summaryrefslogtreecommitdiff
path: root/toolkit/democui
diff options
context:
space:
mode:
Diffstat (limited to 'toolkit/democui')
-rw-r--r--toolkit/democui/Makefile11
-rw-r--r--toolkit/democui/debug.go107
-rw-r--r--toolkit/democui/log.go135
-rw-r--r--toolkit/democui/mouse.go185
-rw-r--r--toolkit/democui/plugin.go113
5 files changed, 551 insertions, 0 deletions
diff --git a/toolkit/democui/Makefile b/toolkit/democui/Makefile
new file mode 100644
index 0000000..6f3f7d9
--- /dev/null
+++ b/toolkit/democui/Makefile
@@ -0,0 +1,11 @@
+all: plugin
+ ldd ../democui.so
+
+build:
+ GO111MODULE="off" go build
+
+plugin:
+ GO111MODULE="off" go build -buildmode=plugin -o ../democui.so
+
+objdump:
+ objdump -t ../democui.so |less
diff --git a/toolkit/democui/debug.go b/toolkit/democui/debug.go
new file mode 100644
index 0000000..817ee6e
--- /dev/null
+++ b/toolkit/democui/debug.go
@@ -0,0 +1,107 @@
+package main
+
+import "git.wit.org/wit/gui/toolkit"
+
+var defaultBehavior bool = true
+
+var bookshelf bool // do you want things arranged in the box like a bookshelf or a stack?
+var canvas bool // if set to true, the windows are a raw canvas
+var menubar bool // for windows
+var stretchy bool // expand things like buttons to the maximum size
+var padded bool // add space between things like buttons
+var margin bool // add space around the frames of windows
+
+var debugToolkit bool
+var debugChange bool
+var debugPlugin bool
+var debugFlags bool
+var debugError bool = true
+
+// This is important. This sets the defaults for the gui. Without this, there isn't correct padding, etc
+func setDefaultBehavior(s bool) {
+ defaultBehavior = s
+ if (defaultBehavior) {
+ log(debugToolkit, "Setting this toolkit to use the default behavior.")
+ log(debugToolkit, "This is the 'guessing' part as defined by the wit/gui 'Principles'. Refer to the docs.")
+ stretchy = false
+ padded = true
+ menubar = true
+ margin = true
+ canvas = false
+ bookshelf = true // 99% of the time, things make a vertical stack of objects
+ } else {
+ log(debugToolkit, "This toolkit is set to ignore the default behavior.")
+ }
+}
+
+func ShowDebug () {
+ log(true, "debugToolkit =", debugToolkit)
+ log(true, "debugChange =", debugChange)
+ log(true, "debugPlugin =", debugPlugin)
+ log(true, "debugFlags =", debugFlags)
+ log(true, "debugError =", debugError)
+}
+
+/*
+func (t *gocuiT) Dump(b bool) {
+ if ! b {
+ return
+ }
+ log(b, "Name = ", t.Name, t.Width, t.Height)
+ if (t.uiBox != nil) {
+ log(b, "uiBox =", t.uiBox)
+ }
+ if (t.uiButton != nil) {
+ log(b, "uiButton =", t.uiButton)
+ }
+ if (t.uiCombobox != nil) {
+ log(b, "uiCombobox =", t.uiCombobox)
+ }
+ if (t.uiWindow != nil) {
+ log(b, "uiWindow =", t.uiWindow)
+ }
+ if (t.uiTab != nil) {
+ log(b, "uiTab =", t.uiTab)
+ }
+ if (t.uiGroup != nil) {
+ log(b, "uiGroup =", t.uiGroup)
+ }
+ if (t.uiEntry != nil) {
+ log(b, "uiEntry =", t.uiEntry)
+ }
+ if (t.uiMultilineEntry != nil) {
+ log(b, "uiMultilineEntry =", t.uiMultilineEntry)
+ }
+ if (t.uiSlider != nil) {
+ log(b, "uiSlider =", t.uiSlider)
+ }
+ if (t.uiCheckbox != nil) {
