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path: root/find.go
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// Copyright 2017-2025 WIT.COM Inc. All rights reserved.
// Use of this source code is governed by the GPL 3.0

package main

import (
	"github.com/awesome-gocui/gocui"
	"go.wit.com/widget"
)

/*
	gocui defines the offset like this:

 	   width -> increases to the right
	----------------------------------    hieght
	|            H = 1               |   increases
	|                                |       |
	| W = 1                   W = 18 |       |
	|                                |       v
	|            H = 5               |   downwards
	-------------------------------------
*/

// change over to this name
// returns all the widgets under (X,H) that are visible
func findByXY(w int, h int) []*guiWidget {
	rootW := me.treeRoot.TK.(*guiWidget)

	// this searches the binary tree recursively (function is right below)
	return findByXYreal(rootW, w, h)
}

// this checks a widget to see if it is under (W,H), then checks the widget's children
// anything that matches is passed back as an array of widgets
func findByXYreal(widget *guiWidget, w int, h int) []*guiWidget {
	var widgets []*guiWidget

	if !widget.Visible() {
		// ignore widgets that are not visible
	} else {

		// check the location to see if this is under (W,H)
		// if it is, return this widget
		if (widget.gocuiSize.w0 <= w) && (w <= widget.gocuiSize.w1) &&
			(widget.gocuiSize.h0 <= h) && (h <= widget.gocuiSize.h1) {
			widgets = append(widgets, widget)
			// log.Log(GOCUI, "findByXY() found", widget.WidgetType, w, h)
		}
	}

	// search through the children widgets in the binary tree
	for _, child := range widget.children {
		widgets = append(widgets, findByXYreal(child, w, h)...)
	}

	return widgets
}

// returns the "highest priority widget under the mouse
func findUnderMouse() *guiWidget {
	w, h := me.baseGui.MousePosition()

	widgets := findByXY(w, h)

	// search through all the widgets that were below the mouse click
	var found *guiWidget
	for _, w := range widgets {
		// prioritize window buttons. This means if some code covers
		// up the window widgets, then it will ignore everything else
		// and allow the user (hopefully) to redraw or switch windows
		// TODO: display the window widgets on top
		if w.WidgetType == widget.Window {
			return w
		}
	}

	// return anything else that is interactive
	for _, w := range widgets {
		if w.WidgetType == widget.Button {
			return w
		}
		if w.WidgetType == widget.Combobox {
			return w
		}
		if w.WidgetType == widget.Checkbox {
			return w
		}
		w.showWidgetPlacement("findUnderMouse() found something unknown")
		found = w
	}
	// maybe something else was found
	return found
}

// panics. todo: fix ctrl-mouse click?
// find the widget under the mouse click
func ctrlDown(g *gocui.Gui, v *gocui.View) error {
	var found *guiWidget
	// var widgets []*node
	// var f func (n *node)
	found = findUnderMouse()
	if me.ctrlDown == nil {
		setupCtrlDownWidget()

		var tk *guiWidget
		tk = me.ctrlDown.TK.(*guiWidget)
		tk.labelN = found.String()
		tk.cuiName = "ctrlDown"
		// me.ctrlDown.parent = me.rootNode
	}
	var tk *guiWidget
	tk = me.ctrlDown.TK.(*guiWidget)
	if found == nil {
		found = me.treeRoot.TK.(*guiWidget)
	}
	tk.labelN = found.String()
	newR := found.realGocuiSize()
	tk.gocuiSize.w0 = newR.w0
	tk.gocuiSize.h0 = newR.h0
	tk.gocuiSize.w1 = newR.w1
	tk.gocuiSize.h1 = newR.h1
	return nil
}