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|
// 24 march 2014
package ui
import (
"fmt"
"syscall"
"unsafe"
"sync"
"image"
)
const (
areastyle = _WS_HSCROLL | _WS_VSCROLL | controlstyle
areaxstyle = 0 | controlxstyle
)
const (
areaWndClassFormat = "gouiarea%X"
)
var (
areaWndClassNum uintptr
areaWndClassNumLock sync.Mutex
)
var (
_getUpdateRect = user32.NewProc("GetUpdateRect")
_beginPaint = user32.NewProc("BeginPaint")
_endPaint = user32.NewProc("EndPaint")
_gdipCreateBitmapFromScan0 = gdiplus.NewProc("GdipCreateBitmapFromScan0")
_gdipCreateFromHDC = gdiplus.NewProc("GdipCreateFromHDC")
_gdipDrawImageI = gdiplus.NewProc("GdipDrawImageI")
_gdipDeleteGraphics = gdiplus.NewProc("GdipDeleteGraphics")
_gdipDisposeImage = gdiplus.NewProc("GdipDisposeImage")
)
const (
// from winuser.h
_WM_PAINT = 0x000F
)
func paintArea(s *sysData) {
const (
// from gdipluspixelformats.h
_PixelFormatGDI = 0x00020000
_PixelFormatAlpha = 0x00040000
_PixelFormatCanonical = 0x00200000
_PixelFormat32bppARGB = (10 | (32 << 8) | _PixelFormatAlpha | _PixelFormatGDI | _PixelFormatCanonical)
)
var xrect _RECT
var ps _PAINTSTRUCT
// TODO send _TRUE if we want to erase the clip area
r1, _, _ := _getUpdateRect.Call(
uintptr(s.hwnd),
uintptr(unsafe.Pointer(&xrect)),
uintptr(_FALSE))
if r1 == 0 { // no update rect; do nothing
return
}
cliprect := image.Rect(int(xrect.Left), int(xrect.Top), int(xrect.Right), int(xrect.Bottom))
// TODO offset cliprect by scroll position
// make sure the cliprect doesn't fall outside the size of the Area
cliprect = cliprect.Intersect(image.Rect(0, 0, 320, 240)) // TODO change when adding resizing
if cliprect.Empty() { // still no update rect
return
}
r1, _, err := _beginPaint.Call(
uintptr(s.hwnd),
uintptr(unsafe.Pointer(&ps)))
if r1 == 0 { // failure
panic(fmt.Errorf("error beginning Area repaint: %v", err))
}
hdc := _HANDLE(r1)
i := s.handler.Paint(cliprect)
// the pixels are arranged in RGBA order, but GDI+ requires BGRA
// we don't have a choice but to convert it ourselves
// TODO make realbits a part of sysData to conserve memory
realbits := make([]byte, 4 * i.Rect.Dx() * i.Rect.Dy())
p := 0
q := 0
for y := i.Rect.Min.Y; y < i.Rect.Max.Y; y++ {
nextp := p + i.Stride
for x := i.Rect.Min.X; x < i.Rect.Max.X; x++ {
realbits[q + 0] = byte(i.Pix[p + 2]) // B
realbits[q + 1] = byte(i.Pix[p + 1]) // G
realbits[q + 2] = byte(i.Pix[p + 0]) // R
realbits[q + 3] = byte(i.Pix[p + 3]) // A
p += 4
q += 4
}
p = nextp
}
var bitmap, graphics uintptr
r1, _, err = _gdipCreateBitmapFromScan0.Call(
uintptr(i.Rect.Dx()),
uintptr(i.Rect.Dy()),
uintptr(i.Rect.Dx() * 4), // got rid of extra stride
uintptr(_PixelFormat32bppARGB),
uintptr(unsafe.Pointer(&realbits[0])),
uintptr(unsafe.Pointer(&bitmap)))
if r1 != 0 { // failure
panic(fmt.Errorf("error creating GDI+ bitmap to blit (GDI+ error code %d; Windows last error %v)", r1, err))
}
r1, _, err = _gdipCreateFromHDC.Call(
