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path: root/stateWindow.go
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// This window, when it's hidden, still exists to the application
// so it can be treated as if it really exists
package main

import (
	"go.wit.com/gui"
	"go.wit.com/lib/gadgets"
	"go.wit.com/log"
)

var apple *gui.Node

// This initializes the first window, a group and a button
func makebasicWindow() *gadgets.BasicWindow {
	log.Warn("start basicWindow")
	basicWindow = gadgets.NewBasicWindow(myGui, "basic window test")
	basicWindow.Make()
	basicWindow.StandardClose()
	basicWindow.Custom = func() {
		log.Warn("got to close")
	}

	box1 := basicWindow.Box()
	group1 := box1.NewGroup("choices")
	group1.NewButton("hide apple", func() {
		apple.Hide()
	})
	group1.NewButton("show apple", func() {
		apple.Show()
	})
	group1.NewButton("hide computers", func() {
		computers.Hide()
	})
	group1.NewButton("show computers", func() {
		computers.Show()
	})
	apple = group1.NewButton("apple", func() {
		log.Info("is not a pear")
	})
	return basicWindow
}