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authorPietro Gagliardi <[email protected]>2014-06-08 22:38:42 -0400
committerPietro Gagliardi <[email protected]>2014-06-08 22:38:42 -0400
commit7adc18caf1f5ac1095e7f777eb55676c3785de37 (patch)
tree7836412c6f92ab813febd87c10e50ae140b7ca8b
parentb1aa096be2c5400455e48c86854016a9b1b8a04d (diff)
Removed TODO on getting the available button count: this isn't meaningful. (desrt in irc.gimp.net/#gtk+ confirmed that GDK has no such function and both him and mikeash in irc.freenode.net/#macdev pointed out issues with such a function.)
-rw-r--r--area.go1
1 files changed, 0 insertions, 1 deletions
diff --git a/area.go b/area.go
index 1c75e93..8bf1d60 100644
--- a/area.go
+++ b/area.go
@@ -79,7 +79,6 @@ type AreaHandler interface {
// The association between button numbers and physical buttons are system-defined.
// For example, on Windows, buttons 4 and 5 are mapped to what are internally referred to as "XBUTTON1" and "XBUTTON2", which often correspond to the dedicated back/forward navigation buttons on the sides of many mice.
// The examples here are NOT a guarantee as to how many buttons maximum will be available on a given system.
-// (TODO find out if there's a way to query available button count)
//
// If the user clicked on the Area to switch to the Window it is contained in from another window in the OS, the Area will receive a MouseEvent for that click.
type MouseEvent struct {