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// these are things you can config
package smartwindow
import (
"go.wit.com/log"
"go.wit.com/gui/gui"
)
/* for now, run these before the window is ready
That is, they all start with:
if ! sw.Initialized() {return}
if sw.Ready() {return}
*/
func (sw *SmartWindow) Title(title string) {
if ! sw.Initialized() {return}
if sw.Ready() {return}
log.Log(WARN, "Title() =", title)
sw.title = title
}
func (sw *SmartWindow) SetParent(p *gui.Node) {
if ! sw.Initialized() {return}
if sw.Ready() {return}
log.Log(WARN, "SetParent")
if sw.parent == nil {
log.Log(WARN, "SetParent =", p)
sw.parent = p
return
} else {
log.Log(WARN, "SetParent was already set. TODO: Move to new parent")
}
}
func (sw *SmartWindow) SetDraw(f func(*SmartWindow)) {
log.Log(WARN, "SetDraw() START")
if ! sw.Initialized() {
log.Log(WARN, "SetDraw() Failed. sw.Initialized == false")
return
}
if sw.Ready() {
log.Log(WARN, "SetDraw() Failed. sw.Ready() == true")
return
}
sw.populate = f
log.Log(WARN, "SetDraw() END sw.populate is set")
}
func (sw *SmartWindow) Make() {
if ! sw.Initialized() {return}
if sw.Ready() {return}
log.Log(WARN, "Make() START")
sw.window = sw.parent.RawWindow(sw.title)
sw.window.Custom = func() {
log.Warn("BasicWindow.Custom() closed. TODO: handle this", sw.title)
}
log.Log(WARN, "Make() END sw.window = RawWindow() (not sent to toolkits)")
sw.ready = true
}
func (sw *SmartWindow) Vertical() {
if ! sw.Initialized() {return}
if sw.Ready() {return}
log.Log(WARN, "Vertical() setting vertical = true")
sw.vertical = true
}
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