diff options
Diffstat (limited to 'view.go')
| -rw-r--r-- | view.go | 72 |
1 files changed, 0 insertions, 72 deletions
@@ -2,13 +2,8 @@ package main import ( "bufio" - "errors" - "fmt" - "strconv" "strings" - "github.com/awesome-gocui/gocui" - "go.wit.com/log" "go.wit.com/widget" ) @@ -48,73 +43,6 @@ func (w *guiWidget) textResize() bool { return changed } -// display's the text of the widget in gocui -// create or recreate the gocui widget visible -// will create a new gocui view if there isn't one or if it has been moved -// deletes the old view if it exists and recreates it -func (w *guiWidget) recreateView() { - var err error - log.Log(INFO, "recreateView() START", w.WidgetType, w.String()) - if me.baseGui == nil { - log.Log(ERROR, "recreateView() ERROR: me.baseGui == nil", w) - return - } - - if w.cuiName == "" { - log.Log(ERROR, "recreateView() w.cuiName was not set for widget", w) - w.cuiName = strconv.Itoa(w.node.WidgetId) + " TK" - } - log.Log(INFO, "recreateView() labelN =", w.labelN) - - // this deletes the button from gocui - me.baseGui.DeleteView(w.cuiName) - w.v = nil - - w.textResize() - a := w.gocuiSize.w0 - b := w.gocuiSize.h0 - c := w.gocuiSize.w1 - d := w.gocuiSize.h1 - - w.v, err = me.baseGui.SetView(w.cuiName, a, b, c, d, 0) - if err == nil { - w.showWidgetPlacement("recreateView()") - log.Log(ERROR, "recreateView() internal plugin error err = nil") - return - } - if !errors.Is(err, gocui.ErrUnknownView) { - w.showWidgetPlacement("recreateView()") - log.Log(ERROR, "recreateView() internal plugin error error.IS()", err) - return - } - - // this sets up the keybinding for the name of the window - // does this really need to be done? I think we probably already - // know everything about where all the widgets are so we could bypass - // the gocui package and just handle all the mouse events internally here (?) - // for now, the w.v.Name is a string "1", "2", "3", etc from the widgetId - - // set the binding for this gocui view now that it has been created - // gocui handles overlaps of views so it will run on the view that is clicked on - me.baseGui.SetKeybinding(w.v.Name(), gocui.MouseLeft, gocui.ModNone, click) - - // this actually sends the text to display to gocui - w.v.Wrap = true - w.v.Frame = w.frame - w.v.Clear() - fmt.Fprint(w.v, w.labelN) - - // if you don't do this here, it will be black & white only - if w.color != nil { - w.v.FrameColor = w.color.frame - w.v.FgColor = w.color.fg - w.v.BgColor = w.color.bg - w.v.SelFgColor = w.color.selFg - w.v.SelBgColor = w.color.selBg - } - log.Log(INFO, "recreateView() END") -} - func (w *guiWidget) hideWidgets() { if w == nil { return |