+ log(b, "uiCheckbox =", t.uiCheckbox)
+ }
+ widgetDump(b, t.tw)
+}
+*/
+
+func widgetDump(b bool, w *toolkit.Widget) {
+ if (w == nil) {
+ log(b, "widget = nil")
+ return
+ }
+
+ log(b, "widget.Name =", w.Name)
+ log(b, "widget.Action =", w.Action)
+ log(b, "widget.Type =", w.Type)
+ log(b, "widget.Custom =", w.Custom)
+ log(b, "widget.B =", w.B)
+ log(b, "widget.I =", w.I)
+ log(b, "widget.Width =", w.Width)
+ log(b, "widget.Height =", w.Height)
+ log(b, "widget.X =", w.X)
+ log(b, "widget.Y =", w.Y)
+}
+
+/*
+func GetDebugToolkit () bool {
+ return debugToolkit
+}
+*/
diff --git a/toolkit/democui/log.go b/toolkit/democui/log.go
new file mode 100644
index 0000000..afd1280
--- /dev/null
+++ b/toolkit/democui/log.go
@@ -0,0 +1,135 @@
+//
+// version v1.3
+//
+// I like things to be easy.
+//
+// combining logging inside of a gui made me do this
+//
+// this means all the log settings are in one place. it should allow
+// things to be over-ridden externally to the library
+// but still allow command line --args to pass debugging settings
+//
+// I also have a generic sleep() and exit() in here because it's simple
+//
+// Usage:
+//
+// log("something", foo, bar)
+// var DEBUG bool = true
+// log(DEBUG, "something else", someOtherVariable) # if DEBUG == false, return doing nothing
+// log(SPEW, "something else", someOtherVariable) # this get's sent to spew.Dump(). Very useful for debugging!
+//
+package main
+
+import (
+ "os"
+ golog "log"
+ "time"
+ "reflect"
+ "github.com/davecgh/go-spew/spew"
+)
+
+var LOGOFF bool = false // turn this off, all logging stops
+var WARN bool
+var INFO bool
+
+type spewt struct {
+ a bool
+}
+
+var SPEW spewt
+
+
+/*
+ sleep() # you know what this does? sleeps for 1 second. yep. dump. easy.
+ sleep(.1) # you know what this does? yes, it sleeps for 1/10th of a second
+*/
+func sleep(a ...any) {
+ if (a == nil) {
+ time.Sleep(time.Second)
+ return
+ }
+
+ log(true, "sleep", a[0])
+
+ switch a[0].(type) {
+ case int:
+ time.Sleep(time.Duration(a[0].(int)) * time.Second)
+ case float64:
+ time.Sleep(time.Duration(a[0].(float64) * 1000) * time.Millisecond)
+ default:
+ log("sleep a[0], type = ", a[0], reflect.TypeOf(a[0]))
+ }
+}
+
+/*
+ exit() # yep. exits. I guess everything must be fine
+ exit(3) # I guess 3 it is then
+ exit("dont like apples") # ok. I'll make a note of that
+*/
+func exit(a ...any) {
+ log(true, "exit", a)
+ //if (a) {
+ // os.Exit(a)
+ //}
+ os.Exit(0)
+}
+
+/*
+ I've spent, am spending, too much time thinking about 'logging'. 'log', 'logrus', 'zap', whatever.
+ I'm not twitter. i don't give a fuck about how many nanoseconds it takes to log. Anyway, this
+ implementation is probably faster than all of those because you just set one bool to FALSE
+ and it all stops.
+ Sometimes I need to capture to stdout, sometimes stdout can't
+ work because it doesn't exist for the user. This whole thing is a PITA. Then it's spread
+ over 8 million references in every .go file. I'm tapping out and putting
+ it in one place. here it is. Also, this makes having debug levels really fucking easy.
