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path: root/treeDraw.go
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// Copyright 2017-2025 WIT.COM Inc. All rights reserved.
// Use of this source code is governed by the GPL 3.0

package main

import (
	"errors"
	"fmt"
	"strconv"

	"github.com/awesome-gocui/gocui"
	log "go.wit.com/log"
	"go.wit.com/widget"
)

// display's the text of the widget in gocui
// deletes the old view if it exists and recreates it
func (tk *guiWidget) drawView() {
	var err error
	log.Log(INFO, "drawView() START", tk.node.WidgetType, tk.String())
	if me.baseGui == nil {
		log.Log(ERROR, "drawView() ERROR: me.baseGui == nil", tk)
		return
	}

	if tk.cuiName == "" {
		log.Log(ERROR, "drawView() tk.cuiName was not set for widget", tk)
		tk.cuiName = strconv.Itoa(tk.node.WidgetId) + " TK"
	}
	log.Log(INFO, "drawView() labelN =", tk.labelN)

	// this deletes the button from gocui
	me.baseGui.DeleteView(tk.cuiName)
	tk.v = nil

	a := tk.gocuiSize.w0
	b := tk.gocuiSize.h0
	c := tk.gocuiSize.w1
	d := tk.gocuiSize.h1

	// this is all terrible. This sets the title. kinda
	if tk.node.WidgetType == widget.Window {
		tk.textResize()
		tk.full.w0 = tk.force.w0
		tk.full.h0 = tk.force.h0

		// for windows, make it the full size
		a = tk.full.w0
		b = tk.full.h0
		c = tk.full.w0 + tk.gocuiSize.Width()
		d = tk.full.h0 + tk.gocuiSize.Height()
	} else {
		if tk.internal {
			// do nothing
		} else {
			tk.textResize() // resize gocui frame to the widget text
		}
		a = tk.gocuiSize.w0
		b = tk.gocuiSize.h0
		c = tk.gocuiSize.w1
		d = tk.gocuiSize.h1

	}

	tk.v, err = me.baseGui.SetView(tk.cuiName, a, b, c, d, 0)
	if err == nil {
		tk.dumpWidget("drawView() err")
		log.Log(ERROR, "drawView() internal plugin error err = nil")
		return
	}
	if !errors.Is(err, gocui.ErrUnknownView) {
		tk.dumpWidget("drawView() err")
		log.Log(ERROR, "drawView() internal plugin error error.IS()", err)
		return
	}

	// this actually sends the text to display to gocui
	tk.v.Wrap = true
	tk.v.Frame = tk.frame
	tk.v.Clear()
	fmt.Fprint(tk.v, tk.labelN)

	// if you don't do this here, it will be black & white only
	if tk.color != nil {
		tk.v.FrameColor = tk.color.frame
		tk.v.FgColor = tk.color.fg
		tk.v.BgColor = tk.color.bg
		tk.v.SelFgColor = tk.color.selFg
		tk.v.SelBgColor = tk.color.selBg
	}
	log.Log(INFO, "drawView() END")
}

func (w *guiWidget) DrawAt(offsetW, offsetH int) {
	w.setColor(&colorActiveW)
	w.placeWidgets(offsetW, offsetH) // compute the sizes & places for each widget
	// w.dumpWidget(fmt.Sprintf("DrawAt(%d,%d)", offsetW, offsetH))
}

func (w *guiWidget) simpleDrawAt(offsetW, offsetH int) {
	w.setColor(&colorActiveW)
	w.dumpWidget("simpleDrawAt()")
}

var toggle bool = true

func (w *guiWidget) toggleTree() {
	if toggle {
		w.drawTree(toggle)
		toggle = false
	} else {
		w.hideWidgets()
		toggle = true
	}
}

// display the widgets in the binary tree
func (w *guiWidget) drawTree(draw bool) {
	if w == nil {
		return
	}
	w.dumpWidget("in drawTree()")
	if draw {
		// w.textResize()
		w.Show()
	} else {
		w.Hide()
	}

	for _, child := range w.children {
		child.drawTree(draw)
	}
}

func (w *guiWidget) Show() {
	// don't display fake widgets
	if w.isFake {
		return
	}

	// deprecate this
	// if this isn't in the binary tree
	// it's some internal widget so always display those
	/*
		if w.node == nil {
			w.drawView()
			return
		}
	*/

	if w.node.Hidden() {
		return
	}

	// deprecate this
	// always show window titles
	if w.node.WidgetType == widget.Window {
		w.drawView()
		return
	}

	/*
		// if the widget is not in the current displayed windo
		if !w.IsCurrent() {
			// log.Log(GOCUI, "Show() w.IsCurrent == false. NOT drawing", w.cuiName, w.String())
			return
		}
	*/

	// this comes from the application developer
	// finally, check if the widget State is hidden or not
	if w.node.Hidden() {
		// log.Log(GOCUI, "Show() w.node.Hidden() = false. not drawing", w.cuiName, w.String())
		// don't display hidden widgets
		return
	}
	// log.Log(GOCUI, "Show() doing w.drawView()", w.cuiName, w.String())
	w.drawView()
}