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path: root/eventMouseClick.go
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// Copyright 2017-2025 WIT.COM Inc. All rights reserved.
// Use of this source code is governed by the GPL 3.0

package main

import (
	"fmt"

	"go.wit.com/log"
	"go.wit.com/widget"
)

func (tk *guiWidget) doButtonClick() {
	if tk.node.IsEnabled() {
		tk.dumpWidget("click()") // enable this to debug widget clicks
		me.myTree.SendFromUser(tk.node)
	} else {
		log.Info("button is currently disabled by the application")
		// tk.dumpWidget("disabled()") // enable this to debug widget clicks
	}
}

// this whole things was impossible to make but it got me where I am now
// the debugging is way way better now with it being visible in the Stdout window
// so now it's possible to redo all this and make it better
func (tk *guiWidget) doWidgetClick(w int, h int) {
	tk.dumpWidget(fmt.Sprintf("doWidgetClick(%d,%d)", w, h))
	switch tk.node.WidgetType {
	case widget.Checkbox:
		if tk.node.State.Checked {
			log.Log(WARN, "checkbox is being set to false")
			tk.node.State.Checked = false
			tk.setCheckbox()
		} else {
			log.Log(WARN, "checkbox is being set to true")
			tk.node.State.Checked = true
			tk.setCheckbox()
		}
		me.myTree.SendUserEvent(tk.node)
	case widget.Button:
		tk.doButtonClick()
	case widget.Combobox:
		tk.showDropdown()
	case widget.Dropdown:
		tk.showDropdown()
	case widget.Textbox:
		tk.showTextbox()
	case widget.Flag:
		tk.dropdownClicked(w, h)
	case widget.Stdout:
		tk.dumpWidget("stdout click()")
	default:
		tk.dumpWidget("undef click()")
	}
}

// handles a mouse click
func doMouseClick(w int, h int) {
	// Flag widgets (dropdown menus, etc) are the highest priority. ALWAYS SEND MOUSE CLICKS THERE FIRST
	// handle an open dropdown menu or text entry window first
	if me.dropdown.active || me.textbox.active {
		// can't drag or do anything when dropdown or textbox are visible
		for _, tk := range findByXY(w, h) {
			if tk.node.WidgetId == me.dropdown.wId {
				log.Info("got dropdwon click", w, h, tk.cuiName)
				tk.dropdownClicked(w, h)
				return
			}
			if tk.node.WidgetId == me.textbox.wId {
				log.Info("got textbox click", w, h, tk.cuiName)
				textboxClosed()
				return
			}
		}
		log.Info("a dropdown or textbox is active. you can't click anywhere else (otherwise hit ESC)", w, h)
		return
	}

	win := findWindowUnderMouse()
	if win == nil {
		log.Log(GOCUI, "click() nothing was at:", w, h)
		return
	}
	if !win.isWindowActive() {
		win.makeWindowActive()
		return
	} else {
		// potentally the user is closing the window
		if win.checkWindowClose(w, h) {
			return
		}
	}

	// look in this window for widgets
	// widgets have priority. send the click here first
	for _, tk := range win.findByXYreal(w, h) {
		switch tk.node.WidgetType {
		case widget.Checkbox:
			if tk.node.State.Checked {
				log.Log(WARN, "checkbox is being set to false")
				tk.node.State.Checked = false
				tk.setCheckbox()
			} else {
				log.Log(WARN, "checkbox is being set to true")
				tk.node.State.Checked = true
				tk.setCheckbox()
			}
			me.myTree.SendUserEvent(tk.node)
			return
		case widget.Button:
			tk.doButtonClick()
			return
		case widget.Combobox:
			tk.showDropdown()
			return
		case widget.Dropdown:
			tk.showDropdown()
			return
		case widget.Textbox:
			tk.showTextbox()
			return
		default:
			// TODO: enable the GUI debugger in gocui
			// tk.dumpWidget("undef click()") // enable this to debug widget clicks
		}
	}
	// log.Info("you clicked on a window, but not any widgets. check for title / close window here", win.cuiName)
	//		win.makeWindowActive()
	//		return

	var found bool

	for _, tk := range findByXY(w, h) {
		// will show you everything found on a mouse click. great for debugging!
		// tk.dumpWidget("click()")
		if tk.node.WidgetType == widget.Stdout {
			// don't send clicks to the stdout debugging window
			// continue
		}
		found = true
		// tk.doWidgetClick(w, h)
		return
	}
	if found {
		return
	}

	log.Log(GOCUI, "click() nothing was at:", w, h)
	return
}

func doMouseDoubleClick(w int, h int) {
	me.mouse.double = false
	// log.Printf("actually a double click (%d,%d)", w, h)

	if me.dropdown.active || me.textbox.active {
		// can't drag or do anything when dropdown or textbox are visible
		log.Info("can't double click. dropdown or textbox is active")
		return
	}

	for _, tk := range findByXY(w, h) {
		if tk.node.WidgetType == widget.Window {
			tk.makeWindowActive()
			return
		}

		if tk.node.WidgetType == widget.Stdout {
			if me.stdout.outputOnTop {
				me.stdout.outputOnTop = false
				setThingsOnTop()
			} else {
				me.stdout.outputOnTop = true
				setThingsOnTop()
			}
			return
		}
	}
}