+ You can define whatever level of logging you want from anywhere (command line) etc.
+
+ log() # doesn't do anything
+ log(stuff) # sends it to whatever log you define in a single place. here is the place
+*/
+
+func log(a ...any) {
+ if (LOGOFF) {
+ return
+ }
+
+ if (a == nil) {
+ return
+ }
+ var tbool bool
+ if (reflect.TypeOf(a[0]) == reflect.TypeOf(tbool)) {
+ if (a[0] == false) {
+ return
+ }
+ a[0] = "GUI/Toolkit/gocui"
+ }
+
+ if (reflect.TypeOf(a[0]) == reflect.TypeOf(SPEW)) {
+ // a = a[1:]
+ a[0] = "GUI/Toolkit/gocui"
+ if (debugToolkit) {
+ scs := spew.ConfigState{MaxDepth: 1}
+ scs.Dump(a)
+ // spew.Dump(a)
+ }
+ return
+ }
+
+ golog.Println(a...)
+}
+
+func logindent(depth int, format string, a ...interface{}) {
+ var tabs string
+ for i := 0; i < depth; i++ {
+ tabs = tabs + format
+ }
+
+ // newFormat := tabs + strconv.Itoa(depth) + " " + format
+ newFormat := tabs + format
+ log(debugToolkit, newFormat, a)
+}
+
+func setOutput(f *os.File) {
+ golog.SetOutput(f)
+}
diff --git a/toolkit/democui/mouse.go b/toolkit/democui/mouse.go
new file mode 100644
index 0000000..efda307
--- /dev/null
+++ b/toolkit/democui/mouse.go
@@ -0,0 +1,185 @@
+// Copyright 2014 The gocui Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style
+// license that can be found in the LICENSE file.
+
+package main
+
+import (
+ "errors"
+ "fmt"
+ "os"
+
+ "github.com/awesome-gocui/gocui"
+)
+
+var g *gocui.Gui
+var err error
+var Custom func(string)
+
+func OnExit(f func(string)) {
+ Custom = f
+}
+
+func Exit() {
+ g.Close()
+}
+
+func mouseClick(name string) {
+ // output screws up the console. Need to fix this by redirecting all console output to a file from log.Println()
+ // log.Println("g.Close()")
+ // g.Close()
+
+ log("Found andlabs Running custom function for the mouse click")
+ Custom(name)
+ // panic("got andlabs")
+}
+
+func Init() {
+ log("start Init()")
+
+ f, err := os.OpenFile("/tmp/guilogfile", os.O_RDWR | os.O_CREATE | os.O_APPEND, 0666)
+ if err != nil {
+ exit("error opening file: %v", err)
+ }
+ defer f.Close()
+
+ setOutput(f)
+ log("This is a test log entry")
+
+ g, err = gocui.NewGui(gocui.OutputNormal, true)
+ if err != nil {
+ exit(err)
+ }
+
+ g.Cursor = true
+ g.Mouse = true
+
+ g.SetManagerFunc(layout)
+
+ if err := keybindings(g); err != nil {
+ exit(err)
+ }
+ log("exit Init()")
+}
+
+func StartConsoleMouse() {
+ defer g.Close()
+ log("start Main()")
+
+ if err := g.MainLoop(); err != nil && !errors.Is(err, gocui.ErrQuit) {
+ exit(err)
+ }
+ log("exit Main()")
+}
+
+func layout(g *gocui.Gui) error {
+ if v, err := g.SetView("but1", 2, 2, 22, 17, 0); err != nil {
+ if !errors.Is(err, gocui.ErrUnknownView) {
+ return err
+ }
+ v.Highlight = true
+ v.SelBgColor = gocui.ColorGreen
+ v.SelFgColor = gocui.ColorBlack
+ fmt.Fprintln(v, "andlabs")
+ fmt.Fprintln(v, "addDemoTab")
+ fmt.Fprintln(v, "DemoToolkitWindow")
+ fmt.Fprintln(v, "DebugWindow")
+ fmt.Fprintln(v, "do nothing")
+ fmt.Fprintln(v, "exit")
+ if _, err := g.SetCurrentView("but1"); err != nil {
+ return err
+ }
+ }
+ if v, err := g.SetView("but2", 24, 2, 44, 4, 0); err != nil {
+ if !errors.Is(err, gocui.ErrUnknownView) {
+ return err
