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path: root/eventMouseClick.go
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// Copyright 2017-2025 WIT.COM Inc. All rights reserved.
// Use of this source code is governed by the GPL 3.0

package main

import (
	"fmt"

	"github.com/awesome-gocui/gocui"
	"go.wit.com/log"
	"go.wit.com/widget"
)

// this whole things was impossible to make but it got me where I am now
// the debugging is way way better now with it being visible in the Stdout window
// so now it's possible to redo all this and make it better
func (tk *guiWidget) doWidgetClick(w int, h int) {
	switch tk.WidgetType {
	case widget.Window:
		// if there is a current window, hide it
		if me.currentWindow != nil {
			me.currentWindow.setColor(&colorWindow)
			me.currentWindow.hideWidgets()
			me.currentWindow.isCurrent = false
		}

		// now set this window as the current window
		me.currentWindow = tk
		me.currentWindow.isCurrent = true

		// draw the current window
		tk.setColor(&colorActiveW)
		tk.DrawAt(3, 2)
		tk.placeWidgets(3, 2) // compute the sizes & places for each widget
		tk.active = false
		tk.showWidgets()
	case widget.Group:
		if tk.active {
			tk.active = false
			tk.placeWidgets(tk.startW, tk.startH)
			tk.showWidgets()
		} else {
			tk.active = true
			for _, child := range tk.children {
				child.hideWidgets()
			}
		}
	case widget.Checkbox:
		if tk.node.State.Checked {
			log.Log(WARN, "checkbox is being set to false")
			tk.node.State.Checked = false
			tk.setCheckbox()
		} else {
			log.Log(WARN, "checkbox is being set to true")
			tk.node.State.Checked = true
			tk.setCheckbox()
		}
		me.myTree.SendUserEvent(tk.node)
	case widget.Grid:
		newR := tk.realGocuiSize()

		// w,h := n.logicalSize()
		// w := newR.w1 - newR.w0
		// h := newR.h1 - newR.h0

		tk.placeGrid(newR.w0, newR.h0)
		tk.showWidgets()
	case widget.Box:
		if tk.node.State.Direction == widget.Horizontal {
			log.Log(GOCUI, "BOX IS HORIZONTAL", tk.String())
		} else {
			log.Log(GOCUI, "BOX IS VERTICAL", tk.String())
		}
		tk.placeWidgets(tk.startW, tk.startH)
		tk.toggleTree()
	case widget.Button:
		// doUserEvent(n)
		me.myTree.SendFromUser(tk.node)
	case widget.Combobox:
		log.Log(GOCUI, "do the combobox here")
		tk.showDropdown()
		me.dropdownW = tk
	case widget.Dropdown:
		log.Log(GOCUI, "do the dropdown here")
		tk.showDropdown()
		me.dropdownW = tk
	default:
		log.Log(GOCUI, fmt.Sprintf("findByXY() blank click() %s wId=%d cuiName=%s at (%d,%d)", tk.WidgetType, tk.node.WidgetId, tk.cuiName, w, h))
	}
}

// sends the mouse click to a widget underneath
func click(g *gocui.Gui, v *gocui.View) error {
	mouseW, mouseH := me.baseGui.MousePosition()

	w := mouseW
	h := mouseH

	for _, tk := range findByXY(w, h) {
		// will show you everything found on a mouse click. great for debugging!
		// log.Log(GOCUI, fmt.Sprintf("findByXY() click() %s wId=%d cuiName=%s at (%d,%d)", tk.WidgetType, tk.node.WidgetId, tk.cuiName, w, h))
		if tk.WidgetType == widget.Stdout {
			// don't send clicks to the stdout debugging window
			continue
		}
		tk.doWidgetClick(w, h)
		return nil
	}

	log.Log(GOCUI, "click() nothing was at:", v.Name(), mouseW, mouseH)
	return nil
	/*
		// not sure what SetCurrentView() does right now. it was here before
		// SetCurrentView dies if it's sent an non-existent view
		if _, err := g.SetCurrentView(v.Name()); err != nil {
			log.Log(GOCUI, "click() END v.Name =", v.Name(), "err =", err)
			// return err // return causes gocui.MainLoop() to exit. Do we ever want that to happen here?
			return nil
		}
	*/
	return nil
}