diff options
Diffstat (limited to 'eventMouseDrag.go')
| -rw-r--r-- | eventMouseDrag.go | 185 |
1 files changed, 185 insertions, 0 deletions
diff --git a/eventMouseDrag.go b/eventMouseDrag.go new file mode 100644 index 0000000..e976d22 --- /dev/null +++ b/eventMouseDrag.go @@ -0,0 +1,185 @@ +// Copyright 2017-2025 WIT.COM Inc. All rights reserved. +// Use of this source code is governed by the GPL 3.0 + +// 2025 note by jcarr: +// this is one of the coolest things ever worked with. +// Personally, I've been working on making a gocui GO plugin +// so I can use it as a generalized console GUI toolkit. +// +// Well done everyone that has contributed to this gocui project !!! +// I am in your debt. Happy hacking & peace. + +package main + +import ( + "fmt" + "time" + + "github.com/awesome-gocui/gocui" + log "go.wit.com/log" + "go.wit.com/widget" +) + +// this function uses the mouse position to highlight & unhighlight things +// this is run every time the user moves the mouse over the terminal window +func mouseMove(g *gocui.Gui) { + me.ok = true // this tells init() it's okay to work with gocui + // very useful for debugging in the past. also, just fun + if me.supermouse { + w, h := g.MousePosition() + for _, tk := range findByXY(w, h) { + s := fmt.Sprintf("SM (%3d,%3d)", w, h) + tk.dumpWidget(s) + } + } + + if time.Since(me.mouse.down) < me.mouse.clicktime { + // log.Info("not yet") + return + } + + if me.dropdown.active || me.textbox.active { + // can't drag or do anything when dropdown or textbox are visible + return + } + // okay, the mouse is down and it has been long enough + // the user is trying to drag something. let's figure out what + + w, h := g.MousePosition() + // toggle off all highlight vies except for whatever is under the mouse + for _, view := range g.Views() { + view.Highlight = false + } + + if v, err := g.ViewByPosition(w, h); err == nil { + v.Highlight = true + } + + // create the 'msg' view if it does not yet exist // TODO: put this somewhere more correct + if widgetView, _ := g.View("msg"); widgetView == nil { + if createStdout(g) { + return + } + return + } + + /* + if me.mouse.globalMouseDown && (me.dropdown.active || me.textbox.active) { + log.Info("can't drag while dropdown or textbox are active", w, h) + return + } + */ + if me.mouse.mouseUp { + return + } + + // if me.mouse.globalMouseDown { + // log.Info("msgMouseDown == true") + // plugin will segfault if you don't keep this inside a check for msgMouseDown + // don't move this code out of here + var found bool = false + if me.mouse.currentDrag != nil { + // me.mouse.currentDrag.dumpWidget(fmt.Sprintf("MM (%3d,%3d)", w, h)) + me.mouse.currentDrag.moveNew() + return + } + // new function that is smarter + if tk := findWindowUnderMouse(); tk != nil { + tk.setAsDragging() + return + } + // first look for windows + for _, tk := range findByXY(w, h) { + if tk.node.WidgetType == widget.Window { + tk.setAsDragging() + return + } + } + + // now look for the STDOUT window + for _, tk := range findByXY(w, h) { + if tk.node.WidgetType == widget.Flag { + tk.setAsDragging() + return + } + } + for _, tk := range findByXY(w, h) { + if tk.node.WidgetType == widget.Stdout { + tk.setAsDragging() + // tk.moveNew() + return + } + /* + if tk.node.WidgetType == widget.Label { + me.mouse.currentDrag = tk + // tk.moveNew() + return + } + */ + found = true + } + if !found { + log.Info(fmt.Sprintf("findByXY() empty. nothing to move at (%d,%d)", w, h)) + } +} + +func (tk *guiWidget) setAsDragging() { + me.mouse.currentDrag = tk + tk.lastW = tk.gocuiSize.w0 + tk.lastH = tk.gocuiSize.h0 +} + +// this is how the window gets dragged around +func (tk *guiWidget) moveNew() { + w, h := me.baseGui.MousePosition() + if tk.node.WidgetType == widget.Window { + tk.window.wasDragged = true + + // compute the new location based off how far the mouse has moved + // since the mouse button was pressed down + newW := tk.lastW + w - me.mouse.downW + newH := tk.lastH + h - me.mouse.downH + tk.redrawWindow(newW, newH) + + setThingsOnTop() // sets help, Stdout, etc on the top after windows have been redrawn + return + } + if tk.node.WidgetType == widget.Flag { + me.baseGui.SetView(tk.cuiName, w-3, h-3, w+20, h+20, 0) + // tk.verifyRect() + s := fmt.Sprintf("move(%dx%d) %s ###", w, h, tk.cuiName) + tk.dumpWidget(s) + return + } + if tk.node.WidgetType == widget.Stdout { + if me.mouse.resize { + newW := w - me.stdout.lastW + newH := h - me.stdout.lastH + me.stdout.w = newW + me.stdout.h = newH + log.Info("Resize true", w, h, newW, newH) + // me.stdout.lastW = w - me.stdout.mouseOffsetW + // me.stdout.lastH = h - me.stdout.mouseOffsetH + tk.relocateStdout(me.stdout.lastW, me.stdout.lastH) + } else { + // compute the new location based off how far the mouse has moved + // since the mouse button was pressed down + newW := tk.lastW + w - me.mouse.downW + newH := tk.lastH + h - me.mouse.downH + tk.relocateStdout(newW, newH) + } + } + // always place the help menu on top + setThingsOnTop() // sets help, Stdout, etc on the top after windows have been redrawn +} + +func createStdout(g *gocui.Gui) bool { + makeOutputWidget(g, "this is a create before a mouse click") + if me.stdout.tk != nil { + msg := fmt.Sprintf("test out gocuiEvent() %d\n", me.ecount) + // me.logStdout.v.Write([]byte(msg)) + me.stdout.tk.Write([]byte(msg)) + log.Log(NOW, "logStdout test out") + } + return true +} |
