+// dp.Context.Fill(p, ...)
+// dp.Context.Clip(p)
+// // ...
+// p.Free() // when done with the path
+//
+// A Path also defines its fill mode. (This should ideally be a fill
+// parameter, but some implementations prevent it.)
+// TODO talk about fill modes
+type Path struct {
+ p *C.uiDrawPath
+}
+
+// TODO
+//
+// TODO disclaimer
+type FillMode uint
+const (
+ Winding FillMode = iota
+ Alternate
+)
+
+// NewPath creates a new Path with the given fill mode.
+func NewPath(fillMode FillMode) *Path {
+ var fm C.uiDrawFillMode
+
+ switch fillMode {
+ case Winding:
+ fm = C.uiDrawFillModeWinding
+ case Alternate:
+ fm = C.uiDrawFillModeAlternate
+ default:
+ panic("invalid fill mode passed to ui.NewPath()")
+ }
+ return &Path{
+ p: C.uiDrawNewPath(fm),
+ }
+}
+
+// Free destroys a Path. After calling Free the Path cannot be used.
+func (p *Path) Free() {
+ C.uiDrawFreePath(p.p)
+}
+
+// NewFigure starts a new figure in the Path. The current point
+// is set to the given point.
+func (p *Path) NewFigure(x float64, y float64) {
+ C.uiDrawPathNewFigure(p.p, C.double(x), C.double(y))
+}
+
+// NewFigureWithArc starts a new figure in the Path and adds an arc
+// as the first element of the figure. Unlike ArcTo, NewFigureWithArc
+// does not draw an initial line segment. Otherwise, see ArcTo.
+func (p *Path) NewFigureWithArc(xCenter float64, yCenter float64, radius float64, startAngle float64, sweep float64, isNegative bool) {
+ C.uiDrawPathNewFigureWithArc(p.p,
+ C.double(xCenter), C.double(yCenter),
+ C.double(radius),
+ C.double(startAngle), C.double(sweep),
+ frombool(isNegative))
+}
+
+// LineTo adds a line to the current figure of the Path starting from
+// the current point and ending at the given point. The current point
+// is set to the ending point.
+func (p *Path) LineTo(x float64, y float64) {
+ C.uiDrawPathLineTo(p.p, C.double(x), C.double(y))
+}
+
+// ArcTo adds a circular arc to the current figure of the Path.
+// You pass it the center of the arc, its radius in radians, the starting
+// angle (couterclockwise) in radians, and the number of radians the
+// arc should sweep (counterclockwise). A line segment is drawn from
+// the current point to the start of the arc. The current point is set to
+// the end of the arc.
+func (p *Path) ArcTo(xCenter float64, yCenter float64, radius float64, startAngle float64, sweep float64, isNegative bool) {
+ C.uiDrawPathArcTo(p.p,
+ C.double(xCenter), C.double(yCenter),
+ C.double(radius),
+ C.double(startAngle), C.double(sweep),
+ frombool(isNegative))
+}
+
+// BezierTo adds a cubic Bezier curve to the current figure of the Path.
+// Its start point is the current point. c1x and c1y are the first control
+// point. c2x and c2y are the second control point. endX and endY
+// are the end point. The current point is set to the end point.
+func (p *Path) BezierTo(c1x float64, c1y float64, c2x float64, c2y float64, endX float64, endY float64) {
+ C.uiDrawPathBezierTo(p.p,
+ C.double(c1x), C.double(c1y),
+ C.double(c2x), C.double(c2y),
+ C.double(endX), C.double(endY))
+}
+
+// CloseFigure draws a line segment from the current point of the
+// current figure of the Path back to its initial point. After calling this,
+// the current figure is over and you must either start a new figure
+// or end the Path. If this is not called and you start a new figure or
+// end the Path, then the current figure will not have this closing line
+// segment added to it (but the figure will still be over).
+func (p *Path) CloseFigure() {
+ C.uiDrawPathCloseFigure(p.p)
+}
+
+// AddRectangle creates a new figure in the Path that consists entirely
+// of a rectangle whose top-left corner is at the given point and whose
+// size is the given size. The rectangle is a closed figure; you must
+// either start a new figure or end the Path after calling this method.
+func (p *Path) AddRectangle(x float64, y float64, width float64, height float64) {
+ C.uiDrawPathAddRectangle(p.p, C.double(x), C.double(y), C.double(width), C.double(height))
+}
+
+// End ends the current Path. You cannot add figures to a Path that has
+// been ended. You cannot draw with a Path that has not been ended.
+func (p *Path) End() {
+ C.uiDrawPathEnd(p.p)
+}
+
+// DrawContext represents a drawing surface that you can draw to.
