// 13 february 2014 package main import ( "fmt" "sync" ) // Orientation defines the orientation of controls in a Stack. type Orientation int const ( Horizontal Orientation = iota Vertical ) // A Stack stacks controls horizontally or vertically within the Stack's parent, alotting each the same size. type Stack struct { // The controls of the Stack. Once the Window containing the Stack has been created, this should not be modified. Controls []Control lock sync.Mutex created bool orientation Orientation } // NewStack creates a new Stack with the specified orientation. func NewStack(o Orientation) *Stack { if o != Horizontal && o != Vertical { panic(fmt.Sprintf("invalid orientation %d given to NewStack()", o)) } return &Stack{ orientation: o, } } // TODO adorn errors with which stage failed func (s *Stack) apply(window *sysData) error { for _, c := range s.Controls { err := c.apply(window) if err != nil { return err } } return nil } // TODO adorn errors with which stage failed func (s *Stack) setRect(x int, y int, width int, height int) error { var dx, dy int if len(s.Controls) == 0 { // do nothing if there's nothing to do return nil } switch s.orientation { case Horizontal: dx = width / len(s.Controls) width = dx case Vertical: dy = height / len(s.Controls) height = dy default: panic(fmt.Sprintf("invalid orientation %d given to Stack.setRect()", s.orientation)) } for _, c := range s.Controls { err := c.setRect(x, y, width, height) if err != nil { return err } x += dx y += dy } return nil }