From d4787a1ebdd08359746516dbb72f1feaf95be5b6 Mon Sep 17 00:00:00 2001 From: Jeff Carr Date: Thu, 23 Mar 2023 12:35:12 -0500 Subject: Squashed commit of the following: boxes now exist and are tracked in the binary tree create for group and grid works gocui plugin no longer works. TODO: fix in next release converted everything from plugin to Action() can remove send() tab and window are now action() flags moved to action() ready for new release pad() margion() border() all work move worked! go.wit.com attept 578th try adds an early grid widget. won't work until chan andlabs/ui grid (X,Y) works right actually can put things in places in a grid Queue() means shit doesn't look right on grids lots of fucking around. why am I wasting time on image? wow. the crazy doAppend() thing is gone implement Action Show() and Hide() Signed-off-by: Jeff Carr --- debug.go | 97 +++++++++++++++++++++++++++++++++++++--------------------------- 1 file changed, 56 insertions(+), 41 deletions(-) (limited to 'debug.go') diff --git a/debug.go b/debug.go index 19c119b..f8df4ec 100644 --- a/debug.go +++ b/debug.go @@ -9,14 +9,16 @@ import ( ) // various debugging flags +var debugNow bool = true // useful for active development var debugGui bool = false -var debugError bool = false +var debugError bool = true var debugDump bool = false var debugNode bool = false var debugTabs bool = false var debugFlags bool = false var debugChange bool = false // shows user events like mouse and keyboard var debugPlugin bool = false +var debugAction bool = false // for printing out the binary tree var listChildrenParent *Node @@ -64,12 +66,21 @@ func SetFlag (s string, b bool) { } // send the flag to the toolkit - n := Config.flag - log(debugChange, "Set() toolkit flag", s, "to", b) - n.widget.Action = "Set" - n.widget.S = s - n.widget.B = b - send(nil, n) +// n := Config.flag +// log(debugChange, "Set() toolkit flag", s, "to", b) +// n.widget.Action = "Set" +// n.widget.S = s +// n.widget.B = b +// send(nil, n) // set flag in the plugin + + var a toolkit.Action + a.Type = toolkit.SetFlag + a.S = s + a.B = b + // a.Widget = &newNode.widget + // a.Where = &n.widget + // action(&a) + newaction(&a, nil, nil) } func ShowDebugValues() { @@ -86,40 +97,47 @@ func ShowDebugValues() { SetFlag("Show", true) } -func (n *Node) Dump() { - if ! debugDump { +func (n *Node) Dump(b bool) { + // log("Dump() dump =", b) + if ! b { return } - Indent("NODE DUMP START") - Indent("id = ", n.id) - Indent("Name = ", n.Name) - Indent("Width = ", n.Width) - Indent("Height = ", n.Height) - Indent("Widget Name = ", n.widget.Name) - Indent("Widget Type = ", n.widget.Type) - Indent("Widget Id = ", n.widget.GetId()) + Indent(b, "NODE DUMP START") + Indent(b, "id = ", n.id) + Indent(b, "Name = ", n.Name) + Indent(b, "Width = ", n.Width) + Indent(b, "Height = ", n.Height) + Indent(b, "(X,Y) = ", n.X, n.Y) + Indent(b, "Next (X,Y) = ", n.NextX, n.NextY) + Indent(b, "Widget Name = ", n.widget.Name) + Indent(b, "Widget Type = ", n.widget.Type) + Indent(b, "Widget Id = ", n.widget.GetId()) if (n.parent == nil) { - Indent("parent = nil") + Indent(b, "parent = nil") } else { - Indent("parent.id =", n.parent.id) + Indent(b, "parent.id =", n.parent.id) } if (n.children != nil) { - Indent("children = ", n.children) + Indent(b, "children = ", n.children) } if (n.Custom != nil) { - Indent("Custom = ", n.Custom) + Indent(b, "Custom = ", n.Custom) } - Indent("NODE DUMP END") + Indent(b, "NODE DUMP END") } -func Indent(a ...interface{}) { - logindent(listChildrenDepth, defaultPadding, a...) +func Indent(b bool, a ...interface{}) { + logindent(b, listChildrenDepth, defaultPadding, a...) } -func (n *Node) dumpWidget() string { +func (n *Node) dumpWidget(b bool) string { var info, d string + if (n == nil) { + log(debugError, "dumpWidget() node == nil") + return "" + } info = n.widget.Type.String() info += ", " + n.widget.Name @@ -137,22 +155,18 @@ func (n *Node) dumpWidget() string { tabs = tabs + defaultPadding } d = tabs + d - logindent(listChildrenDepth, defaultPadding, n.id, info) + logindent(b, listChildrenDepth, defaultPadding, n.id, info) return d } -func (n *Node) ListChildren(dump bool, dropdown *Node, mapNodes map[string]*Node) { - s := n.dumpWidget() - if (dropdown != nil) { - dropdown.AddDropdownName(s) - if (mapNodes != nil) { - mapNodes[s] = n - } +// func (n *Node) ListChildren(dump bool, dropdown *Node, mapNodes map[string]*Node) { +func (n *Node) ListChildren(dump bool) { + if (n == nil) { + return } - if (dump == true) { - n.Dump() - } + n.dumpWidget(dump) + // n.Dump(dump) if len(n.children) == 0 { if (n.parent == nil) { return @@ -161,7 +175,9 @@ func (n *Node) ListChildren(dump bool, dropdown *Node, mapNodes map[string]*Node if (listChildrenParent != nil) { log(debugNode, "\t\t\tlistChildrenParent =",listChildrenParent.id) if (listChildrenParent.id != n.parent.id) { - // log("parent.child does not match child.parent") + log("parent =",n.parent.id, n.parent.Name) + log("listChildrenParent =",listChildrenParent.id, listChildrenParent.Name) + log(listChildrenParent.id, "!=", n.parent.id) exit("parent.child does not match child.parent") } } @@ -177,9 +193,7 @@ func (n *Node) ListChildren(dump bool, dropdown *Node, mapNodes map[string]*Node // can all binary tree changes to Node.parent & Node.child be forced into a singular goroutine? panic("something is wrong with the wit golang gui logic and the binary tree is broken. child has no parent") } - if (dump == true) { - child.Dump() - } + child.Dump(debugDump) if (child.children == nil) { log(debugNode, "\t\t", child.id, "has no children") } else { @@ -187,7 +201,8 @@ func (n *Node) ListChildren(dump bool, dropdown *Node, mapNodes map[string]*Node } listChildrenParent = n listChildrenDepth += 1 - child.ListChildren(dump, dropdown, mapNodes) + // child.ListChildren(dump, dropdown, mapNodes) + child.ListChildren(dump) listChildrenDepth -= 1 } return -- cgit v1.2.3