+ }
+ v.Highlight = true
+ v.SelBgColor = gocui.ColorGreen
+ v.SelFgColor = gocui.ColorBlack
+ fmt.Fprintln(v, "Button 2 - line 1")
+ }
+ if v, err := g.SetView("but3", 24, 2, 44, 4, 0); err != nil {
+ if !errors.Is(err, gocui.ErrUnknownView) {
+ return err
+ }
+ v.Highlight = true
+ v.SelBgColor = gocui.ColorGreen
+ v.SelFgColor = gocui.ColorBlack
+ fmt.Fprintln(v, "Button 2 - line 1")
+ }
+ if v, err := g.SetView("but4", 24, 2, 44, 4, 0); err != nil {
+ if !errors.Is(err, gocui.ErrUnknownView) {
+ return err
+ }
+ v.Highlight = true
+ v.SelBgColor = gocui.ColorGreen
+ v.SelFgColor = gocui.ColorBlack
+ fmt.Fprintln(v, "Button 2 - line 1")
+ }
+ if v, err := g.SetView("but5", 24, 2, 44, 4, 0); err != nil {
+ if !errors.Is(err, gocui.ErrUnknownView) {
+ return err
+ }
+ v.Highlight = true
+ v.SelBgColor = gocui.ColorGreen
+ v.SelFgColor = gocui.ColorBlack
+ fmt.Fprintln(v, "Button 2 - line 1")
+ }
+ return nil
+}
+
+func keybindings(g *gocui.Gui) error {
+ if err := g.SetKeybinding("", gocui.KeyCtrlC, gocui.ModNone, quit); err != nil {
+ return err
+ }
+ for _, n := range []string{"but1", "but2"} {
+ if err := g.SetKeybinding(n, gocui.MouseLeft, gocui.ModNone, showMsg); err != nil {
+ return err
+ }
+ }
+ if err := g.SetKeybinding("msg", gocui.MouseLeft, gocui.ModNone, delMsg); err != nil {
+ return err
+ }
+ if err := g.SetKeybinding("", gocui.MouseRight, gocui.ModNone, delMsg); err != nil {
+ return err
+ }
+ if err := g.SetKeybinding("", gocui.MouseMiddle, gocui.ModNone, delMsg); err != nil {
+ return err
+ }
+ return nil
+}
+
+func quit(g *gocui.Gui, v *gocui.View) error {
+ return gocui.ErrQuit
+}
+
+func showMsg(g *gocui.Gui, v *gocui.View) error {
+ var l string
+ var err error
+
+ if _, err := g.SetCurrentView(v.Name()); err != nil {
+ return err
+ }
+
+ _, cy := v.Cursor()
+ if l, err = v.Line(cy); err != nil {
+ l = ""
+ }
+
+ maxX, maxY := g.Size()
+ if v, err := g.SetView("msg", maxX/2-10, maxY/2, maxX/2+10, maxY/2+2, 0); err != nil {
+ if !errors.Is(err, gocui.ErrUnknownView) {
+ return err
+ }
+ mouseClick(l)
+ fmt.Fprintln(v, l)
+ }
+ return nil
+}
+
+func delMsg(g *gocui.Gui, v *gocui.View) error {
+ // Error check removed, because delete could be called multiple times with the above keybindings
+ g.DeleteView("msg")
+ return nil
+}
diff --git a/toolkit/democui/plugin.go b/toolkit/democui/plugin.go
new file mode 100644
index 0000000..0b26f8f
--- /dev/null
+++ b/toolkit/democui/plugin.go
@@ -0,0 +1,113 @@
+package main
+
+import (
+ // if you include more than just this import
+ // then your plugin might be doing something un-ideal (just a guess from 2023/02/27)
+ "git.wit.org/wit/gui/toolkit"
+
+ "github.com/awesome-gocui/gocui"
+)
+
+// This is a map between the widgets in wit/gui and the internal structures of gocui
+var viewWidget map[*gocui.View]*toolkit.Widget
+var stringWidget map[string]*toolkit.Widget
+
+func Quit() {
+ g.Close()
+}
+
+// This lists out the know mappings
+func listMap() {
+ for v, w := range viewWidget {
+ log("view =", v.Name, "widget name =", w.Name)
+ }
+ for s, w := range stringWidget {
+ log("string =", s, "widget =", w)
+ }
+}
+
+
+//
+// This should be called ?
