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authorJeff Carr <[email protected]>2025-02-09 12:57:42 -0600
committerJeff Carr <[email protected]>2025-02-09 12:57:42 -0600
commitbb2732b62180322d2ff3b2824cc9a11e047f6aaa (patch)
tree7eef9049dfab6f094d5a9188447609d1d7bb07b8
parent00d1256eba04de1fc3cf0981c383f03bf9f8ef54 (diff)
color code cleanups
-rw-r--r--color.go122
-rw-r--r--colorNew.go51
-rw-r--r--treeAdd.go14
-rw-r--r--treeDraw.go4
4 files changed, 65 insertions, 126 deletions
diff --git a/color.go b/color.go
index 52cdd8e..6440e8b 100644
--- a/color.go
+++ b/color.go
@@ -7,19 +7,9 @@ package main
// https://jvns.ca/blog/2024/10/01/terminal-colours/
import (
- "math/rand"
-
- "github.com/gdamore/tcell/v2"
-
"github.com/awesome-gocui/gocui"
-
- "go.wit.com/log"
)
-//w.v.SelBgColor = gocui.ColorCyan
-//color.go: w.v.SelFgColor = gocui.ColorBlack
-//color.go: w.v.BgColor = gocui.ColorGreen
-
var none gocui.Attribute = gocui.AttrNone
var lightPurple gocui.Attribute = gocui.GetColor("#DDDDDD") // light purple
var darkPurple gocui.Attribute = gocui.GetColor("#FFAA55") // Dark Purple
@@ -142,11 +132,14 @@ var colorCheckbox colorT = colorT{
name: "normal checkbox",
}
+/*
// widget debugging colors. these widgets aren't displayed unless you are debugging
var colorRoot colorT = colorT{gocui.ColorRed, none, powdererBlue, none, gocui.ColorBlue, "debug root"}
var colorFlag colorT = colorT{gocui.ColorRed, none, powdererBlue, none, gocui.ColorGreen, "debug flag"}
var colorBox colorT = colorT{gocui.ColorRed, none, lightPurple, none, gocui.ColorCyan, "debug box"}
var colorGrid colorT = colorT{gocui.ColorRed, none, lightPurple, none, gocui.ColorRed, "debug grid"}
+*/
+
var colorNone colorT = colorT{none, none, none, none, none, "debug none"}
// actually sets the colors for the gocui element
@@ -157,6 +150,7 @@ var colorNone colorT = colorT{none, none, none, none, none, "debug none"}
// TODO: maybe enough of us could actually do that if we made it a goal.
// TODO: start with riscv boards and fix it universally there
// TODO: so just a small little 'todo' item here
+/*
func (tk *guiWidget) setColor(newColor *colorT) {
if tk.color == newColor {
// nothing to do since the colors have nto changed
@@ -173,112 +167,4 @@ func (tk *guiWidget) setColor(newColor *colorT) {
// log.Log(NOW, "Set the node to color =", tk.color.name)
tk.Show()
}
-
-/*
-func (w *guiWidget) disableColor() {
- if w.color != &colorDisabled {
- w.defaultColor = w.color
- }
- w.setColor(&colorDisabled)
-}
*/
-
-func (w *guiWidget) setDefaultHighlight() {
- if w.v == nil {
- log.Log(ERROR, "SetColor() failed on view == nil")
- return
- }
- w.v.SelBgColor = gocui.ColorGreen
- w.v.SelFgColor = gocui.ColorBlack
-}
-
-func randColor() gocui.Attribute {
- colors := []string{"Green", "#FFAA55", "Yellow", "Blue", "Red", "Black", "White"}
- i := rand.Intn(len(colors))
- log.Log(NOW, "randColor() i =", i)
- return gocui.GetColor(colors[i])
-}
-
-func (w *guiWidget) redoColor(draw bool) {
- if w == nil {
- return
- }
-
- log.Sleep(.05)
- w.setDefaultHighlight()
- // w.setDefaultWidgetColor()
- w.Show()
-
- for _, child := range w.children {
- child.redoColor(draw)
- }
-}
-
-// what genius figured this out?
