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authorPietro Gagliardi <[email protected]>2014-07-02 22:53:03 -0400
committerPietro Gagliardi <[email protected]>2014-07-02 22:53:03 -0400
commit8a81650b3da7ce00725336df9e03b38e935c5a65 (patch)
tree08af843f0460e7226f305cf7162021ef54e8c3f7 /area_darwin.go
parent4dd5ceb11d62bd6b9af4847936314a9d8c45707f (diff)
Moved it all back; the preemptive multitaksing during an event handler kills us on all platforms. Going to have to restrict ALL GUI accss to happening from one t hread, so going to need to drop uitask entirely and have just a start() callback for startup code and a post() function for posting requests to windows (like channel sends but into a perpetual buffer).
Diffstat (limited to 'area_darwin.go')
-rw-r--r--area_darwin.go186
1 files changed, 186 insertions, 0 deletions
diff --git a/area_darwin.go b/area_darwin.go
new file mode 100644
index 0000000..7a4464b
--- /dev/null
+++ b/area_darwin.go
@@ -0,0 +1,186 @@
+// 29 march 2014
+
+package ui
+
+import (
+ "image"
+ "unsafe"
+)
+
+// #include <stdlib.h>
+//// #include <HIToolbox/Events.h>
+// #include "objc_darwin.h"
+import "C"
+
+func makeArea(parentWindow C.id, alternate bool, s *sysData) C.id {
+ area := C.makeArea()
+ area = makeScrollView(area)
+ addControl(parentWindow, area)
+ return area
+}
+
+func areaInScrollView(scrollview C.id) C.id {
+ return getScrollViewContent(scrollview)
+}
+
+//export areaView_drawRect
+func areaView_drawRect(self C.id, rect C.struct_xrect) {
+ s := getSysData(self)
+ // no need to clear the clip rect; the NSScrollView does that for us (see the setDrawsBackground: call in objc_darwin.m)
+ // rectangles in Cocoa are origin/size, not point0/point1; if we don't watch for this, weird things will happen when scrolling
+ cliprect := image.Rect(int(rect.x), int(rect.y), int(rect.x+rect.width), int(rect.y+rect.height))
+ max := C.frame(self)
+ cliprect = image.Rect(0, 0, int(max.width), int(max.height)).Intersect(cliprect)
+ if cliprect.Empty() { // no intersection; nothing to paint
+ return
+ }
+ i := s.handler.Paint(cliprect)
+ C.drawImage(
+ unsafe.Pointer(pixelData(i)), C.intptr_t(i.Rect.Dx()), C.intptr_t(i.Rect.Dy()), C.intptr_t(i.Stride),
+ C.intptr_t(cliprect.Min.X), C.intptr_t(cliprect.Min.Y))
+}
+
+func parseModifiers(e C.id) (m Modifiers) {
+ const (
+ _NSShiftKeyMask = 1 << 17
+ _NSControlKeyMask = 1 << 18
+ _NSAlternateKeyMask = 1 << 19
+ _NSCommandKeyMask = 1 << 20
+ )
+
+ mods := uintptr(C.modifierFlags(e))
+ if (mods & _NSControlKeyMask) != 0 {
+ m |= Ctrl
+ }
+ if (mods & _NSAlternateKeyMask) != 0 {
+ m |= Alt
+ }
+ if (mods & _NSShiftKeyMask) != 0 {
+ m |= Shift
+ }
+ if (mods & _NSCommandKeyMask) != 0 {
+ m |= Super
+ }
+ return m
+}
+
+func areaMouseEvent(self C.id, e C.id, click bool, up bool) {
+ var me MouseEvent
+
+ s := getSysData(self)
+ xp := C.getTranslatedEventPoint(self, e)
+ me.Pos = image.Pt(int(xp.x), int(xp.y))
+ // for the most part, Cocoa won't geenerate an event outside the Area... except when dragging outside the Area, so check for this
+ max := C.frame(self)
+ if !me.Pos.In(image.Rect(0, 0, int(max.width), int(max.height))) {
+ return
+ }
+ me.Modifiers = parseModifiers(e)
+ which := uint(C.buttonNumber(e)) + 1
+ if which == 3 { // swap middle and right button numbers
+ which = 2
+ } else if which == 2 {
+ which = 3
+ }
+ if click && up {
+ me.Up = which
+ } else if click {
