diff options
| author | Pietro Gagliardi <[email protected]> | 2014-06-08 22:38:42 -0400 |
|---|---|---|
| committer | Pietro Gagliardi <[email protected]> | 2014-06-08 22:38:42 -0400 |
| commit | 7adc18caf1f5ac1095e7f777eb55676c3785de37 (patch) | |
| tree | 7836412c6f92ab813febd87c10e50ae140b7ca8b | |
| parent | b1aa096be2c5400455e48c86854016a9b1b8a04d (diff) | |
Removed TODO on getting the available button count: this isn't meaningful. (desrt in irc.gimp.net/#gtk+ confirmed that GDK has no such function and both him and mikeash in irc.freenode.net/#macdev pointed out issues with such a function.)
| -rw-r--r-- | area.go | 1 |
1 files changed, 0 insertions, 1 deletions
@@ -79,7 +79,6 @@ type AreaHandler interface { // The association between button numbers and physical buttons are system-defined. // For example, on Windows, buttons 4 and 5 are mapped to what are internally referred to as "XBUTTON1" and "XBUTTON2", which often correspond to the dedicated back/forward navigation buttons on the sides of many mice. // The examples here are NOT a guarantee as to how many buttons maximum will be available on a given system. -// (TODO find out if there's a way to query available button count) // // If the user clicked on the Area to switch to the Window it is contained in from another window in the OS, the Area will receive a MouseEvent for that click. type MouseEvent struct { |
