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package main

/*
	This is reference code for toolkit developers

	The 'nocui' is a bare minimum toolkit. It's all you need
	to interact with the GUI
*/

import (
	"go.wit.com/log"
	"go.wit.com/toolkits/tree"
	"fyne.io/fyne/v2/app"
	"fyne.io/fyne/v2/container"
	"fyne.io/fyne/v2/widget"
)

func init() {
	log.Log(INFO, "Init()")

	me.myTree = tree.New()
	me.myTree.PluginName = "nocui"
	//	me.myTree.ActionFromChannel = doAction

	me.myTree.NodeAction = newaction
	me.myTree.Add = Add
	me.myTree.SetTitle = SetTitle
	me.myTree.SetLabel = SetLabel
	me.myTree.SetText = SetText
	me.myTree.AddText = AddText

	me.exit = false

	log.Log(INFO, "Init() END")

	showOptions()

	go simpleStdin()
	fynetest()
}

// this must be defined for plugin's, but is never run
// if you build this as a non-plugin, this will run
func main() {
	fynetest()
}


func fynetest() {
	a := app.New()
	w := a.NewWindow("Hello")

	hello := widget.NewLabel("Hello Fyne!")
	w.SetContent(container.NewVBox(
		hello,
		widget.NewButton("Hi!", func() {
			hello.SetText("Welcome :)")
		}),
	))

	w.ShowAndRun()
}