diff options
Diffstat (limited to 'cloudflare/durationSlider.go')
| -rw-r--r-- | cloudflare/durationSlider.go | 81 |
1 files changed, 81 insertions, 0 deletions
diff --git a/cloudflare/durationSlider.go b/cloudflare/durationSlider.go new file mode 100644 index 0000000..0d9559b --- /dev/null +++ b/cloudflare/durationSlider.go @@ -0,0 +1,81 @@ +// This is a simple example +package cloudflare + +import ( + "log" + "fmt" + "time" + + "go.wit.com/gui" +) + +// ttl := cloudflare.DurationSlider(g2, "control panel TTL (in tenths of seconds)", 10 * time.Millisecond, 5 * time.Second) +// ttl.Set(200 * time.Millisecond) + +// The Node is a binary tree. This is how all GUI elements are stored +// simply the name and the size of whatever GUI element exists +type Duration struct { + p *gui.Node // parent widget + l *gui.Node // label widget + s *gui.Node // slider widget + + Label string + Low time.Duration + High time.Duration + Duration time.Duration + + Custom func() +} + +func (n *Duration) Set(d time.Duration) { + var timeRange, step, offset time.Duration + + if (d > n.High) { + d = n.High + } + if (d < n.Low) { + d = n.Low + } + + // set the duration + n.Duration = d + + // figure out the integer offset for the Slider GUI Widget + timeRange = n.High - n.Low + step = timeRange / 1000 + if (step == 0) { + log.Println("duration.Set() division by step == 0", n.Low, n.High, timeRange, step) + n.s.Set(0) + return + } + offset = d - n.Low + i := int(offset / step) + log.Println("duration.Set() =", n.Low, n.High, d, "i =", i) + n.s.I = i + n.s.Set(i) + n.s.Custom() +} + +func NewDurationSlider(n *gui.Node, label string, low time.Duration, high time.Duration) *Duration { + d := Duration { + p: n, + Label: label, + High: high, + Low: low, + } + + // various timeout settings + d.l = n.NewLabel(label) + d.s = n.NewSlider(label, 0, 1000) + d.s.Custom = func () { + d.Duration = low + (high - low) * time.Duration(d.s.I) / 1000 + log.Println("d.Duration =", d.Duration) + s := fmt.Sprintf("%s (%v)", d.Label, d.Duration) + d.l.SetText(s) + if (d.Custom != nil) { + d.Custom() + } + } + + return &d +} |
