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Diffstat (limited to 'view.go')
-rw-r--r--view.go72
1 files changed, 0 insertions, 72 deletions
diff --git a/view.go b/view.go
index 9b0270a..afbc1f7 100644
--- a/view.go
+++ b/view.go
@@ -2,13 +2,8 @@ package main
import (
"bufio"
- "errors"
- "fmt"
- "strconv"
"strings"
- "github.com/awesome-gocui/gocui"
-
"go.wit.com/log"
"go.wit.com/widget"
)
@@ -48,73 +43,6 @@ func (w *guiWidget) textResize() bool {
return changed
}
-// display's the text of the widget in gocui
-// create or recreate the gocui widget visible
-// will create a new gocui view if there isn't one or if it has been moved
-// deletes the old view if it exists and recreates it
-func (w *guiWidget) recreateView() {
- var err error
- log.Log(INFO, "recreateView() START", w.WidgetType, w.String())
- if me.baseGui == nil {
- log.Log(ERROR, "recreateView() ERROR: me.baseGui == nil", w)
- return
- }
-
- if w.cuiName == "" {
- log.Log(ERROR, "recreateView() w.cuiName was not set for widget", w)
- w.cuiName = strconv.Itoa(w.node.WidgetId) + " TK"
- }
- log.Log(INFO, "recreateView() labelN =", w.labelN)
-
- // this deletes the button from gocui
- me.baseGui.DeleteView(w.cuiName)
- w.v = nil
-
- w.textResize()
- a := w.gocuiSize.w0
- b := w.gocuiSize.h0
- c := w.gocuiSize.w1
- d := w.gocuiSize.h1
-
- w.v, err = me.baseGui.SetView(w.cuiName, a, b, c, d, 0)
- if err == nil {
- w.showWidgetPlacement("recreateView()")
- log.Log(ERROR, "recreateView() internal plugin error err = nil")
- return
- }
- if !errors.Is(err, gocui.ErrUnknownView) {
- w.showWidgetPlacement("recreateView()")
- log.Log(ERROR, "recreateView() internal plugin error error.IS()", err)
- return
- }
-
- // this sets up the keybinding for the name of the window
- // does this really need to be done? I think we probably already
- // know everything about where all the widgets are so we could bypass
- // the gocui package and just handle all the mouse events internally here (?)
- // for now, the w.v.Name is a string "1", "2", "3", etc from the widgetId
-
- // set the binding for this gocui view now that it has been created
- // gocui handles overlaps of views so it will run on the view that is clicked on
- me.baseGui.SetKeybinding(w.v.Name(), gocui.MouseLeft, gocui.ModNone, click)
-
- // this actually sends the text to display to gocui
- w.v.Wrap = true
- w.v.Frame = w.frame
- w.v.Clear()
- fmt.Fprint(w.v, w.labelN)
-
- // if you don't do this here, it will be black & white only
- if w.color != nil {
- w.v.FrameColor = w.color.frame
- w.v.FgColor = w.color.fg
- w.v.BgColor = w.color.bg
- w.v.SelFgColor = w.color.selFg
- w.v.SelBgColor = w.color.selBg
- }
- log.Log(INFO, "recreateView() END")
-}
-
func (w *guiWidget) hideWidgets() {
if w == nil {
return