-// originally from github.com/dimasma0305/GoFetch
-func get_teminal_color_palette() string {
- // var runes rune
- // color1 := "\x1b[0;29m  \x1b[0m"
- // runes = []rune(color1)
- // view.WriteRunes(runes)
-
- color1 := "\x1b[0;29m  \x1b[0m"
- color2 := "\x1b[0;31m  \x1b[0m"
- color3 := "\x1b[0;32m  \x1b[0m"
- color4 := "\x1b[0;33m  \x1b[0m"
- color5 := "\x1b[0;34m  \x1b[0m"
- color6 := "\x1b[0;35m  \x1b[0m"
- color7 := "\x1b[0;36m  \x1b[0m"
- color8 := "\x1b[0;37m  \x1b[0m"
-
- return color1 + " " + color2 + " " + color3 + " " + color4 + " " + color5 + " " + color6 + " " + color7 + " " + color8
-}
-
-func (tk *guiWidget) SetColorRed() {
- tk.color = new(colorT)
- tk.color.fg = gocui.ColorRed
-}
-
-func (tk *guiWidget) setColorBlue() {
- // r, g, b :=
- // newgreen := gocui.NewRGBColor(tcell.ColorLightBlue.RGB())
-
- // tk.color.fg = gocui.ColorBlue
- tk.color.bg = gocui.NewRGBColor(tcell.ColorLightBlue.RGB())
-}
-
-// weird. lots of color problems for me on debian sid using the traditional Andy Herzfield 'gnome'
-func (tk *guiWidget) setColorButtonDenseOLD() {
- /*
- cellgreen := tcell.ColorLightGreen
- r, g, b := cellgreen.RGB()
- newgreen := gocui.NewRGBColor(r, g, b)
- */
-
- // tk.color.fg = gocui.ColorBlue
- if tk.color == nil {
- tk.color = new(colorT)
- }
- lightGreen := gocui.GetColor("0x90EE90")
- lightGreen = gocui.GetColor("0x008000")
- lightGreen = gocui.NewRGBColor(0x00, 0x80, 0x00)
-
- tk.color.frame = gocui.ColorYellow
- tk.color.fg = gocui.AttrNone
- tk.color.bg = gocui.ColorGreen
- tk.color.bg = lightGreen
- tk.color.bg = gocui.Attribute(tcell.ColorLightGreen)
- tk.color.bg = superLightGrey
- // bg: gocui.ColorGreen,
- tk.color.selFg = gocui.AttrNone
- tk.color.selBg = gocui.ColorGreen
-
- // tk.color = &colorButtonDense
-
- /*
- tk.color.selFg = gocui.AttrNone
- r, g, b := tcell.ColorLightGreen.RGB()
- log.Info("color =", tcell.ColorLightGreen.CSS(), r, g, b)
- tk.color.selBg = gocui.NewRGBColor(r, g, b)
- */
-}
diff --git a/colorNew.go b/colorNew.go
index 76dcab6..63dd15a 100644
--- a/colorNew.go
+++ b/colorNew.go
@@ -6,7 +6,10 @@ package main
// simple colors for light and dark
import (
+ "math/rand"
+
"github.com/awesome-gocui/gocui"
+ log "go.wit.com/log"
)
// DONE ON ENABLE() WIDGET
@@ -254,3 +257,51 @@ func (tk *guiWidget) setColorModal() {
}
tk.updateColor()
}
+
+// what genius figured this out?
+func (tk *guiWidget) setColorTextbox() {
+ if tk.color == nil {
+ tk.color = new(colorT)
+ }
+ if me.dark {
+ tk.color.frame = gocui.ColorRed
+ tk.color.fg = gocui.ColorRed
+ tk.color.bg = gocui.ColorBlack
+ tk.color.selFg = gocui.ColorBlack
+ tk.color.selBg = gocui.AttrNone
+ } else {
+ tk.color.frame = gocui.ColorRed
+ tk.color.fg = gocui.AttrNone
+ tk.color.bg = gocui.AttrNone
+ tk.color.selFg = gocui.AttrNone
+ tk.color.selBg = gocui.ColorWhite
+ }
+ tk.updateColor()
+}
+
+// what genius figured this out?