+// Pass() ?
+// This handles all interaction between the wit/gui package (what golang knows about)
+// and this plugin that talks to the OS and does scary and crazy things to make
+// a GUI on whatever OS or whatever GUI toolkit you might have (GTK, QT, WASM, libcurses)
+//
+// Once you are here, you should be in a protected goroutine created by the golang wit/gui package
+//
+// TODO: make sure you can't escape this goroutine
+//
+func Send(p *toolkit.Widget, c *toolkit.Widget) {
+ if (p == nil) {
+ log(debugPlugin, "Send() parent = nil")
+ } else {
+ log(debugPlugin, "Send() parent =", p.Name, ",", p.Type)
+ }
+ log(debugPlugin, "Send() child =", c.Name, ",", c.Action, ",", c.Type)
+
+ /*
+ if (c.Action == "SetMargin") {
+ log(debugError, "need to implement SetMargin here")
+ setMargin(c, c.B)
+ return
+ }
+ */
+
+ switch c.Type {
+ /*
+ case toolkit.Window:
+ // doWindow(c)
+ case toolkit.Tab:
+ // doTab(p, c)
+ case toolkit.Group:
+ newGroup(p, c)
+ case toolkit.Button:
+ newButton(p, c)
+ case toolkit.Checkbox:
+ // doCheckbox(p, c)
+ case toolkit.Label:
+ // doLabel(p, c)
+ case toolkit.Textbox:
+ // doTextbox(p, c)
+ case toolkit.Slider:
+ // doSlider(p, c)
+ case toolkit.Spinner:
+ // doSpinner(p, c)
+ case toolkit.Dropdown:
+ // doDropdown(p, c)
+ case toolkit.Combobox:
+ // doCombobox(p, c)
+ case toolkit.Grid:
+ // doGrid(p, c)
+ */
+ case toolkit.Flag:
+ // log(debugFlags, "plugin Send() flag parent =", p.Name, p.Type)
+ // log(debugFlags, "plugin Send() flag child =", c.Name, c.Type)
+ // log(debugFlags, "plugin Send() flag child.Action =", c.Action)
+ // log(debugFlags, "plugin Send() flag child.S =", c.S)
+ // log(debugFlags, "plugin Send() flag child.B =", c.B)
+ // log(debugFlags, "plugin Send() what to flag?")
+ // should set the checkbox to this value
+ switch c.S {
+ case "Toolkit":
+ debugToolkit = c.B
+ case "Change":
+ debugChange = c.B
+ case "Plugin":
+ debugPlugin = c.B
+ case "Flags":
+ debugFlags = c.B
+ case "Error":
+ debugError = c.B
+ case "Show":
+ ShowDebug()
+ default:
+ log(debugError, "Can't set unknown flag", c.S)
+ }
+ default:
+ log(debugError, "plugin Send() unknown parent =", p.Name, p.Type)
+ log(debugError, "plugin Send() unknown child =", c.Name, c.Type)
+ log(debugError, "plugin Send() Don't know how to do", c.Type, "yet")
+ }
+}