diff options
Diffstat (limited to 'eventGocui.go')
| -rw-r--r-- | eventGocui.go | 85 |
1 files changed, 85 insertions, 0 deletions
diff --git a/eventGocui.go b/eventGocui.go new file mode 100644 index 0000000..c7f4011 --- /dev/null +++ b/eventGocui.go @@ -0,0 +1,85 @@ +// Copyright 2017-2025 WIT.COM Inc. All rights reserved. +// Use of this source code is (now) governed by the GPL 3.0 + +// Copyright 2014 The gocui Authors. All rights reserved. +// Use of this source code is governed by a BSD-style +// license that can be found in the LICENSE file. + +package main + +import ( + "errors" + "fmt" + + "github.com/awesome-gocui/gocui" + + "go.wit.com/log" +) + +// Thanks to the gocui developers -- your package kicks ass +// This function is called on every event. It is a callback function from the gocui package +// which has an excellent implementation. While gocui handles things like text highlighting +// and the layout of the text areas -- also things like handling SIGWINCH and lots of really +// complicated console handling, it sends events here in a clean way. +// This is equivalent to the linux command xev (apt install x11-utils) +func gocuiEvent(g *gocui.Gui) error { + me.ecount += 1 + maxX, maxY := g.Size() + mx, my := g.MousePosition() + log.Verbose("handleEvent() START", maxX, maxY, mx, my, msgMouseDown) + if _, err := g.View("msg"); msgMouseDown && err == nil { + moveMsg(g) + } + if widgetView, _ := g.View("msg"); widgetView == nil { + log.Log(NOW, "handleEvent() create output widget now", maxX, maxY, mx, my) + makeOutputWidget(g, "this is a create before a mouse click") + if me.logStdout != nil { + // setOutput(me.logStdout) + // me.logStdout.Write("test out") + w := me.logStdout.TK.(*guiWidget) + msg := fmt.Sprintf("test out gocuiEvent() %d\n", me.ecount) + w.Write([]byte(msg)) + // log.CaptureMode(w) + log.Log(NOW, "logStdout test out") + } + } else { + log.Verbose("output widget already exists", maxX, maxY, mx, my) + } + mouseMove(g) + log.Verbose("handleEvent() END ", maxX, maxY, mx, my, msgMouseDown) + return nil +} + +func dragOutputWindow() { +} + +// turns off the frame on the global window +func setFrame(b bool) { + // TODO: figure out what this might be useful for + // what is this do? I made it just 2 lines for now. Is this useful for something? + v := SetView("global", 5, 10, 5, 10, 0) // x0, x1, y1, y2, overlap + if v == nil { + log.Log(ERROR, "setFrame() global failed") + } + v.Frame = b +} + +func quit(g *gocui.Gui, v *gocui.View) error { + return gocui.ErrQuit +} + +func SetView(name string, x0, y0, x1, y1 int, overlaps byte) *gocui.View { + if me.baseGui == nil { + log.Log(ERROR, "SetView() ERROR: me.baseGui == nil") + return nil + } + + v, err := me.baseGui.SetView(name, x0, y0, x1, y1, overlaps) + if err != nil { + if !errors.Is(err, gocui.ErrUnknownView) { + log.Log(ERROR, "SetView() global failed on name =", name) + } + return nil + } + return v +} |