+// originally from github.com/dimasma0305/GoFetch
+func get_teminal_color_palette() string {
+ // var runes rune
+ // color1 := "\x1b[0;29m  \x1b[0m"
+ // runes = []rune(color1)
+ // view.WriteRunes(runes)
+
+ color1 := "\x1b[0;29m  \x1b[0m"
+ color2 := "\x1b[0;31m  \x1b[0m"
+ color3 := "\x1b[0;32m  \x1b[0m"
+ color4 := "\x1b[0;33m  \x1b[0m"
+ color5 := "\x1b[0;34m  \x1b[0m"
+ color6 := "\x1b[0;35m  \x1b[0m"
+ color7 := "\x1b[0;36m  \x1b[0m"
+ color8 := "\x1b[0;37m  \x1b[0m"
+
+ return color1 + " " + color2 + " " + color3 + " " + color4 + " " + color5 + " " + color6 + " " + color7 + " " + color8
+}
+
+func randColor() gocui.Attribute {
+ colors := []string{"Green", "#FFAA55", "Yellow", "Blue", "Red", "Black", "White"}
+ i := rand.Intn(len(colors))
+ log.Log(NOW, "randColor() i =", i)
+ return gocui.GetColor(colors[i])
+}
diff --git a/treeAdd.go b/treeAdd.go
index 766e373..40b03ba 100644
--- a/treeAdd.go
+++ b/treeAdd.go
@@ -42,17 +42,17 @@ func addWidget(n *tree.Node) {
switch n.WidgetType {
case widget.Root:
log.Log(INFO, "setStartWH() rootNode w.id =", n.WidgetId, "w.name", n.String())
- tk.color = &colorRoot
+ // tk.color = &colorRoot
setFake(n)
return
case widget.Flag:
- tk.color = &colorFlag
+ // tk.color = &colorFlag
setFake(n)
return
case widget.Window:
tk.frame = false
tk.labelN = tk.GetText() + " X"
- tk.setColor(&colorWindow)
+ // tk.setColor(&colorWindow)
me.newWindowTrigger <- tk
redoWindows(0, 0)
hideHelp()
@@ -64,7 +64,7 @@ func addWidget(n *tree.Node) {
n.State.Label = "moreSTDOUT"
return
case widget.Tab:
- tk.color = &colorTab
+ // tk.color = &colorTab
return
case widget.Button:
if tk.node.IsEnabled() {
@@ -84,10 +84,12 @@ func addWidget(n *tree.Node) {
case widget.Textbox:
n.State.Label = ""
tk.labelN = " "
- tk.color = &colorDropdown
+ // tk.color = &colorDropdown
+ tk.setColorInput()
return
case widget.Combobox:
- tk.color = &colorCombobox
+ // tk.color = &colorCombobox
+ tk.setColorInput()
return
case widget.Box:
// tk.color = &colorBox
diff --git a/treeDraw.go b/treeDraw.go
index c2d8864..7eeb88c 100644
--- a/treeDraw.go
+++ b/treeDraw.go
@@ -187,13 +187,13 @@ func (tk *guiWidget) drawView() {
}
func (w *guiWidget) DrawAt(offsetW, offsetH int) {
- w.setColor(&colorActiveW)
+ // w.setColor(&colorActiveW)
w.placeWidgets(offsetW, offsetH) // compute the sizes & places for each widget
// w.dumpWidget(fmt.Sprintf("DrawAt(%d,%d)", offsetW, offsetH))
}
func (w *guiWidget) simpleDrawAt(offsetW, offsetH int) {
- w.setColor(&colorActiveW)
+ // w.setColor(&colorActiveW)
w.dumpWidget("simpleDrawAt()")
}