From 355e5ec968427c2b07b78fec12224f31a65df740 Mon Sep 17 00:00:00 2001 From: Jeff Carr Date: Mon, 14 Nov 2022 14:30:28 -0600 Subject: setup building without plugins on windows notes from github remote keep removing os.Exit() rename from andlabs2 back to andlabs rename files for windows andlabs/ui gocui always sets STDOUT a file in /tmp/ Signed-off-by: Jeff Carr --- toolkit/andlabs-direct/old/table.go | 150 ++++++++++++++++++++++++++++++++++++ 1 file changed, 150 insertions(+) create mode 100644 toolkit/andlabs-direct/old/table.go (limited to 'toolkit/andlabs-direct/old/table.go') diff --git a/toolkit/andlabs-direct/old/table.go b/toolkit/andlabs-direct/old/table.go new file mode 100644 index 0000000..92ae871 --- /dev/null +++ b/toolkit/andlabs-direct/old/table.go @@ -0,0 +1,150 @@ +// based off andlabs/ui/examples/table.go + +package gui + +import "log" + +import "github.com/andlabs/ui" +import _ "github.com/andlabs/ui/winmanifest" + +// import "github.com/davecgh/go-spew/spew" + +func initRowBTcolor(mh *TableData, intBG int, cell TableColumnData) { + humanInt := cell.Index + + // setup mapping from human readable indexes to internal libUI indexes + mh.Human[humanInt].Name = "BG" + mh.Human[humanInt].ColorID = intBG + mh.Human[humanInt].TextID = -1 + + mh.Cells[intBG].Name = "BG" + mh.Cells[intBG].HumanID = humanInt + + log.Println("intBG, humanInt", intBG, humanInt) +} + +func initRowButtonColumn(mh *TableData, buttonID int, junk string, cell TableColumnData) { + humanInt := cell.Index + + // setup mapping from human readable indexes to internal libUI indexes + mh.Human[humanInt].Name = "BUTTON" + mh.Human[humanInt].ColorID = -1 + mh.Human[humanInt].TextID = buttonID + + mh.Cells[buttonID].Name = "BUTTON" + mh.Cells[buttonID].HumanID = humanInt + + log.Println("buttonID, humanInt", buttonID, humanInt) +} + +func initRowTextColorColumn(mh *TableData, stringID int, colorID int, junk string, color ui.TableColor, cell TableColumnData) { + humanInt := cell.Index + + // setup mapping from human readable indexes to internal libUI indexes + mh.Human[humanInt].Name = "EDIT" + mh.Human[humanInt].ColorID = colorID + mh.Human[humanInt].TextID = stringID + + // text for Column humanInt + mh.Cells[stringID].Name = "EDIT" + mh.Cells[stringID].HumanID = humanInt + + mh.Cells[colorID].Name = "COLOR" + mh.Cells[colorID].HumanID = humanInt +} + +func initRowTextColumn(mh *TableData, stringID int, junk string, cell TableColumnData) { + humanInt := cell.Index + + // setup mapping from human readable indexes to internal libUI indexes + mh.Human[humanInt].Name = "EDIT" + mh.Human[humanInt].ColorID = -1 + mh.Human[humanInt].TextID = stringID + + mh.Cells[stringID].Name = "EDIT" + mh.Cells[stringID].HumanID = humanInt +} + +func InitColumns(mh *TableData, parts []TableColumnData) { + tmpBTindex := 0 + humanID := 0 + for key, foo := range parts { + log.Println("key, foo =", key, foo) + + parts[key].Index = humanID + humanID += 1 + + if (foo.CellType == "BG") { + mh.generatedColumnTypes = append(mh.generatedColumnTypes, ui.TableColor{}) + initRowBTcolor (mh, tmpBTindex, parts[key]) + tmpBTindex += 1 + } else if (foo.CellType == "BUTTON") { + mh.generatedColumnTypes = append(mh.generatedColumnTypes, ui.TableString("")) + initRowButtonColumn (mh, tmpBTindex, parts[key].Heading, parts[key]) + tmpBTindex += 1 + } else if (foo.CellType == "TEXTCOLOR") { + mh.generatedColumnTypes = append(mh.generatedColumnTypes, ui.TableString("")) + mh.generatedColumnTypes = append(mh.generatedColumnTypes, ui.TableColor{}) + initRowTextColorColumn(mh, tmpBTindex, tmpBTindex + 1, parts[key].Heading, ui.TableColor{0.0, 0, 0.9, 1}, parts[key]) + tmpBTindex += 2 + } else if (foo.CellType == "TEXT") { + mh.generatedColumnTypes = append(mh.generatedColumnTypes, ui.TableString("")) + initRowTextColumn (mh, tmpBTindex, parts[key].Heading, parts[key]) + tmpBTindex += 1 + } else { + panic("I don't know what this is in initColumnNames") + } + } +} + +func AddTableTab(gw *GuiWindow, name string, rowcount int, parts []TableColumnData) *TableData { + node := NewWindow() + b := node.box + return b.AddTableBox(name, rowcount, parts) +} + +func (b *GuiBox) AddTableBox(name string, rowcount int, parts []TableColumnData) *TableData { + mh := new(TableData) + + mh.RowCount = rowcount + mh.Rows = make([]RowData, mh.RowCount) + + InitColumns(mh, parts) + + model := ui.NewTableModel(mh) + table := ui.NewTable( + &ui.TableParams{ + Model: model, + RowBackgroundColorModelColumn: 0, // Row Background color is always index zero + }) + + tmpBTindex := 0 + for key, foo := range parts { + log.Println(key, foo) + if (foo.CellType == "BG") { + } else if (foo.CellType == "BUTTON") { + tmpBTindex += 1 + table.AppendButtonColumn(foo.Heading, tmpBTindex, ui.TableModelColumnAlwaysEditable) + } else if (foo.CellType == "TEXTCOLOR") { + tmpBTindex += 1 + table.AppendTextColumn(foo.Heading, tmpBTindex, ui.TableModelColumnAlwaysEditable, + &ui.TableTextColumnOptionalParams{ + ColorModelColumn: tmpBTindex + 1, + }); + tmpBTindex += 1 + } else if (foo.CellType == "TEXT") { + tmpBTindex += 1 + table.AppendTextColumn(foo.Heading, tmpBTindex, ui.TableModelColumnAlwaysEditable, nil) + } else { + panic("I don't know what this is in initColumnNames") + } + } + + // is this needed? + // gw.BoxMap[name] = box + mh.Box = b + + b.UiBox.Append(table, true) + + return mh +} -- cgit v1.2.3