+ me.Down = which
+ // this already works the way we want it to so nothing special needed like with Windows and GTK+
+ me.Count = uint(C.clickCount(e))
+ } else {
+ which = 0 // reset for Held processing below
+ }
+ // the docs do say don't use this for tracking (mouseMoved:) since it returns the state now, and mouse move events work by tracking, but as far as I can tell dragging the mouse over the inactive window does not generate an event on Mac OS X, so :/ (tracking doesn't touch dragging anyway except during mouseEntered: and mouseExited:, which we don't handle, and the only other tracking message, cursorChanged:, we also don't handle (yet...? need to figure out if this is how to set custom cursors or not), so)
+ held := C.pressedMouseButtons()
+ if which != 1 && (held&1) != 0 { // button 1
+ me.Held = append(me.Held, 1)
+ }
+ if which != 2 && (held&4) != 0 { // button 2; mind the swap
+ me.Held = append(me.Held, 2)
+ }
+ if which != 3 && (held&2) != 0 { // button 3
+ me.Held = append(me.Held, 3)
+ }
+ held >>= 3
+ for i := uint(4); held != 0; i++ {
+ if which != i && (held&1) != 0 {
+ me.Held = append(me.Held, i)
+ }
+ held >>= 1
+ }
+ repaint := s.handler.Mouse(me)
+ if repaint {
+ C.display(self)
+ }
+}
+
+//export areaView_mouseMoved_mouseDragged
+func areaView_mouseMoved_mouseDragged(self C.id, e C.id) {
+ // for moving, this is handled by the tracking rect stuff above
+ // for dragging, if multiple buttons are held, only one of their xxxMouseDragged: messages will be sent, so this is OK to do
+ areaMouseEvent(self, e, false, false)
+}
+
+//export areaView_mouseDown
+func areaView_mouseDown(self C.id, e C.id) {
+ // no need to manually set focus; Mac OS X has already done that for us by this point since we set our view to be a first responder
+ areaMouseEvent(self, e, true, false)
+}
+
+//export areaView_mouseUp
+func areaView_mouseUp(self C.id, e C.id) {
+ areaMouseEvent(self, e, true, true)
+}
+
+func sendKeyEvent(self C.id, ke KeyEvent) {
+ s := getSysData(self)
+ repaint := s.handler.Key(ke)
+ if repaint {
+ C.display(self)
+ }
+}
+
+func areaKeyEvent(self C.id, e C.id, up bool) {
+ var ke KeyEvent
+
+ keyCode := uintptr(C.keyCode(e))
+ ke, ok := fromKeycode(keyCode)
+ if !ok {
+ // no such key; modifiers by themselves are handled by -[self flagsChanged:]
+ return
+ }
+ // either ke.Key or ke.ExtKey will be set at this point
+ ke.Modifiers = parseModifiers(e)
+ ke.Up = up
+ sendKeyEvent(self, ke)
+}
+
+//export areaView_keyDown
+func areaView_keyDown(self C.id, e C.id) {
+ areaKeyEvent(self, e, false)
+}
+
+//export areaView_keyUp
+func areaView_keyUp(self C.id, e C.id) {
+ areaKeyEvent(self, e, true)
+}
+
+//export areaView_flagsChanged
+func areaView_flagsChanged(self C.id, e C.id) {
+ var ke KeyEvent
+
+ // Mac OS X sends this event on both key up and key down.
+ // Fortunately -[e keyCode] IS valid here, so we can simply map from key code to Modifiers, get the value of [e modifierFlags], and check if the respective bit is set or not — that will give us the up/down state
+ keyCode := uintptr(C.keyCode(e))
+ mod, ok := keycodeModifiers[keyCode] // comma-ok form to avoid adding entries
+ if !ok { // unknown modifier; ignore
+ return
+ }
+ ke.Modifiers = parseModifiers(e)
+ ke.Up = (ke.Modifiers & mod) == 0
+ ke.Modifier = mod
+ // don't include the modifier in ke.Modifiers
+ ke.Modifiers &^= mod
+ sendKeyEvent(self, ke)
+}