From 20f13a4b5be1a986e1085214f492a0afe6db322f Mon Sep 17 00:00:00 2001 From: Jeff Carr Date: Sun, 12 Mar 2023 08:47:16 -0500 Subject: Squashed commit of the following: commit 448abc843e2241bab6c399f7a836dccba1defc18 Author: Jeff Carr Date: Sun Mar 12 08:35:28 2023 -0500 this should probably be a new release now Signed-off-by: Jeff Carr commit a4064f7a6c5ac67437768aa2bc67c75dafc91c4c Author: Jeff Carr Date: Sat Mar 11 03:18:23 2023 -0600 able to work on add 'Box' and play with 'Image' Signed-off-by: Jeff Carr commit 6e59573d85e82ecb005805f50711dddc2df50480 Author: Jeff Carr Date: Sat Mar 11 03:04:34 2023 -0600 rearrange widget debugging Signed-off-by: Jeff Carr commit e0570de75c6eb1b4f49e541d9ef5d83ae4434d3d Author: Jeff Carr Date: Sat Mar 11 02:29:20 2023 -0600 debugging is lots smarter Signed-off-by: Jeff Carr commit ece32a1e43d91cd197d0a8497ad2f034c46126e1 Author: Jeff Carr Date: Fri Mar 10 21:38:23 2023 -0600 first pass on a node delete Signed-off-by: Jeff Carr commit c91cb0eddb0f73f8dea9b21a16cd76c7e2c19a33 Author: Jeff Carr Date: Fri Mar 10 21:06:29 2023 -0600 can recreate window list Signed-off-by: Jeff Carr commit 470f9dc26aefd3626b319264fe151aa48d4d5377 Author: Jeff Carr Date: Fri Mar 10 12:07:34 2023 -0600 attempt to ressurect mouse in the console plugin Signed-off-by: Jeff Carr commit 747bb53e06dda458cc8cd77b665f4d9d07f5e925 Author: Jeff Carr Date: Fri Mar 10 10:47:14 2023 -0600 jesus. gocui actually builds and works again as a plugin it didn't take too much to change it Signed-off-by: Jeff Carr commit 9283c65c8e9b8d2630b251ad952b6b52caddb307 Author: Jeff Carr Date: Fri Mar 10 07:26:53 2023 -0600 show/hide/etc for window widgets Signed-off-by: Jeff Carr commit 5724cd7ffd8595ae049a7c9c21cb2f1a993c4b76 Author: Jeff Carr Date: Fri Mar 10 06:40:36 2023 -0600 compiles and runs Signed-off-by: Jeff Carr commit 44a5e69ce17cb506adfe24ca72cc86caa9ebcc70 Author: Jeff Carr Date: Fri Mar 10 05:57:15 2023 -0600 more debugging improvements Signed-off-by: Jeff Carr commit b86f145f0252e7545b2e7fa78e1d5960cacb7bad Author: Jeff Carr Date: Fri Mar 10 03:42:32 2023 -0600 set margin on tab's works Signed-off-by: Jeff Carr commit d2218c08cf44acd5f017a8faa1439ee6d2fd46d5 Author: Jeff Carr Date: Thu Mar 9 16:26:21 2023 -0600 ignore all *.so files Signed-off-by: Jeff Carr commit e21934fff3cfea30b04df01bf0714f6927aa78f4 Author: Jeff Carr Date: Thu Mar 9 16:25:15 2023 -0600 can't embed the toolkit/*.so files here Signed-off-by: Jeff Carr commit f1e6c5fc9c8ca36db3ad6109d64612b6850fa856 Author: Jeff Carr Date: Thu Mar 9 16:21:14 2023 -0600 andlabs group widget has Show() and Hide() Signed-off-by: Jeff Carr commit e8487504aa76ca99c4891b777585a428fda0ef62 Author: Jeff Carr Date: Thu Mar 9 16:07:56 2023 -0600 pass the node id into the plugin to use in channels Signed-off-by: Jeff Carr commit 3667940a77af4e3855facb9247771d595477302f Author: Jeff Carr Date: Thu Mar 9 14:20:21 2023 -0600 fix SetText() on Label Signed-off-by: Jeff Carr commit 311d6be66db84b63fb7124df64e2e9be0f0b76a4 Author: Jeff Carr Date: Thu Mar 9 14:06:46 2023 -0600 still compiles and runs Signed-off-by: Jeff Carr commit ee4e9b21ef59a97f902c6dae2a57ac7b3063fe3b Author: Jeff Carr Date: Thu Mar 9 11:02:34 2023 -0600 compiles Signed-off-by: Jeff Carr Signed-off-by: Jeff Carr --- debugFlags.go | 60 ++++++++++++++++++++++++++--------------------------------- 1 file changed, 26 insertions(+), 34 deletions(-) (limited to 