From 308e253e0f7873710bf77312d7a12c576aaa9781 Mon Sep 17 00:00:00 2001 From: Pietro Gagliardi Date: Sat, 11 Aug 2018 16:18:01 -0400 Subject: Moved the existing .go files out of the way and replaced ui.h with the alpha4 ui.h. --- window.go | 159 -------------------------------------------------------------- 1 file changed, 159 deletions(-) delete mode 100644 window.go (limited to 'window.go') diff --git a/window.go b/window.go deleted file mode 100644 index bdd230c..0000000 --- a/window.go +++ /dev/null @@ -1,159 +0,0 @@ -// 12 december 2015 - -package ui - -import ( - "unsafe" -) - -// #include "ui.h" -// extern int doOnClosing(uiWindow *, void *); -// static inline void realuiWindowOnClosing(uiWindow *w) -// { -// uiWindowOnClosing(w, doOnClosing, NULL); -// } -import "C" - -// no need to lock this; only the GUI thread can access it -var windows = make(map[*C.uiWindow]*Window) - -// Window is a Control that represents a top-level window. -// A Window contains one child Control that occupies the -// entirety of the window. Though a Window is a Control, -// a Window cannot be the child of another Control. -type Window struct { - c *C.uiControl - w *C.uiWindow - - child Control - - onClosing func(w *Window) bool -} - -// NewWindow creates a new Window. -func NewWindow(title string, width int, height int, hasMenubar bool) *Window { - w := new(Window) - - ctitle := C.CString(title) - // TODO wait why did I make these ints and not intmax_ts? - w.w = C.uiNewWindow(ctitle, C.int(width), C.int(height), frombool(hasMenubar)) - w.c = (*C.uiControl)(unsafe.Pointer(w.w)) - freestr(ctitle) - - C.realuiWindowOnClosing(w.w) - windows[w.w] = w - - return w -} - -// Destroy destroys the Window. If the Window has a child, -// Destroy calls Destroy on that as well. -func (w *Window) Destroy() { - // first hide ourselves - w.Hide() - // get rid of the child - if w.child != nil { - c := w.child - w.SetChild(nil) - c.Destroy() - } - // unregister events - delete(windows, w.w) - // and finally destroy ourselves - C.uiControlDestroy(w.c) -} - -// LibuiControl returns the libui uiControl pointer that backs -// the Window. This is only used by package ui itself and should -// not be called by programs. -func (w *Window) LibuiControl() uintptr { - return uintptr(unsafe.Pointer(w.c)) -} - -// Handle returns the OS-level handle associated with this Window. -// On Windows this is an HWND of a libui-internal class. -// On GTK+ this is a pointer to a GtkWindow. -// On OS X this is a pointer to a NSWindow. -func (w *Window) Handle() uintptr { - return uintptr(C.uiControlHandle(w.c)) -} - -// Show shows the Window. It uses the OS conception of "presenting" -// the Window, whatever that may be on a given OS. -func (w *Window) Show() { - C.uiControlShow(w.c) -} - -// Hide hides the Window. -func (w *Window) Hide() { - C.uiControlHide(w.c) -} - -// Enable enables the Window. -func (w *Window) Enable() { - C.uiControlEnable(w.c) -} - -// Disable disables the Window. -func (w *Window) Disable() { - C.uiControlDisable(w.c) -} - -// Title returns the Window's title. -func (w *Window) Title() string { - ctitle := C.uiWindowTitle(w.w) - title := C.GoString(ctitle) - C.uiFreeText(ctitle) - return title -} - -// SetTitle sets the Window's title to title. -func (w *Window) SetTitle(title string) { - ctitle := C.CString(title) - C.uiWindowSetTitle(w.w, ctitle) - freestr(ctitle) -} - -// OnClosing registers f to be run when the user clicks the Window's -// close button. Only one function can be registered at a time. -// If f returns true, the window is destroyed with the Destroy method. -// If f returns false, or if OnClosing is never called, the window is not -// destroyed and is kept visible. -func (w *Window) OnClosing(f func(*Window) bool) { - w.onClosing = f -} - -//export doOnClosing -func doOnClosing(ww *C.uiWindow, data unsafe.Pointer) C.int { - w := windows[ww] - if w.onClosing == nil { - return 0 - } - if w.onClosing(w) { - w.Destroy() - } - return 0 -} - -// SetChild sets the Window's child to child. If child is nil, the Window -// will not have a child. -func (w *Window) SetChild(child Control) { - w.child = child - c := (*C.uiControl)(nil) - if w.child != nil { - c = touiControl(w.child.LibuiControl()) - } - C.uiWindowSetChild(w.w, c) -} - -// Margined returns whether the Window has margins around its child. -func (w *Window) Margined() bool { - return tobool(C.uiWindowMargined(w.w)) -} - -// SetMargined controls whether the Window has margins around its -// child. The size of the margins are determined by the OS and its -// best practices. -func (w *Window) SetMargined(margined bool) { - C.uiWindowSetMargined(w.w, frombool(margined)) -} -- cgit v1.2.3