uintptr(hdc),
uintptr(unsafe.Pointer(&graphics)))
if r1 != 0 { // failure
panic(fmt.Errorf("error creating GDI+ graphics context to blit to (GDI+ error code %d; Windows last error %v)", r1, err))
}
r1, _, err = _gdipDrawImageI.Call(
graphics,
bitmap,
uintptr(xrect.Left), // cliprect is adjusted; use original
uintptr(xrect.Top))
if r1 != 0 { // failure
panic(fmt.Errorf("error blitting GDI+ bitmap (GDI+ error code %d; Windows last error %v)", r1, err))
}
r1, _, err = _gdipDeleteGraphics.Call(graphics)
if r1 != 0 { // failure
panic(fmt.Errorf("error freeing GDI+ graphics context to blit to (GDI+ error code %d; Windows last error %v)", r1, err))
}
// TODO this is the destructor of Image (Bitmap's base class); I don't see a specific destructor for Bitmap itself so
r1, _, err = _gdipDisposeImage.Call(bitmap)
if r1 != 0 { // failure
panic(fmt.Errorf("error freeing GDI+ bitmap to blit (GDI+ error code %d; Windows last error %v)", r1, err))
}
// return value always nonzero according to MSDN
_endPaint.Call(
uintptr(s.hwnd),
uintptr(unsafe.Pointer(&ps)))
}
var (
_getWindowRect = user32.NewProc("GetWindowRect")
)
func getAreaControlSize(hwnd _HWND) (width int, height int) {
var rect _RECT
r1, _, err := _getWindowRect.Call(
uintptr(hwnd),
uintptr(unsafe.Pointer(&rect)))
if r1 == 0 { // failure
panic(fmt.Errorf("error getting size of actual Area control: %v", err))
}
return int(rect.Right - rect.Left),
int(rect.Bottom - rect.Top)
}
func scrollArea(hwnd _HWND, wparam _WPARAM, which uintptr) {
var si _SCROLLINFO
cwid, cht := getAreaControlSize(hwnd)
pagesize := int32(cwid)
maxsize := int32(320)
if which == uintptr(_SB_VERT) {
pagesize = int32(cht)
maxsize = int32(240)
}
si.cbSize = uint32(unsafe.Sizeof(si))
si.fMask = _SIF_POS | _SIF_TRACKPOS
r1, _, err := _getScrollInfo.Call(
uintptr(hwnd),
which,
uintptr(unsafe.Pointer(&si)))
if r1 == 0 { // failure
panic(fmt.Errorf("error getting current scroll position for scrolling: %v", err))
}
newpos := si.nPos
switch wparam & 0xFFFF {
case _SB_LEFT: // also _SB_TOP but Go won't let me
newpos = 0
case _SB_RIGHT: // also _SB_BOTTOM
// see comment in adjustAreaScrollbars() below
newpos = maxsize - pagesize
case _SB_LINELEFT: // also _SB_LINEUP
newpos--
case _SB_LINERIGHT: // also _SB_LINEDOWN
newpos++
case _SB_PAGELEFT: // also _SB_PAGEUP
newpos -= pagesize
case _SB_PAGERIGHT: // also _SB_PAGEDOWN
newpos += pagesize
case _SB_THUMBPOSITION:
// TODO is this the same as SB_THUMBTRACK instead? MSDN says use of thumb pos is only for that one
// do nothing; newpos already has the thumb's position
case _SB_THUMBTRACK:
newpos = si.nTrackPos
} // otherwise just keep the current position (that's what MSDN example code says, anyway)
// make sure we're not out of range
if newpos < 0 {
newpos = 0
}
if newpos > (maxsize - pagesize) {
newpos = maxsize - pagesize
}
// TODO is this the right thing to do for SB_THUMBTRACK? or will it conflict?
