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-rw-r--r--README-goreadme.md118
1 files changed, 71 insertions, 47 deletions
diff --git a/README-goreadme.md b/README-goreadme.md
index 5125d3d..f21e4fe 100644
--- a/README-goreadme.md
+++ b/README-goreadme.md
@@ -93,74 +93,93 @@ hopefully also things like libSDL, faiface/pixel, slint
## References
Useful links and other
-external things
-which might be useful
+external things which might be useful
[Wikipedia Graphical widget]: [https://en.wikipedia.org/wiki/Graphical_widget](https://en.wikipedia.org/wiki/Graphical_widget)
[Github mirror]: [https://github.com/witorg/gui](https://github.com/witorg/gui)
[Federated git pull]: [https://github.com/forgefed/forgefed](https://github.com/forgefed/forgefed)
+[GO Style Guide]: [https://google.github.io/styleguide/go/index](https://google.github.io/styleguide/go/index)
```go
* [Wikipedia Graphical widget]
* [Github mirror]
* [Federated git pull]
+* [GO Style Guide]
```
-## Functions
+version v1.3
-### func [DebugTab](/example_window_debug.go#L26)
+I like things to be easy.
-`func DebugTab()`
+this means all the log settings are in one place. it should allow
+things to be over-ridden externally to the library
+but still allow command line --args to pass debugging settings
-this function is used by the examples to add a tab
-dynamically to the bugWin node
-TODO: make this smarter once this uses toolkit/
+## I also have a generic sleep() and exit() in here because it's simple
-### func [DebugWindow](/example_window_debug.go#L14)
+Usage:
-`func DebugWindow()`
+log("something", foo, bar)
+var DEBUG bool = true
+log(DEBUG, "something else", someOtherVariable) # if DEBUG == false, return doing nothing
+log(SPEW, "something else", someOtherVariable) # this get's sent to spew.Dump(). Very useful for debugging!
-Creates a window helpful for debugging this package
+## Variables
+
+```golang
+var INFO bool
+```
+
+```golang
+var LOGOFF bool = false // turn this off, all logging stops
-### func [DemoWindow](/example_window_demo.go#L10)
+```
+
+```golang
+var SPEW spewt
+```
-`func DemoWindow()`
+```golang
+var WARN bool
+```
-This creates a window that shows how this package works
+## Functions
-### func [GetDebug](/structs.go#L23)
+### func [DebugWindow](/debug_window.go#L9)
-`func GetDebug() bool`
+`func DebugWindow()`
+
+Creates a window helpful for debugging this package
-### func [GetDebugToolkit](/structs.go#L34)
+### func [GetDebug](/debug.go#L20)
-`func GetDebugToolkit() bool`
+`func GetDebug() bool`
-### func [GolangDebugWindow](/example_window_golang_debug.go#L12)
+### func [GolangDebugWindow](/example_window_golang_debug.go#L10)
`func GolangDebugWindow()`
-### func [IndentPrintln](/structs.go#L159)
+### func [Indent](/debug.go#L120)
-`func IndentPrintln(a ...interface{})`
+`func Indent(a ...interface{})`
-### func [Init](/main.go#L41)
+### func [InitPlugins](/main.go#L35)
-`func Init()`
+`func InitPlugins(names []string)`
-### func [LoadToolkit](/plugin.go#L50)
+### func [LoadToolkit](/plugin.go#L53)
`func LoadToolkit(name string) bool`
loads and initializes a toolkit (andlabs/ui, gocui, etc)
-### func [Main](/main.go#L86)
+### func [Main](/main.go#L76)
`func Main(f func())`
This should not pass a function
-### func [Queue](/main.go#L115)
+### func [Queue](/main.go#L106)
`func Queue(f func())`
@@ -171,31 +190,39 @@ other goroutines. This is due to the nature of how
Linux, MacOS and Windows work (they all work differently. suprise. surprise.)
For example: gui.Queue(NewWindow())
-### func [SetDebug](/structs.go#L27)
+### func [SetDebug](/debug.go#L24)
`func SetDebug(s bool)`
-### func [SetDebugToolkit](/structs.go#L38)
+### func [SetDebugChange](/debug.go#L52)
+
+`func SetDebugChange(s bool)`
+
+This passes the debugChange flag to the toolkit plugin
+
+### func [SetDebugToolkit](/debug.go#L37)
`func SetDebugToolkit(s bool)`
-### func [ShowDebugValues](/structs.go#L42)
+This passes the debugToolkit flag to the toolkit plugin
+
+### func [ShowDebugValues](/debug.go#L66)
`func ShowDebugValues()`
-### func [StandardClose](/main.go#L128)
+### func [StandardClose](/main.go#L119)
`func StandardClose(n *Node)`
The window is destroyed but the application does not quit
-### func [StandardExit](/main.go#L135)
+### func [StandardExit](/main.go#L125)
`func StandardExit(n *Node)`
The window is destroyed but the application does not quit
-### func [Watchdog](/watchdog.go#L16)
+### func [Watchdog](/watchdog.go#L15)
`func Watchdog()`
@@ -206,7 +233,13 @@ This goroutine can be used like a watchdog timer
## Types
-### type [GuiConfig](/structs.go#L65)
+### type [GuiArgs](/structs.go#L25)
+
+`type GuiArgs struct { ... }`
+
+This struct can be used with the go-arg package
+
+### type [GuiConfig](/structs.go#L30)
`type GuiConfig struct { ... }`
@@ -216,23 +249,14 @@ This goroutine can be used like a watchdog timer
var Config GuiConfig
```
-### type [GuiDebug](/structs.go#L53)
-
-`type GuiDebug struct { ... }`
-
-This struct can be used with go-arg
-
-### type [Node](/structs.go#L84)
+### type [Node](/structs.go#L48)
`type Node struct { ... }`
-The Node is simply the name and the size of whatever GUI element exists
-
-#### func [NewStandardWindow](/example_window_demo.go#L22)
-
-`func NewStandardWindow(title string) *Node`
+The Node is a binary tree. This is how all GUI elements are stored
+simply the name and the size of whatever GUI element exists
-#### func [NewWindow](/window.go#L15)
+#### func [NewWindow](/window.go#L14)
`func NewWindow() *Node`
@@ -280,7 +304,7 @@ func main() {
You get a window
```
-### type [Symbol](/plugin.go#L17)
+### type [Symbol](/plugin.go#L16)
`type Symbol any`