+// At present the only DrawContexts are surfaces associated with
+// Areas and are provided by package ui; see AreaDrawParams.
+type DrawContext struct {
+ c *C.uiDrawContext
+}
+
+// BrushType defines the various types of brushes.
+//
+// TODO disclaimer
+type BrushType int
+const (
+ BrushTypeSolid BrushType = iota
+ BrushTypeLinearGradient
+ BrushTypeRadialGradient
+ BrushTypeImage // presently unimplemented
+)
+
+// TODO
+//
+// TODO disclaimer
+// TODO rename these to put LineCap at the beginning? or just Cap?
+type LineCap int
+const (
+ FlatCap LineCap = iota
+ RoundCap
+ SquareCap
+)
+
+// TODO
+//
+// TODO disclaimer
+type LineJoin int
+const (
+ MiterJoin LineJoin = iota
+ RoundJoin
+ BevelJoin
+)
+
+// TODO document
+const DefaultMiterLimit = 10.0
+
+// TODO
+type Brush struct {
+ Type BrushType
+
+ // If Type is Solid.
+ // TODO
+ R float64
+ G float64
+ B float64
+ A float64
+
+ // If Type is LinearGradient or RadialGradient.
+ // TODO
+ X0 float64 // start point for both
+ Y0 float64
+ X1 float64 // linear: end point; radial: circle center
+ Y1 float64
+ OuterRadius float64 // for radial gradients only
+ Stops []GradientStop
+}
+
+// TODO
+type GradientStop struct {
+ Pos float64 // between 0 and 1 inclusive
+ R float64
+ G float64
+ B float64
+ A float64
+}
+
+func (b *Brush) toC() *C.uiDrawBrush {
+ cb := C.pkguiAllocBrush()
+ cb.Type = C.uiDrawBrushType(b.Type)
+ switch b.Type {
+ case BrushTypeSolid:
+ cb.R = C.double(b.R)
+ cb.G = C.double(b.G)
+ cb.B = C.double(b.B)
+ cb.A = C.double(b.A)
+ case BrushTypeLinearGradient, BrushTypeRadialGradient:
+ cb.X0 = C.double(b.X0)
+ cb.Y0 = C.double(b.Y0)
+ cb.X1 = C.double(b.X1)
+ cb.Y1 = C.double(b.Y1)
+ cb.OuterRadius = C.double(b.OuterRadius)
+ cb.NumStops = C.size_t(len(b.Stops))
+ cb.Stops = C.pkguiAllocGradientStops(cb.NumStops)
+ for i, s := range b.Stops {
+ C.pkguiSetGradientStop(cb.Stops, C.size_t(i),
+ C.double(s.Pos),
+ C.double(s.R),
+ C.double(s.G),
+ C.double(s.B),
+ C.double(s.A))
+ }
+ case BrushTypeImage:
+ panic("unimplemented")
+ default:
+ panic("invalid brush type in Brush.toC()")
+ }
+ return cb
+}
+
+func freeBrush(cb *C.uiDrawBrush) {
+ if cb.Type == C.uiDrawBrushTypeLinearGradient || cb.Type == C.uiDrawBrushTypeRadialGradient {
+ C.pkguiFreeGradientStops(cb.Stops)
+ }
+ C.pkguiFreeBrush(cb)
+}
+
+// TODO
+type StrokeParams struct {
+ Cap LineCap
+ Join LineJoin
+ Thickness float64
+ MiterLimit float64
+ Dashes []float64
+ DashPhase float64
+}
+
+func (sp *StrokeParams) toC() *C.uiDrawStrokeParams {
+ csp := C.pkguiAllocStrokeParams()
+ csp.Cap = C.uiDrawLineCap(sp.Cap)
+ csp.Join = C.uiDrawLineJoin(sp.Join)
+ csp.Thickness = C.double(sp.Thickness)
+ csp.MiterLimit = C.double(sp.MiterLimit)
+ csp.Dashes = nil
+ csp.NumDashes = C.size_t(len(sp.Dashes))
+ if csp.NumDashes != 0 {
+ csp.Dashes = C.pkguiAllocDashes(csp.NumDashes)
+ for i, d := range sp.Dashes {
+ C.pkguiSetDash(csp.Dashes, C.size_t(i), C.double(d))
+ }
+ }
+ csp.DashPhase = C.double(sp.DashPhase)
+ return csp
+}
+
+func freeStrokeParams(csp *C.uiDrawStrokeParams) {
+ if csp.Dashes != nil {
+ C.pkguiFreeDashes(csp.Dashes)
+ }
+ C.pkguiFreeStrokeParams(csp)
+}
+
+// TODO
+func (c *DrawContext) Stroke(p *Path, b *Brush, sp *StrokeParams) {
+ cb := b.toC()
+ defer freeBrush(cb)
+ csp := sp.toC()
+ defer freeStrokeParams(csp)
+ C.uiDrawStroke(c.c, p.p, cb, csp)
+}
+
+// TODO
+func (c *DrawContext) Fill(p *Path, b *Brush) {
+ cb := b.toC()
+ defer freeBrush(cb)
+ C.uiDrawFill(c.c, p.p, cb)
+}
+
+// TODO
+// TODO should the methods of these return self for chaining?