if newpos == si.nPos { // no change; no scrolling
return
}
// TODO scroll
// we actually have to commit the change back to the scrollbar; otherwise the scroll position will merely reset itself
si.cbSize = uint32(unsafe.Sizeof(si))
si.fMask = _SIF_POS
si.nPos = newpos
_setScrollInfo.Call(
uintptr(hwnd),
which,
uintptr(unsafe.Pointer(&si)))
}
func adjustAreaScrollbars(hwnd _HWND) {
var si _SCROLLINFO
cwid, cht := getAreaControlSize(hwnd)
// the trick is we want a page to be the width/height of the visible area
// so the scroll range would go from [0..image_dimension - control_dimension]
// but judging from the sample code on MSDN, we don't need to do this; the scrollbar will do it for us
// we DO need to handle it when scrolling, though, since the thumb can only go up to this upper limit
// have to do horizontal and vertical separately
si.cbSize = uint32(unsafe.Sizeof(si))
si.fMask = _SIF_RANGE | _SIF_PAGE
si.nMin = 0
si.nMax = int32(320)
si.nPage = uint32(cwid)
_setScrollInfo.Call(
uintptr(hwnd),
uintptr(_SB_HORZ),
uintptr(unsafe.Pointer(&si)),
uintptr(_TRUE)) // redraw the scroll bar
si.cbSize = uint32(unsafe.Sizeof(si)) // MSDN sample code does this a second time; let's do it too to be safe
si.fMask = _SIF_RANGE | _SIF_PAGE
si.nMin = 0
si.nMax = int32(240)
si.nPage = uint32(cht)
_setScrollInfo.Call(
uintptr(hwnd),
uintptr(_SB_VERT),
uintptr(unsafe.Pointer(&si)),
uintptr(_TRUE)) // redraw the scroll bar
}
func areaWndProc(s *sysData) func(hwnd _HWND, uMsg uint32, wParam _WPARAM, lParam _LPARAM) _LRESULT {
return func(hwnd _HWND, uMsg uint32, wParam _WPARAM, lParam _LPARAM) _LRESULT {
switch uMsg {
case _WM_PAINT:
paintArea(s)
return 0
case _WM_HSCROLL:
scrollArea(hwnd, wParam, _SB_HORZ)
return 0
case _WM_VSCROLL:
scrollArea(hwnd, wParam, _SB_VERT)
return 0
case _WM_SIZE:
adjustAreaScrollbars(hwnd) // don't use s.hwnd; this message can be sent before that's loaded
return 0
default:
r1, _, _ := defWindowProc.Call(
uintptr(hwnd),
uintptr(uMsg),
uintptr(wParam),
uintptr(lParam))
return _LRESULT(r1)
}
panic(fmt.Sprintf("areaWndProc message %d did not return: internal bug in ui library", uMsg))
}
}
func registerAreaWndClass(s *sysData) (newClassName string, err error) {
const (
// from winuser.h
_CS_DBLCLKS = 0x0008
)
areaWndClassNumLock.Lock()
newClassName = fmt.Sprintf(areaWndClassFormat, areaWndClassNum)
areaWndClassNum++
areaWndClassNumLock.Unlock()
wc := &_WNDCLASS{
style: _CS_DBLCLKS, // needed to be able to register double-clicks
lpszClassName: uintptr(unsafe.Pointer(syscall.StringToUTF16Ptr(newClassName))),
lpfnWndProc: syscall.NewCallback(areaWndProc(s)),
hInstance: hInstance,
hIcon: icon,
hCursor: cursor,
hbrBackground: _HBRUSH(_COLOR_BTNFACE + 1),
}
ret := make(chan uiret)
defer close(ret)
uitask <- &uimsg{
call: _registerClass,
p: []uintptr{uintptr(unsafe.Pointer(wc))},
ret: ret,
}
r := <-ret
if r.ret == 0 { // failure
return "", r.err
}
return newClassName, nil
}
type _PAINTSTRUCT struct {
hdc _HANDLE
fErase int32 // originally BOOL
rcPaint _RECT
fRestore int32 // originally BOOL
fIncUpdate int32 // originally BOOL
rgbReserved [32]byte
}
|