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-rw-r--r--find.go96
1 files changed, 96 insertions, 0 deletions
diff --git a/find.go b/find.go
new file mode 100644
index 0000000..508967e
--- /dev/null
+++ b/find.go
@@ -0,0 +1,96 @@
+package main
+
+import (
+ "github.com/awesome-gocui/gocui"
+ "go.wit.com/widget"
+)
+
+// returns the widget under the location on the screen
+func findByXY(widget *guiWidget, w int, h int) []*guiWidget {
+ var widgets []*guiWidget
+
+ if !widget.Visible() {
+ // ignore widgets that are not visible
+ } else {
+
+ // check the location to see if this is under (W,H)
+ // if it is, return this widget
+ if (widget.gocuiSize.w0 <= w) && (w <= widget.gocuiSize.w1) &&
+ (widget.gocuiSize.h0 <= h) && (h <= widget.gocuiSize.h1) {
+ widgets = append(widgets, widget)
+ // log.Log(GOCUI, "findByXY() found", widget.WidgetType, w, h)
+ }
+ }
+
+ // search through the children widgets in the binary tree
+ for _, child := range widget.children {
+ widgets = append(widgets, findByXY(child, w, h)...)
+ }
+
+ return widgets
+}
+
+func findUnderMouse() *guiWidget {
+ w, h := me.baseGui.MousePosition()
+
+ rootW := me.treeRoot.TK.(*guiWidget)
+ widgets := findByXY(rootW, w, h)
+
+ // search through all the widgets that were below the mouse click
+ var found *guiWidget
+ for _, w := range widgets {
+ // prioritize window buttons. This means if some code covers
+ // up the window widgets, then it will ignore everything else
+ // and allow the user (hopefully) to redraw or switch windows
+ // TODO: display the window widgets on top
+ if w.WidgetType == widget.Window {
+ return w
+ }
+ }
+
+ // return anything else that is interactive
+ for _, w := range widgets {
+ if w.WidgetType == widget.Button {
+ return w
+ }
+ if w.WidgetType == widget.Combobox {
+ return w
+ }
+ if w.WidgetType == widget.Checkbox {
+ return w
+ }
+ w.showWidgetPlacement("findUnderMouse() found something unknown")
+ found = w
+ }
+ // maybe something else was found
+ return found
+}
+
+// find the widget under the mouse click
+func ctrlDown(g *gocui.Gui, v *gocui.View) error {
+ var found *guiWidget
+ // var widgets []*node
+ // var f func (n *node)
+ found = findUnderMouse()
+ if me.ctrlDown == nil {
+ setupCtrlDownWidget()
+
+ var tk *guiWidget
+ tk = me.ctrlDown.TK.(*guiWidget)
+ tk.labelN = found.String()
+ tk.cuiName = "ctrlDown"
+ // me.ctrlDown.parent = me.rootNode
+ }
+ var tk *guiWidget
+ tk = me.ctrlDown.TK.(*guiWidget)
+ if found == nil {
+ found = me.treeRoot.TK.(*guiWidget)
+ }
+ tk.labelN = found.String()
+ newR := found.realGocuiSize()
+ tk.gocuiSize.w0 = newR.w0
+ tk.gocuiSize.h0 = newR.h0
+ tk.gocuiSize.w1 = newR.w1
+ tk.gocuiSize.h1 = newR.h1
+ return nil
+}