'debugFlags.go') diff --git a/debugFlags.go b/debugFlags.go index 08aa766..322d2a2 100644 --- a/debugFlags.go +++ b/debugFlags.go @@ -2,7 +2,7 @@ package gui // Let's you toggle on and off the various types of debugging output // These checkboxes should be in the same order as the are printed -func (n *Node) debugFlags(makeWindow bool) { +func (n *Node) DebugFlags(makeWindow bool) { var w, g *Node // Either: @@ -17,76 +17,68 @@ func (n *Node) debugFlags(makeWindow bool) { } else { w = n.NewTab("Flags") } - w.Dump() - g = w.NewGroup("Debug Flags") + g = w.NewGroup("Show") - g.NewButton("Turn on all Debug Flags", func () { + g.NewButton("Dump Flags", func () { + ShowDebugValues() + }) + + g.NewButton("All On", func () { SetDebug(true) }) - g.NewButton("Turn off all Debug Flags", func () { + g.NewButton("All Off", func () { SetDebug(false) }) + g = w.NewGroup("List") // generally useful debugging - cb1 := g.NewCheckbox("debugGui") + cb1 := g.NewCheckbox("debug Gui (like verbose=1)") cb1.Custom = func() { debugGui = cb1.widget.B log(debugGui, "Custom() n.widget =", cb1.widget.Name, cb1.widget.B) } // errors. by default these always output somewhere - cbE := g.NewCheckbox("debugError") + cbE := g.NewCheckbox("debug Error (bad things. default=true)") cbE.Custom = func() { - debugError = cbE.widget.B - SetFlag("Error", debugError) + SetFlag("Error", cbE.widget.B) } // debugging that will show you things like mouse clicks, user inputing text, etc // also set toolkit.DebugChange - cb2 := g.NewCheckbox("debugChange") + cb2 := g.NewCheckbox("debug Change (keyboard and mouse events)") cb2.Custom = func() { - debugChange = cb2.widget.B - SetFlag("Change", debugChange) - log(debugGui, "Custom() n.widget =", cb2.widget.Name, cb2.widget.B) + SetFlag("Change", cb2.widget.B) } // supposed to tell if you are going to dump full variable output - cb3 := g.NewCheckbox("debugDump") + cb3 := g.NewCheckbox("debug Dump (show lots of output)") cb3.Custom = func() { - debugDump = cb3.widget.B - log(debugGui, "Custom() n.widget =", cb3.widget.Name, cb3.widget.B) + SetFlag("Dump", cbE.widget.B) } - cb4 := g.NewCheckbox("debugTabs") + cb4 := g.NewCheckbox("debug Tabs (tabs and windows)") cb4.Custom = func() { - debugTabs = cb4.widget.B - log(debugGui, "Custom() n.widget =", cb4.widget.Name, cb4.widget.B) + SetFlag("Tabs", cb4.widget.B) } - // should show you when things go into or come back from the plugin - cb5 := g.NewCheckbox("debugPlugin") - cb5.Custom = func() { - debugPlugin = cb5.widget.B - log(debugGui, "Custom() n.widget =", cb5.widget.Name, cb5.widget.B) + cb6 := g.NewCheckbox("debug Node (the binary tree)") + cb6.Custom = func() { + SetFlag("Plugin", cb6.widget.B) } - cb6 := g.NewCheckbox("debugNode") - cb6.Custom = func() { - debugNode = cb6.widget.B - log(debugGui, "Custom() n.widget =", cb6.widget.Name, cb6.widget.B) + // should show you when things go into or come back from the plugin + cb5 := g.NewCheckbox("debug Plugin (plugin interaction)") + cb5.Custom = func() { + SetFlag("Plugin", cb5.widget.B) } // turns on debugging inside the plugin toolkit - cb7 := g.NewCheckbox("debugToolkit") + cb7 := g.NewCheckbox("debug Toolkit (the plugin internals)") cb7.Custom = func() { // SetDebugToolkit(cb7.widget.B) SetFlag("Toolkit", cb7.widget.B) - log(debugFlags, "Custom() n.widget =", cb7.widget.Name, cb7.widget.B) } - - g.NewButton("Dump Debug Flags", func () { - ShowDebugValues() - }) } -- cgit v1.2.3