From c97cb89b4a154548891173764a4310e3be5b1a2c Mon Sep 17 00:00:00 2001 From: Jeff Carr Date: Thu, 28 Oct 2021 10:39:33 -0500 Subject: DOCS: clean up variable names for node.*() functions Signed-off-by: Jeff Carr --- box.go | 13 +++++++------ 1 file changed, 7 insertions(+), 6 deletions(-) (limited to 'box.go') diff --git a/box.go b/box.go index 51da1c5..ef7c265 100644 --- a/box.go +++ b/box.go @@ -73,17 +73,18 @@ func add(box *GuiBox, newbox *GuiBox) { log.Println("gui.add() END") } -func (parent *Node) NewBox(axis int, name string) *Node { - if (parent.box == nil) { - panic("gui.Node.NewBox() parent.box == nil") +func (n *Node) NewBox(axis int, name string) *Node { + if (n.box == nil) { + log.Println("box == nil. I can't add a box!") + panic("gui.Node.NewBox() node.box == nil") } newBox := new(GuiBox) - newBox.Window = parent.window + newBox.Window = n.window newBox.Name = name // make a new box & a new node - newNode := parent.makeNode(name, 111, 100 + Config.counter) + newNode := n.makeNode(name, 111, 100 + Config.counter) Config.counter += 1 var uiBox *ui.Box @@ -96,7 +97,7 @@ func (parent *Node) NewBox(axis int, name string) *Node { newBox.UiBox = uiBox newNode.uiBox = uiBox - parent.Append(newNode) + n.Append(newNode) // add(n.box, newBox) return newNode } -- cgit v1.2.3