diff options
| author | Jeff Carr <[email protected]> | 2024-02-19 08:28:54 -0600 |
|---|---|---|
| committer | Jeff Carr <[email protected]> | 2024-02-19 08:28:54 -0600 |
| commit | 27b8e82e1d59880381fc0047f2ef90b423124a5d (patch) | |
| tree | 1b1a6f879855ba1e9de20cfae78557ca55392cb0 /config.go | |
| parent | cddced4bc8e963c9e5a2af17c8e024a52bbc3c90 (diff) | |
doesn't quite load when a pluginv0.0.1
it works in init(), but if one
tries to load it from the STDIN goroutine
it flips out. something opengl related that is gone
perhaps. anyway. it's a nice clean demo of opengl
maybe someone that actually knows what they are doing
can make a button work
Signed-off-by: Jeff Carr <[email protected]>
Diffstat (limited to 'config.go')
| -rw-r--r-- | config.go | 2 |
1 files changed, 2 insertions, 0 deletions
@@ -38,10 +38,12 @@ func parseFlags() { var width int var height int var glDrift float64 + var guiJunk string flag.StringVar(&version, "version", "v0.1", "Set compiled in version string") flag.StringVar(&filename, "filename", "seascape.glsl", "path to GLSL file") + flag.StringVar(&guiJunk, "gui", "something", "redo all this code") flag.IntVar(&width, "width", 1024, "Width of the OpenGL Window") flag.IntVar(&height, "height", 768, "Height of the OpenGL Window") |
