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authorPietro Gagliardi <[email protected]>2014-03-01 16:56:22 -0500
committerPietro Gagliardi <[email protected]>2014-03-01 16:56:22 -0500
commit9b4e30ccf9b1a1dc6367b0e6950fdd74cde88922 (patch)
tree917047497ebb1103f5ec6ec08d885ae2912e8220 /delegate_darwin.go
parent0b4e1ff24600147adb3e0de8069cb8917c9d13ea (diff)
Started to build a single global delegate object; now to fix issues.
Diffstat (limited to 'delegate_darwin.go')
-rw-r--r--delegate_darwin.go100
1 files changed, 100 insertions, 0 deletions
diff --git a/delegate_darwin.go b/delegate_darwin.go
new file mode 100644
index 0000000..e903a13
--- /dev/null
+++ b/delegate_darwin.go
@@ -0,0 +1,100 @@
+// 27 february 2014
+package ui
+
+import (
+ "fmt"
+ "unsafe"
+)
+
+/*
+This creates a class goAppDelegate that will be used as the delegate for /everything/. Specifically, it:
+ - runs uitask requests (uitask:)
+ - handles window close events (windowShouldClose:)
+ - handles window resize events (xxxx:)
+ - handles button click events (buttonClick:)
+*/
+
+// #cgo LDFLAGS: -lobjc -framework Foundation -framework AppKit
+// #include <stdlib.h>
+// #include "objc_darwin.h"
+// extern void appDelegate_uitask(id, SEL, id); /* from uitask_darwin.go */
+// extern BOOL appDelegate_windowShouldClose(id, SEL, id);
+// /* because cgo doesn't like Nil */
+// static Class NilClass = Nil;
+import "C"
+
+var (
+ appDelegate C.id
+)
+
+const (
+ _goAppDelegate = "goAppDelegate"
+)
+
+var (
+ _uitask = sel_getUid("uitask:")
+ _windowShouldClose = sel_getUid("windowShouldClose:")
+)
+
+func mkAppDelegate() error {
+ var appdelegateclass C.Class
+
+ appdelegateclass, err = makeDelegateClass(_goAppDelegate)
+ if err != nil {
+ return fmt.Errorf("error creating NSApplication delegate: %v", err)
+ }
+ err = addDelegateMethod(appdelegateclass, _uitask,
+ C.appDelegate_uitask, delegate_void)
+ if err != nil {
+ return fmt.Errorf("error adding NSApplication delegate uitask: method (to do UI tasks): %v", err)
+ }
+ err = addDelegateMethod(appdelegateclass, _windowShouldClose,
+ C.appDelegate_windowShouldClose, delegate_bool)
+ if err != nil {
+ return fmt.Errorf("error adding NSApplication delegate windowShouldClose: method (to handle window close button events): %v", err)
+ }
+ // TODO using objc_new() causes a segfault; find out why
+ // TODO make alloc followed by init (I thought NSObject provided its own init?)
+ appDelegate = objc_alloc(objc_getClass(_goAppDelegate))
+ return nil
+}
+
+//export appDelegate_windowShouldClose
+func appDelegate_windowShouldClose(self C.id, sel C.SEL, win C.id) C.BOOL {
+ sysData := getSysData(win)
+ sysData.signal()
+ return C.BOOL(C.NO) // don't close
+}
+
+// this actually constructs the delegate class
+
+var (
+ _NSObject_Class = C.object_getClass(_NSObject)
+)
+
+func makeDelegateClass(name string) (C.Class, error) {
+ cname := C.CString(name)
+ defer C.free(unsafe.Pointer(cname))
+
+ c := C.objc_allocateClassPair(_NSObject_Class, cname, 0)
+ if c == C.NilClass {
+ return C.NilClass, fmt.Errorf("unable to create Objective-C class %s; reason unknown", name)
+ }
+ C.objc_registerClassPair(c)
+ return c, nil
+}
+
+var (
+ delegate_void = []C.char{'v', '@', ':', '@', 0} // void (*)(id, SEL, id)
+ delegate_bool = []C.char{'#', '@', ':', '@', 0} // BOOL (*)(id, SEL, id)
+)
+
+// according to errors spit out by cgo, C function pointers are unsafe.Pointer
+func addDelegateMethod(class C.Class, sel C.SEL, imp unsafe.Pointer, ty []C.char) error {
+ ok := C.class_addMethod(class, sel, C.IMP(imp), &ty[0])
+ if ok == C.BOOL(C.NO) {
+ // TODO get function name
+ return fmt.Errorf("unable to add selector %v/imp %v (reason unknown)", sel, imp)
+ }
+ return nil
+}