summaryrefslogtreecommitdiff
path: root/dropdown.go
blob: f40f25dbdc57fe75c1dbbbb70d973b21fb3dc083 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
package main

import (
	"fmt"
	"strings"

	"github.com/awesome-gocui/gocui"
	log "go.wit.com/log"
	"go.wit.com/toolkits/tree"
	"go.wit.com/widget"
)

// dropdowns don't exist so this is an attempt to pretend they exist
// by having a fake window view in gocui that appears with the dropdown
// items. by detecting where the user clicks, we should be
// able to set the text of the button to that value (and
// rezise it.

// the thing is this is so damned complicated because it
// is very hard to debug this. thanks to the floating on
// screen debugging output I might be able to figure it
// it out now. maybe. notsure.

func makeDropdownView(ddItems string) *guiWidget {
	newNode := addDropdown()
	tk := newNode.TK.(*guiWidget)
	tk.labelN = ddItems
	tk.SetText(ddItems)
	tk.gocuiSize.w0 = 100
	tk.gocuiSize.w1 = 120
	tk.gocuiSize.h0 = 15
	tk.gocuiSize.h1 = 18
	tk.v, _ = me.baseGui.SetView("ddview",
		tk.gocuiSize.w0,
		tk.gocuiSize.h0,
		tk.gocuiSize.w1,
		tk.gocuiSize.h1, 0)
	if tk.v == nil {
		return tk
	}
	tk.v.Wrap = true
	tk.v.Frame = true
	tk.v.Clear()
	fmt.Fprint(tk.v, ddItems)
	tk.Show()
	return tk
}

func addDropdown() *tree.Node {
	n := new(tree.Node)
	n.WidgetType = widget.Flag
	n.WidgetId = -222
	n.ParentId = 0

	// store the internal toolkit information
	tk := new(guiWidget)
	tk.frame = true
	tk.labelN = "DropBox text"

	tk.node = n
	// copy the data from the action message
	tk.node.State.Label = "DropBox"

	// set the name used by gocui to the id
	tk.cuiName = "-1 DR"

	tk.color = &colorFlag

	// add this new widget on the binary tree
	tk.parent = me.treeRoot.TK.(*guiWidget)
	if tk.parent == nil {
		panic("addDropdown() didn't get treeRoot guiWidget")
	} else {
		tk.parent.children = append(tk.parent.children, tk)
	}

	n.TK = tk
	return n
}

func (tk *guiWidget) showDropdown() {
	var ddItems string
	// todo: fix this after switching to protobuf
	// var items []string
	// items = tk.node.State.Strings
	//for i, s := range items {
	/*
		for i, s := range tk.node.Strings() {
			// log.Log(GOCUI, "showDropdown()", tk.String(), i, s)
			ddItems += s + "\n"
		}
	*/

	// log.Log(GOCUI, "new dropdown items should be set to:", ddItems)
	// sizeW, sizeH := tk.Size()
	// log.Log(GOCUI, "showDropdown() size W,H=", sizeW, sizeH)
	startW, startH := tk.Position()
	// log.Log(GOCUI, "showDropdown() location W,H=", startW, startH)
	me.dropdownV.MoveToOffset(startW+3, startH+2)
	me.dropdownV.labelN = ddItems
	me.dropdownV.Show()
}

func hideDDview() error {
	w, h := me.baseGui.MousePosition()
	log.Log(GOCUI, "hide dropdown menu() view msgMouseDown (w,h) =", w, h)
	if me.dropdownV == nil {
		return gocui.ErrUnknownView
	}
	if me.dropdownV.v == nil {
		return gocui.ErrUnknownView
	}
	me.dropdownV.SetVisible(false)
	return nil
}

func showDDview() error {
	w, h := me.baseGui.MousePosition()
	log.Log(GOCUI, "show dropdown menu() view msgMouseDown (w,h) =", w, h)
	if me.dropdownV == nil {
		return gocui.ErrUnknownView
	}
	if me.dropdownV.v == nil {
		return gocui.ErrUnknownView
	}
	me.dropdownV.SetVisible(true)
	return nil
}

// if there is a drop down view active, treat it like a dialog box and close it
func (w *guiWidget) dropdownClicked(mouseW, mouseH int) string {
	w.Hide()

	startW, startH := w.Position()
	log.Log(GOCUI, "dropdownClicked() start (w,h) =", startW, startH)
	log.Log(GOCUI, "dropdownClicked() at    (w,h) =", mouseW, mouseH)

	itemNumber := mouseH - startH
	items := strings.Split(w.labelN, "\n")
	log.Log(GOCUI, "dropdownClicked() look for item", itemNumber, "len(items) =", len(items))
	if itemNumber < 1 {
		return ""
	}

	if len(items) >= itemNumber {
		log.Log(GOCUI, "dropdownClicked() found", items[itemNumber-1])
		if items[itemNumber-1] != "" {
			if me.dropdownW != nil {
				log.Log(GOCUI, "dropdownClicked() send event for", me.dropdownW.cuiName, me.dropdownW.WidgetType)
				me.dropdownW.SetText(items[itemNumber-1])
				me.dropdownW.node.SetCurrentS(items[itemNumber-1])
				me.myTree.SendUserEvent(me.dropdownW.node)
			}
		}
		return items[itemNumber-1]
	}
	return ""
}

var dtoggle bool = false // temporarily tracking show & hide
var doffset int = 5      // how many spaces over the dropdown menu should be from the mouse

func dropdownUnclicked(w, h int) {
	var d *guiWidget

	if me.dropdownV == nil {
		log.Log(GOCUI, "mouseUp() dropdownV = nil")
		return
	}

	// examine everything under X & Y on the screen)
	for _, tk := range findByXY(w, h) {
		// log.Log(GOCUI, fmt.Sprintf("findByXY() (dropdown)  %-8s wId=%4d at (%3d,%3d) %s", tk.WidgetType, tk.node.WidgetId, w, h, tk.node.String()))
		if tk.WidgetType == widget.Dropdown {
			d = tk
		}
	}
	if d == nil {
		// log.Log(GOCUI, fmt.Sprintf("dropdownUnclicked() there was no dropdown widget at (w=%d h=%d)", mouseW, mouseH))
		return
	}
	// log.Log(GOCUI, "dropdownUnclicked()", d.node.Strings(), "end. now try to enable me.dropdownV")
	dtext := strings.Join(d.node.Strings(), "\n")
	tk := me.dropdownV
	if dtoggle {
		log.Log(GOCUI, "dropdownUnclicked() set visible=false")
		tk.Hide()
		dtoggle = false
		tk.SetText("goodbye")
	} else {
		log.Log(GOCUI, "dropdownUnclicked() set visible=true")
		tk.MoveToOffset(w+doffset, h)
		tk.SetText(dtext)
		tk.Show()
		dtoggle = true
	}
}