// This creates a simple hello world window package main import ( "os" "log" "git.wit.org/wit/gui" ) // This initializes the first window func initGUI() { var w *gui.Node gui.Config.Title = "Hello World golang wit/gui Window" gui.Config.Width = 640 gui.Config.Height = 480 gui.Config.Exit = myDefaultExit w = gui.NewWindow() w.Dump() addDemoTab(w, "A Simple Tab Demo") // TODO: add these back if (args.GuiDemo) { gui.DemoWindow() } if (args.GuiDebug) { gui.DebugWindow() } } func addDemoTab(window *gui.Node, title string) { var newNode, g, g2, tb *gui.Node newNode = window.NewTab(title) log.Println("addDemoTab() newNode.Dump") newNode.Dump() g = newNode.NewGroup("group 1") dd := g.NewDropdown("demoCombo2") dd.AddDropdownName("more 1") dd.AddDropdownName("more 2") dd.AddDropdownName("more 3") dd.OnChanged = func(*gui.Node) { s := dd.GetText() tb.SetText("hello world " + args.User + "\n" + s) } g2 = newNode.NewGroup("group 2") tb = g2.NewTextbox("tb") log.Println("tb =", tb.GetText()) tb.OnChanged = func(*gui.Node) { s := tb.GetText() log.Println("text =", s) } } func myDefaultExit(n *gui.Node) { log.Println("You can Do exit() things here") os.Exit(0) }