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authorPietro Gagliardi <[email protected]>2018-08-11 16:18:01 -0400
committerPietro Gagliardi <[email protected]>2018-08-11 16:18:01 -0400
commit308e253e0f7873710bf77312d7a12c576aaa9781 (patch)
treefd20704da886ce82a3621ec1502897a8766b11be /control.go
parent0f75ebb5fa7a12bd1df26622ed3f5544a9d1d32b (diff)
Moved the existing .go files out of the way and replaced ui.h with the alpha4 ui.h.
Diffstat (limited to 'control.go')
-rw-r--r--control.go107
1 files changed, 0 insertions, 107 deletions
diff --git a/control.go b/control.go
deleted file mode 100644
index 94ea34f..0000000
--- a/control.go
+++ /dev/null
@@ -1,107 +0,0 @@
-// 12 december 2015
-
-package ui
-
-import (
- "unsafe"
-)
-
-// #include "ui.h"
-import "C"
-
-// Control represents a GUI control. It provdes methods
-// common to all Controls.
-//
-// To create a new Control, implement the control on
-// the libui side, then provide access to that control on
-// the Go side via an implementation of Control as
-// described.
-type Control interface {
- // Destroy destroys the Control.
- //
- // Implementations should do any necessary cleanup,
- // then call LibuiControlDestroy.
- Destroy()
-
- // LibuiControl returns the libui uiControl pointer that backs
- // the Control. This is only used by package ui itself and should
- // not be called by programs.
- LibuiControl() uintptr
-
- // Handle returns the OS-level handle that backs the
- // Control. On OSs that use reference counting for
- // controls, Handle does not increment the reference
- // count; you are sharing package ui's reference.
- //
- // Implementations should call LibuiControlHandle and
- // document exactly what kind of handle is returned.
- Handle() uintptr
-
- // Show shows the Control.
- //
- // Implementations should call LibuiControlShow.
- Show()
-
- // Hide shows the Control. Hidden controls do not participate
- // in layout (that is, Box, Grid, etc. does not reserve space for
- // hidden controls).
- //
- // Implementations should call LibuiControlHide.
- Hide()
-
- // Enable enables the Control.
- //
- // Implementations should call LibuiControlEnable.
- Enable()
-
- // Disable disables the Control.
- //
- // Implementations should call LibuiControlDisable.
- Disable()
-}
-
-func touiControl(c uintptr) *C.uiControl {
- return (*C.uiControl)(unsafe.Pointer(c))
-}
-
-// LibuiControlDestroy allows implementations of Control
-// to call the libui function uiControlDestroy.
-func LibuiControlDestroy(c uintptr) {
- C.uiControlDestroy(touiControl(c))
-}
-
-// LibuiControlHandle allows implementations of Control
-// to call the libui function uiControlHandle.
-func LibuiControlHandle(c uintptr) uintptr {
- return uintptr(C.uiControlHandle(touiControl(c)))
-}
-
-// LibuiControlShow allows implementations of Control
-// to call the libui function uiControlShow.
-func LibuiControlShow(c uintptr) {
- C.uiControlShow(touiControl(c))
-}
-
-// LibuiControlHide allows implementations of Control
-// to call the libui function uiControlHide.
-func LibuiControlHide(c uintptr) {
- C.uiControlHide(touiControl(c))
-}
-
-// LibuiControlEnable allows implementations of Control
-// to call the libui function uiControlEnable.
-func LibuiControlEnable(c uintptr) {
- C.uiControlEnable(touiControl(c))
-}
-
-// LibuiControlDisable allows implementations of Control
-// to call the libui function uiControlDisable.
-func LibuiControlDisable(c uintptr) {
- C.uiControlDisable(touiControl(c))
-}
-
-// LibuiFreeText allows implementations of Control
-// to call the libui function uiFreeText.
-func LibuiFreeText(c uintptr) {
- C.uiFreeText((*C.char)(unsafe.Pointer(c)))
-}