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// Copyright 2017-2025 WIT.COM Inc. All rights reserved.
// Use of this source code is governed by the GPL 3.0
package main
import (
"fmt"
log "go.wit.com/log"
"go.wit.com/toolkits/tree"
"go.wit.com/widget"
)
func (tk *guiWidget) redrawWindow(w int, h int) {
if tk.node.WidgetType != widget.Window {
return
}
// pin the window to (w,h)
tk.gocuiSize.w0 = w
tk.gocuiSize.h0 = h
tk.gocuiSize.w1 = w + len(tk.GetText())
tk.force.w0 = w
tk.force.w1 = w
tk.force.h0 = h
tk.force.h1 = h
tk.setFullSize() // might make the green box the right size
tk.frame = false
tk.hasTabs = false
tk.DrawAt(w, h)
tk.setColor(&colorActiveW) // sets the window to Green BG
tk.placeWidgets(w, h) // compute the sizes & places for each widget
// this is a test. this should not be needed
tk.full.w0 = tk.force.w0
tk.full.h0 = tk.force.h0
tk.setFullSize()
me.baseGui.SetView(tk.cuiName, tk.gocuiSize.w0, tk.gocuiSize.h0, tk.gocuiSize.w1, tk.gocuiSize.h1, 0)
tk.Show()
tk.showWidgets()
// RE-VERIFY THIS CAN'T BE DONE IN A BETTER WAY. However, for now, this works finally so I am leaving it alone
if tk.windowFrame == nil {
tk.addWindowFrameTK(0 - tk.node.WidgetId)
tk.windowFrame.node.State.Label = "windowFrame"
tk.windowFrame.makeTK([]string{"windowFrame"})
}
// this seems to correctly create the window frame
r := tk.getFullSize()
tk.windowFrame.gocuiSize.w0 = tk.force.w0
tk.windowFrame.gocuiSize.w1 = r.w1 + 1
tk.windowFrame.gocuiSize.h0 = tk.force.h0 + 2
tk.windowFrame.gocuiSize.h1 = r.h1 + 1
tk.windowFrame.full.w0 = tk.force.w0
tk.windowFrame.full.w1 = r.w1 + 1
tk.windowFrame.full.h0 = tk.force.h0 + 2
tk.windowFrame.full.h1 = r.h1 + 1
tk.windowFrame.Hide()
tk.windowFrame.Show()
// set the window frame below the window widget, but this resizes the window widget it seems
me.baseGui.SetViewBeneath(tk.windowFrame.cuiName, tk.cuiName, 1)
// so now we have to resize the window frame, but this moves it to the top?
me.baseGui.SetView(tk.windowFrame.cuiName, tk.windowFrame.full.w0, tk.windowFrame.full.h0, tk.windowFrame.full.w1, tk.windowFrame.full.h1, 0)
// so we have to redraw the widgets in the window anyway and then they will appear above he frame
tk.hideWidgets()
tk.showWidgets()
}
// re-draws the buttons for each of the windows
func redoWindows(nextW int, nextH int) {
for _, win := range findWindows() {
win.dumpWidget(fmt.Sprintf("redoWindowsS (%d,%d)", nextW, nextH))
win.redrawWindow(nextW, nextH)
win.dumpWidget(fmt.Sprintf("redoWindowsE (%d,%d)", nextW, nextH))
// increment the width for the next window
nextW += win.gocuiSize.Width() + 10
// nextH += 10
}
}
func (tk *guiWidget) addWindowFrameTK(wId int) {
n := tk.addWindowFrame(wId)
tk.windowFrame = n.TK.(*guiWidget)
}
func (win *guiWidget) addWindowFrame(wId int) *tree.Node {
n := new(tree.Node)
n.WidgetType = widget.Flag
n.WidgetId = wId
n.ParentId = 0
// store the internal toolkit information
tk := new(guiWidget)
tk.frame = true
tk.labelN = "windowFrame text"
tk.internal = true
tk.node = n
if tk.node.Parent == nil {
tk.node.Parent = me.treeRoot
}
// copy the data from the action message
tk.node.State.Label = "windowFrame"
// set the name used by gocui to the id
tk.cuiName = fmt.Sprintf("%d DR", wId)
tk.color = &colorGroup
// add this new widget on the binary tree
tk.parent = win
if tk.parent == nil {
panic("addDropdown() didn't get treeRoot guiWidget")
} else {
tk.parent.children = append(tk.parent.children, tk)
}
n.TK = tk
return n
}
func (tk *guiWidget) makeWindowActive() {
if !(tk.node.WidgetType == widget.Window || tk.node.WidgetType == widget.Stdout) {
// only allow Window or the Stdout widgets to be made active
return
}
// disable and increment all the windows
for _, tk := range me.allwin {
tk.window.order += 1
tk.window.active = false
}
// set this window as the active one
tk.window.active = true
tk.window.order = 0
// print out the window list
for _, tk := range me.allwin {
log.Info("makeWindowActive() Window", tk.labelN, tk.window.active, tk.window.order)
}
}
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