+type Matrix struct {
+ M11 float64
+ M12 float64
+ M21 float64
+ M22 float64
+ M31 float64
+ M32 float64
+}
+
+// TODO identity matrix
+func NewMatrix() *Matrix {
+ m := new(Matrix)
+ m.SetIdentity()
+ return m
+}
+
+// TODO
+func (m *Matrix) SetIdentity() {
+ m.M11 = 1
+ m.M12 = 0
+ m.M21 = 0
+ m.M22 = 1
+ m.M31 = 0
+ m.M32 = 0
+}
+
+func (m *Matrix) toC() *C.uiDrawMatrix {
+ cm := C.pkguiAllocMatrix()
+ cm.M11 = C.double(m.M11)
+ cm.M12 = C.double(m.M12)
+ cm.M21 = C.double(m.M21)
+ cm.M22 = C.double(m.M22)
+ cm.M31 = C.double(m.M31)
+ cm.M32 = C.double(m.M32)
+ return cm
+}
+
+func (m *Matrix) fromC(cm *C.uiDrawMatrix) {
+ m.M11 = float64(cm.M11)
+ m.M12 = float64(cm.M12)
+ m.M21 = float64(cm.M21)
+ m.M22 = float64(cm.M22)
+ m.M31 = float64(cm.M31)
+ m.M32 = float64(cm.M32)
+ C.pkguiFreeMatrix(cm)
+}
+
+// TODO
+func (m *Matrix) Translate(x float64, y float64) {
+ cm := m.toC()
+ C.uiDrawMatrixTranslate(cm, C.double(x), C.double(y))
+ m.fromC(cm)
+}
+
+// TODO
+func (m *Matrix) Scale(xCenter float64, yCenter float64, x float64, y float64) {
+ cm := m.toC()
+ C.uiDrawMatrixScale(cm,
+ C.double(xCenter), C.double(yCenter),
+ C.double(x), C.double(y))
+ m.fromC(cm)
+}
+
+// TODO
+func (m *Matrix) Rotate(x float64, y float64, amount float64) {
+ cm := m.toC()
+ C.uiDrawMatrixRotate(cm, C.double(x), C.double(y), C.double(amount))
+ m.fromC(cm)
+}
+
+// TODO
+func (m *Matrix) Skew(x float64, y float64, xamount float64, yamount float64) {
+ cm := m.toC()
+ C.uiDrawMatrixSkew(cm,
+ C.double(x), C.double(y),
+ C.double(xamount), C.double(yamount))
+ m.fromC(cm)
+}
+
+// TODO
+func (m *Matrix) Multiply(m2 *Matrix) {
+ cm := m.toC()
+ cm2 := m2.toC()
+ C.uiDrawMatrixMultiply(cm, cm2)
+ C.pkguiFreeMatrix(cm2)
+ m.fromC(cm)
+}
+
+// TODO
+func (m *Matrix) Invertible() bool {
+ cm := m.toC()
+ res := C.uiDrawMatrixInvertible(cm)
+ C.pkguiFreeMatrix(cm)
+ return tobool(res)
+}
+
+// TODO
+//
+// If m is not invertible, false is returned and m is left unchanged.
+func (m *Matrix) Invert() bool {
+ cm := m.toC()
+ res := C.uiDrawMatrixInvert(cm)
+ m.fromC(cm)
+ return tobool(res)
+}
+
+// TODO unimplemented
+func (m *Matrix) TransformPoint(x float64, y float64) (xout float64, yout float64) {
+ panic("TODO")
+}
+
+// TODO unimplemented
+func (m *Matrix) TransformSize(x float64, y float64) (xout float64, yout float64) {
+ panic("TODO")
+}
+
+// TODO
+func (c *DrawContext) Transform(m *Matrix) {
+ cm := m.toC()
+ C.uiDrawTransform(c.c, cm)
+ C.pkguiFreeMatrix(cm)
+}
+
+// TODO
+func (c *DrawContext) Clip(p *Path) {
+ C.uiDrawClip(c.c, p.p)
+}
+
+// TODO
+func (c *DrawContext) Save() {
+ C.uiDrawSave(c.c)
+}
+
+// TODO
+func (c *DrawContext) Restore() {
+ C.uiDrawRestore(c.c)
+}